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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include <windows.h>
#include "Display/display_precomp.h"
#include "input_device_win32keyboard.h"
#include "display_window_win32.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_Win32Keyboard construction:
CL_InputDevice_Win32Keyboard::CL_InputDevice_Win32Keyboard(CL_DisplayWindow_Win32 *window) : window(window)
{
type = CL_InputDevice::keyboard;
}
CL_InputDevice_Win32Keyboard::~CL_InputDevice_Win32Keyboard()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_Win32Keyboard attributes:
bool CL_InputDevice_Win32Keyboard::get_keycode(int keycode) const
{
// Ignore all key events when we don't have focus
if (!window->has_focus())
return false;
return (GetKeyState(keycode) & 0xfe) != 0;
}
std::string CL_InputDevice_Win32Keyboard::get_key_name(int virtual_key) const
{
char name[1024];
UINT scancode = MapVirtualKey(virtual_key, 0);
int length = GetKeyNameText(scancode << 16, name, 1024);
return std::string(name, length);
}
float CL_InputDevice_Win32Keyboard::get_axis(int index) const
{
return 0.0f;
}
std::string CL_InputDevice_Win32Keyboard::get_name() const
{
return "System Keyboard";
}
int CL_InputDevice_Win32Keyboard::get_axis_count() const
{
return 0;
}
int CL_InputDevice_Win32Keyboard::get_button_count() const
{
return -1;
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_Win32Keyboard operations:
/////////////////////////////////////////////////////////////////////////////
// CL_InputDevice_Win32Keyboard implementation:
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