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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#ifndef header_sprite_generic
#define header_sprite_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Display/surface.h"
#include "API/Display/blend_func.h"
#include "API/Core/Math/origin.h"
#include "API/Display/sprite.h"
#include "API/Core/Math/point.h"
#include "API/Core/Math/rect.h"
#include <vector>
class CL_Sprite_Generic
{
//! Construction:
public:
CL_Sprite_Generic();
virtual ~CL_Sprite_Generic();
public:
class SpriteFrame
{
public:
//: Image data
CL_Surface surface;
//: Position in surface that frame is located at.
CL_Rect position;
//: Draw offset
CL_Point offset;
//: Animation delay
float delay;
};
//! Attributes:
public:
SpriteFrame *get_frame(unsigned int index);
float angle, angle_pitch, angle_yaw;
float base_angle;
float scale_x, scale_y;
float red,green,blue,alpha;
CL_BlendFunc blend_src;
CL_BlendFunc blend_dest;
CL_BlendFunc blendfunc_src_alpha;
CL_BlendFunc blendfunc_dest_alpha;
CL_Point translation_hotspot;
CL_Point rotation_hotspot;
CL_Origin translation_origin;
CL_Origin rotation_origin;
short current_frame;
short delta_frame;
float update_time;
float last_time;
int id;
bool finished;
bool looping;
bool play_loop;
bool play_backward;
bool play_pingpong;
CL_Sprite::ShowOnFinish show_on_finish;
std::vector<SpriteFrame> frames;
//! Operations:
public:
//: Copy assignment operator.
CL_Sprite_Generic &operator =(const CL_Sprite_Generic ©);
float calc_time_elapsed();
//! Signals:
public:
CL_Signal_v0 sig_animation_finished;
};
#endif
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