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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "API/Core/Resources/resource_manager.h"
#include "API/Display/Providers/provider_factory.h"
#include "API/Core/System/clanstring.h"
#include "API/Display/pixel_buffer.h"
#include "API/Display/pixel_format.h"
#include "Display/Collision/collision_outline_generic.h"
#include "API/Display/Collision/outline_provider_file.h"
#include "Display/resourcedata_collisionoutline.h"
#include "API/Display/Collision/outline_provider_bitmap.h"
//////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_CollisionOutline construction:
CL_ResourceData_CollisionOutline::CL_ResourceData_CollisionOutline(CL_Resource &resource)
: CL_ResourceData(resource)
{
resource.attach_data("collisionoutline", this);
}
CL_ResourceData_CollisionOutline::~CL_ResourceData_CollisionOutline()
{
}
//////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Outline attributes:
//////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Outline implementation:
void CL_ResourceData_CollisionOutline::on_load()
{
CL_Resource resource = get_resource();
std::string filename = resource.get_element().get_attribute("file");
int alpha_limit = atoi( (resource.get_element().get_attribute("alpha_value","128")).c_str());
std::string accuracy_str = resource.get_element().get_attribute("accuracy","medium");
CL_OutlineAccuracy accuracy;
if(accuracy_str == "high")
accuracy = accuracy_high;
else if(accuracy_str == "medium")
accuracy = accuracy_medium;
else if(accuracy_str == "low")
accuracy = accuracy_low;
else if(accuracy_str == "poor")
accuracy = accuracy_poor;
else
accuracy = accuracy_raw;
CL_CollisionOutline_Generic *outline;
if( CL_String::right(filename, 3) == "out" )
{
outline = new CL_CollisionOutline_Generic(
new CL_OutlineProviderFile(filename,resource.get_manager().get_resource_provider()), accuracy_raw);
}
else
{
CL_PixelBuffer pbuf = CL_ProviderFactory::load(filename,"",resource.get_manager().get_resource_provider());
outline = new CL_CollisionOutline_Generic(
new CL_OutlineProviderBitmap(pbuf, alpha_limit), accuracy );
}
CL_CollisionOutline *collision_outline_tmp =
new CL_CollisionOutline(outline->contours,outline->width,outline->height);
collision_outline = *collision_outline_tmp;
delete collision_outline_tmp;
collision_outline.calculate_radius();
delete outline;
}
void CL_ResourceData_CollisionOutline::on_unload()
{
collision_outline = CL_CollisionOutline();
}
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