1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
|
/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "API/Display/joystick.h"
#include "API/Display/display.h"
#include "API/Display/display_window.h"
#include "API/Display/input_context.h"
#include "API/Display/input_device.h"
/////////////////////////////////////////////////////////////////////////////
// CL_Joystick construction:
/////////////////////////////////////////////////////////////////////////////
// CL_Joystick attributes:
#define get_ic() CL_Display::get_current_window()->get_ic()
int CL_Joystick::get_device_count()
{
return get_ic()->get_joystick_count();
}
CL_InputDevice &CL_Joystick::get_device(int joystick)
{
return get_ic()->get_joystick(joystick);
}
bool CL_Joystick::get_keycode(int keycode, int joystick)
{
return get_ic()->get_joystick(joystick).get_keycode(keycode);
}
std::string CL_Joystick::get_key_name(int id)
{
return get_ic()->get_joystick().get_key_name(id);
}
/////////////////////////////////////////////////////////////////////////////
// CL_Joystick operations:
/////////////////////////////////////////////////////////////////////////////
// CL_Joystick signals:
CL_Signal_v1<const CL_InputEvent &> &CL_Joystick::sig_key_down(int joystick)
{
return get_ic()->get_joystick(joystick).sig_key_down();
}
CL_Signal_v1<const CL_InputEvent &> &CL_Joystick::sig_key_up(int joystick)
{
return get_ic()->get_joystick(joystick).sig_key_up();
}
CL_Signal_v1<const CL_InputEvent &> &CL_Joystick::sig_move(int joystick)
{
return get_ic()->get_joystick(joystick).sig_move();
}
/////////////////////////////////////////////////////////////////////////////
// CL_Joystick implementation:
|