File: input_device_win32keyboard.h

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/*
**  ClanLib SDK
**  Copyright (c) 1997-2005 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    (if your name is missing here, please add it)
*/

#ifndef header_input_device_win32keyboard
#define header_input_device_win32keyboard

#if _MSC_VER > 1000
#pragma once
#endif

#include "../input_device_generic.h"

class CL_DisplayWindow_Win32;

class CL_InputDevice_Win32Keyboard : public CL_InputDevice_Generic
{
//! Construction:
public:
	CL_InputDevice_Win32Keyboard(CL_DisplayWindow_Win32 *window);

	virtual ~CL_InputDevice_Win32Keyboard();

//! Attributes:
public:
	//: Returns true if the passed key code is down for this device.
	virtual bool get_keycode(int keycode) const;

	//: Key name for specified identifier (A, B, C, Space, Enter, Backspace).
	virtual std::string get_key_name(int id) const;

	//: Returns the the current position of a joystick axis.
	virtual float get_axis(int index) const;

	//: Returns the name of the device (i.e. 'Microsoft Sidewinder 3D').
	virtual std::string get_name() const;

	//: Returns the number of axes available on this device.
	virtual int get_axis_count() const;

	//: Returns the number of buttons available on this device.
	//- <p>If used on a keyboard, this function returns -1.</p>
	virtual int get_button_count() const;

//! Operations:
public:

//! Implementation:
private:
	CL_DisplayWindow_Win32 *window;
};

#endif