File: input_button_generic.h

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/*
**  ClanLib SDK
**  Copyright (c) 1997-2005 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    (if your name is missing here, please add it)
*/

#ifndef header_inputbutton_generic
#define header_inputbutton_generic

#if _MSC_VER > 1000
#pragma once
#endif

#include "API/Display/input_event.h"
#include "API/Display/key_binding.h"
#include "API/signals.h"

#include <list>

class CL_InputButton_Generic
{
//! Construction:
public:
	CL_InputButton_Generic() { return; }

//! Attributes:
public:
	int presses;
	std::list<CL_KeyBinding> bindings;

//! Operations:
public:
	void bind(const CL_KeyBinding &key);
	void unbind(const CL_KeyBinding &key);

//! Implementation:
private:
	CL_SlotContainer slots;

	void on_input_down(const CL_InputEvent &key);
	void on_input_up(const CL_InputEvent &key);
};

#endif