1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "API/Display/input_buffer.h"
#include "API/Display/input_context.h"
#include "input_buffer_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputBuffer construction:
CL_InputBuffer::CL_InputBuffer()
: impl(new CL_InputBuffer_Generic)
{
impl->add_ref();
}
CL_InputBuffer::CL_InputBuffer(CL_InputDevice &device)
: impl(new CL_InputBuffer_Generic)
{
add_device(device);
impl->add_ref();
}
CL_InputBuffer::CL_InputBuffer(CL_InputContext *ic)
: impl(new CL_InputBuffer_Generic)
{
add_devices(ic);
impl->add_ref();
}
CL_InputBuffer::CL_InputBuffer(const CL_InputBuffer ©)
: impl(copy.impl)
{
if (impl) impl->add_ref();
}
CL_InputBuffer::~CL_InputBuffer()
{
if (impl) impl->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputBuffer attributes:
int CL_InputBuffer::keys_left() const
{
return impl->buffer.size();
}
CL_InputEvent CL_InputBuffer::peek_key() const
{
if (impl->buffer.empty()) return CL_InputEvent();
return impl->buffer.front();
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputBuffer operations:
CL_InputBuffer &CL_InputBuffer::operator =(const CL_InputBuffer ©)
{
if (impl) impl->release_ref();
impl = copy.impl;
if (impl) impl->add_ref();
return *this;
}
void CL_InputBuffer::add_device(CL_InputDevice &device)
{
impl->slots.connect(device.sig_key_down(), impl, &CL_InputBuffer_Generic::on_key_down);
impl->slots.connect(device.sig_key_up(), impl, &CL_InputBuffer_Generic::on_key_up);
}
void CL_InputBuffer::add_devices(CL_InputContext *ic)
{
for (int k = 0; k < ic->get_keyboard_count(); k++)
{
impl->slots.connect(ic->get_keyboard(k).sig_key_down(), impl, &CL_InputBuffer_Generic::on_key_down);
impl->slots.connect(ic->get_keyboard(k).sig_key_up(), impl, &CL_InputBuffer_Generic::on_key_up);
}
for (int m = 0; m < ic->get_mouse_count(); m++)
{
impl->slots.connect(ic->get_mouse(m).sig_key_down(), impl, &CL_InputBuffer_Generic::on_key_down);
impl->slots.connect(ic->get_mouse(m).sig_key_up(), impl, &CL_InputBuffer_Generic::on_key_up);
}
for (int j = 0; j < ic->get_joystick_count(); j++)
{
impl->slots.connect(ic->get_joystick(j).sig_key_down(), impl, &CL_InputBuffer_Generic::on_key_down);
impl->slots.connect(ic->get_joystick(j).sig_key_up(), impl, &CL_InputBuffer_Generic::on_key_up);
}
}
CL_InputEvent CL_InputBuffer::pop_key()
{
if (impl->buffer.empty()) return CL_InputEvent();
CL_InputEvent k = impl->buffer.front();
impl->buffer.pop();
return k;
}
void CL_InputBuffer::clear()
{
impl->buffer = std::queue<CL_InputEvent>();
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputBuffer implementation:
|