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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "API/Display/input_button.h"
#include "input_button_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputButton construction:
CL_InputButton::CL_InputButton()
: impl(new CL_InputButton_Generic)
{
}
CL_InputButton::CL_InputButton(const CL_InputButton ©)
: impl(new CL_InputButton_Generic)
{
// TODO:
}
CL_InputButton::~CL_InputButton()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputButton attributes:
int CL_InputButton::peek_pressed() const
{
return impl->presses;
}
CL_InputEvent CL_InputButton::peek_key() const
{
// TODO:
return CL_InputEvent();
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputButton operations:
CL_InputButton &CL_InputButton::operator =(const CL_InputButton ©)
{
// TODO:
return *this;
}
void CL_InputButton::bind(const CL_KeyBinding &key)
{
impl->bind(key);
}
void CL_InputButton::unbind(const CL_KeyBinding &key)
{
impl->unbind(key);
}
void CL_InputButton::unbind_all()
{
impl->bindings.clear();
}
const std::list<CL_KeyBinding> &CL_InputButton::get_bindings() const
{
return impl->bindings;
}
int CL_InputButton::pop_pressed()
{
int presses = impl->presses;
impl->presses = 0;
return presses;
}
CL_InputEvent CL_InputButton::pop_key()
{
impl->presses = 0;
return CL_InputEvent();
}
void CL_InputButton::clear()
{
impl->presses = 0;
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputButton implementation:
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