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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "API/Core/System/error.h"
#include "API/Display/input_context.h"
#include "input_context_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputContext Construction:
CL_InputContext::CL_InputContext() : impl(new CL_InputContext_Generic)
{
impl->add_ref();
}
CL_InputContext::CL_InputContext(const CL_InputContext ©) : impl(copy.impl)
{
if (impl) impl->add_ref();
}
CL_InputContext::~CL_InputContext()
{
if (impl) impl->release_ref();
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputContext Attributes:
int CL_InputContext::get_keyboard_count() const
{
return impl->keyboards.size();
}
int CL_InputContext::get_mouse_count() const
{
return impl->mice.size();
}
int CL_InputContext::get_joystick_count() const
{
return impl->joysticks.size();
}
CL_InputDevice &CL_InputContext::get_keyboard(int keyboard)
{
return impl->keyboards[keyboard];
}
CL_InputDevice &CL_InputContext::get_mouse(int mouse)
{
return impl->mice[mouse];
}
CL_InputDevice &CL_InputContext::get_joystick(int joystick)
{
return impl->joysticks[joystick];
}
CL_InputDevice &CL_InputContext::get_device(const std::string& devicename)
{
size_t i;
for (i = 0; i < impl->joysticks.size(); ++i)
if (impl->joysticks[i].get_device_name() == devicename)
return impl->joysticks[i];
for (i = 0; i < impl->keyboards.size(); ++i)
if (impl->keyboards[i].get_device_name() == devicename)
return impl->keyboards[i];
for (i = 0; i < impl->mice.size(); ++i)
if (impl->mice[i].get_device_name() == devicename)
return impl->mice[i];
throw CL_Error("Couldn't find CL_InputDevice named '" + devicename + "'");
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputContext operations:
CL_InputContext &CL_InputContext::operator =(CL_InputContext ©)
{
if (impl == copy.impl) return *this;
if (impl) impl->release_ref();
impl = copy.impl;
if (impl) impl->add_ref();
return *this;
}
void CL_InputContext::clear()
{
impl->clear();
}
void CL_InputContext::add_keyboard(const CL_InputDevice &keyboard)
{
impl->add_keyboard(keyboard);
}
void CL_InputContext::add_mouse(const CL_InputDevice &mouse)
{
impl->add_mouse(mouse);
}
void CL_InputContext::add_joystick(const CL_InputDevice &joystick)
{
impl->add_joystick(joystick);
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputContext implementation:
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