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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_input_device_generic
#define header_input_device_generic
#ifdef CL_API_DLL
#ifdef CL_DISPLAY_EXPORT
#define CL_API_DISPLAY __declspec(dllexport)
#else
#define CL_API_DISPLAY __declspec(dllimport)
#endif
#else
#define CL_API_DISPLAY
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Display/input_device.h"
class CL_API_DISPLAY CL_InputDevice_Generic
{
//! Construction:
public:
CL_InputDevice_Generic();
virtual ~CL_InputDevice_Generic();
//! Attributes:
public:
//: The input device id.
int id;
//: The input device type.
CL_InputDevice::Type type;
//: Returns the x position of the device.
virtual int get_x() const { return 0; }
//: Returns the y position of the device.
virtual int get_y() const { return 0; }
//: Returns true if the passed key code is down for this device.
virtual bool get_keycode(int keycode) const { return false; }
//: Key name for specified identifier (A, B, C, Space, Enter, Backspace).
virtual std::string get_key_name(int id) const = 0;
//: Returns a generic string name for the specified key code.
virtual std::string keyid_to_string(int keycode) const;
//: Returns the key code for the specified generic string key name.
virtual int string_to_keyid(const std::string &str) const;
//: Returns the the current position of a joystick axis.
virtual float get_axis(int index) const = 0;
//: Returns the human-readable name of the device (i.e. 'Microsoft Sidewinder 3D').
virtual std::string get_name() const = 0;
//: Return the hardware id/device for this device (i.e. '/dev/input/js0')
virtual std::string get_device_name() const { return ""; }
//: Returns the number of axes available on this device.
virtual int get_axis_count() const = 0;
//: Returns the number of buttons available on this device.
//- <p>If used on a keyboard, this function returns -1.</p>
virtual int get_button_count() const = 0;
//! Operations:
public:
//: Sets the position of the device.
//- <p>Only valid for mouse.</p>
virtual void set_position(int x, int y) {};
void add_ref();
void release_ref();
//! Signals:
public:
CL_Signal_v1<const CL_InputEvent &> sig_key_down;
CL_Signal_v1<const CL_InputEvent &> sig_key_up;
CL_Signal_v1<const CL_InputEvent &> sig_key_dblclk;
CL_Signal_v1<const CL_InputEvent &> sig_pointer_move;
CL_Signal_v1<const CL_InputEvent &> sig_axis_move;
CL_Signal_v1<const CL_InputEvent &> sig_ball_move;
//! Implementation:
private:
int ref_count;
};
#endif
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