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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_display_window_generic
#define header_display_window_generic
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Display/display_window.h"
#include "API/Display/sprite.h"
class CL_DisplayWindowDescription;
class CL_DisplayMode;
class CL_API_DISPLAY CL_DisplayWindow_Generic
{
//! Construction:
public:
CL_DisplayWindow_Generic();
virtual ~CL_DisplayWindow_Generic();
//! Attributes:
public:
virtual int get_width() const=0;
virtual int get_height() const=0;
virtual bool is_fullscreen() const=0;
virtual bool has_focus() const=0;
virtual CL_PixelBuffer get_buffer(int i) const=0;
virtual int get_buffer_count() const=0;
virtual CL_GraphicContext *get_gc()=0;
virtual CL_InputContext *get_ic()=0;
//: CL_Display's 'current window' reference.
static CL_DisplayWindow *current;
//! Operations:
public:
void add_ref();
void release_ref();
virtual void create_window(const CL_DisplayWindowDescription &desc)=0;
virtual void set_fullscreen(int width, int height, int bpp, int refresh_rate)=0;
virtual void set_windowed()=0;
virtual void set_title(const std::string &title)=0;
virtual void set_position(const CL_Rect &pos)=0;
virtual void set_position(int x, int y)=0;
virtual void set_size(int width, int height)=0;
virtual void set_buffer_count(int flipping_buffers)=0;
virtual void update(const CL_Rect &rect)=0;
virtual void flip(int interval)=0;
virtual void show_system_cursor()=0;
virtual void hide_system_cursor()=0;
void do_flip(int interval);
void set_cursor(const CL_Sprite &sprite);
void show_cursor();
void hide_cursor();
//! Signals:
public:
CL_Signal_v2<int, int> sig_resize;
CL_Signal_v1<const CL_Rect &> sig_paint;
CL_Signal_v0 sig_lost_focus;
CL_Signal_v0 sig_got_focus;
CL_Signal_v0 sig_window_close;
//! Implementation:
private:
virtual void cursor_changed() { return; }
CL_Sprite cursor;
bool cursor_visible;
int ref_count;
};
#endif
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