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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "input_button_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputButton_Generic construction:
/////////////////////////////////////////////////////////////////////////////
// CL_InputButton_Generic attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_InputButton_Generic operations:
void CL_InputButton_Generic::bind(const CL_KeyBinding &key)
{
bindings.push_back(key);
slots.connect(key.get_device().sig_key_down(), this, &CL_InputButton_Generic::on_input_down);
}
void CL_InputButton_Generic::unbind(const CL_KeyBinding &key)
{
// TODO: Remove slot
bindings.remove(key);
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputButton_Generic implementation:
void CL_InputButton_Generic::on_input_down(const CL_InputEvent &key)
{
for(std::list<CL_KeyBinding>::iterator it = bindings.begin(); it != bindings.end();it++)
{
if(key.id == it->get_keycode())
{
presses++;
return;
}
}
}
void CL_InputButton_Generic::on_input_up(const CL_InputEvent &key)
{
// TODO:
// What needs to be done exactly?
// --MSR April 22, 2003
}
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