1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "input_context_generic.h"
#include "input_device_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_InputContext_Generic construction:
CL_InputContext_Generic::CL_InputContext_Generic()
: ref_count(0)
{
}
CL_InputContext_Generic::~CL_InputContext_Generic()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputContext_Generic attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_InputContext_Generic operations:
void CL_InputContext_Generic::add_ref()
{
ref_count++;
}
void CL_InputContext_Generic::release_ref()
{
ref_count--;
if (ref_count == 0) delete this;
}
void CL_InputContext_Generic::clear()
{
keyboards.clear();
mice.clear();
joysticks.clear();
}
void CL_InputContext_Generic::add_keyboard(const CL_InputDevice &keyboard)
{
keyboard.impl->id = joysticks.size();
keyboards.push_back(keyboard);
}
void CL_InputContext_Generic::add_mouse(const CL_InputDevice &mouse)
{
mouse.impl->id = joysticks.size();
mice.push_back(mouse);
}
void CL_InputContext_Generic::add_joystick(const CL_InputDevice &joystick)
{
joystick.impl->id = joysticks.size();
joysticks.push_back(joystick);
}
/////////////////////////////////////////////////////////////////////////////
// CL_InputContext_Generic implementation:
|