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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "resourcedata_sprite.h"
#include "API/Display/sprite_description.h"
#include "API/Display/pixel_buffer.h"
#include "API/Core/System/clanstring.h"
#include "API/Core/System/error.h"
#include "API/Core/Resources/resource_manager.h"
//////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Sprite construction:
CL_ResourceData_Sprite::CL_ResourceData_Sprite(CL_Resource &resource)
: CL_ResourceData_SpriteDescription(resource, "sprite")
{
}
CL_ResourceData_Sprite::~CL_ResourceData_Sprite()
{
}
//////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Sprite attributes:
//////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Sprite implementation:
void CL_ResourceData_Sprite::on_load()
{
// <sprite name="string" id="integer" base_angle="integer" pack_texture="[yes,no] description="walking_man">
CL_Resource resource = get_resource();
CL_SpriteDescription desc = load_description();
bool pack_texture = resource.get_element().get_attribute("pack_texture", "yes") == "yes";
// Create sprite from spritedescription
sprite = CL_Sprite(desc, pack_texture);
// Load base angle
float base_angle = (float)atof(resource.get_element().get_attribute("base_angle", "0").c_str());
sprite.set_base_angle(base_angle);
// Load id
int id = atoi(resource.get_element().get_attribute("id", "0").c_str());
sprite.set_id(id);
// Load play options
CL_DomNode cur_node;
for (
cur_node = resource.get_element().get_first_child();
!cur_node.is_null();
cur_node = cur_node.get_next_sibling())
{
if (!cur_node.is_element()) continue;
CL_DomElement cur_element = cur_node.to_element();
// <color red="float" green="float" blue="float" alpha="float" />
std::string tag_name = cur_element.get_tag_name();
if (tag_name == "color")
{
float r = (float)atof(cur_element.get_attribute("red", "1.0").c_str());
float g = (float)atof(cur_element.get_attribute("green","1.0").c_str());
float b = (float)atof(cur_element.get_attribute("blue", "1.0").c_str());
float a = (float)atof(cur_element.get_attribute("alpha", "1.0").c_str());
sprite.set_color(r,g,b,a);
}
// <animation speed="integer" loop="[yes,no]" pingpong="[yes,no]" direction="[backward,forward]" on_finish="[blank,last_frame,first_frame]"/>
else if (tag_name == "animation")
{
float delay = (float)atof(cur_element.get_attribute("speed", "60").c_str()) / 1000.0f;
int frame_count = sprite.get_frame_count();
for(int i=0; i<frame_count; ++i)
sprite.set_frame_delay(i, delay);
sprite.set_play_loop((cur_element.get_attribute("loop", "yes")) == "yes");
sprite.set_play_pingpong((cur_element.get_attribute("pingpong", "no")) == "yes");
sprite.set_play_backward((cur_element.get_attribute("direction", "forward")) == "backward");
std::string on_finish = cur_element.get_attribute("on_finish", "blank");
if(on_finish == "first_frame")
sprite.set_show_on_finish(CL_Sprite::show_first_frame);
else if(on_finish == "last_frame")
sprite.set_show_on_finish(CL_Sprite::show_last_frame);
else
sprite.set_show_on_finish(CL_Sprite::show_blank);
}
// <scale x="float" y="float />
else if (tag_name == "scale")
{
float x = (float)atof(cur_element.get_attribute("x", "1.0").c_str());
float y = (float)atof(cur_element.get_attribute("y", "1.0").c_str());
sprite.set_scale(x, y);
}
// <translation origin="string" x="integer" y="integer" />
else if (tag_name == "translation")
{
std::string hotspot = cur_element.get_attribute("origin", "top_left");
CL_Origin origin;
if(hotspot == "center")
origin = origin_center;
else if(hotspot == "top_center")
origin = origin_top_center;
else if(hotspot == "top_right")
origin = origin_top_right;
else if(hotspot == "center_left")
origin = origin_center_left;
else if(hotspot == "center_right")
origin = origin_center_right;
else if(hotspot == "bottom_left")
origin = origin_bottom_left;
else if(hotspot == "bottom_center")
origin = origin_bottom_center;
else if(hotspot == "bottom_right")
origin = origin_bottom_right;
else
origin = origin_top_left;
int xoffset = atoi(cur_element.get_attribute("x", "0").c_str());
int yoffset = atoi(cur_element.get_attribute("y", "0").c_str());
sprite.set_alignment(origin, xoffset, yoffset);
}
// <rotation origin="string" x="integer" y="integer" />
else if (tag_name == "rotation")
{
std::string hotspot = cur_element.get_attribute("origin", "center");
CL_Origin origin;
if(hotspot == "top_left")
origin = origin_top_left;
else if(hotspot == "top_center")
origin = origin_top_center;
else if(hotspot == "top_right")
origin = origin_top_right;
else if(hotspot == "center_left")
origin = origin_center_left;
else if(hotspot == "center_right")
origin = origin_center_right;
else if(hotspot == "bottom_left")
origin = origin_bottom_left;
else if(hotspot == "bottom_center")
origin = origin_bottom_center;
else if(hotspot == "bottom_right")
origin = origin_bottom_right;
else
origin = origin_center;
int xoffset = atoi(cur_element.get_attribute("x", "0").c_str());
int yoffset = atoi(cur_element.get_attribute("y", "0").c_str());
sprite.set_rotation_hotspot(origin, xoffset, yoffset);
}
// <frame nr="integer" speed="integer" x="integer" y="integer" />
else if (tag_name == "frame")
{
int nr = atoi(cur_element.get_attribute("nr", "0").c_str());
float delay = (float)atof(cur_element.get_attribute("speed", "60").c_str()) / 1000.0f;
int yoffset = atoi(cur_element.get_attribute("y", "0").c_str());
int xoffset = atoi(cur_element.get_attribute("x", "0").c_str());
sprite.set_frame_delay(nr, delay);
sprite.set_frame_offset(nr, CL_Point(xoffset, yoffset));
}
}
}
void CL_ResourceData_Sprite::on_unload()
{
sprite = CL_Sprite();
}
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