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/*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
#include "Display/display_precomp.h"
#include "API/GL/opengl_state.h"
#include "opengl_state_generic.h"
/////////////////////////////////////////////////////////////////////////////
// CL_OpenGLState construction:
CL_OpenGLState::CL_OpenGLState()
{
}
CL_OpenGLState::CL_OpenGLState(CL_GraphicContext *gc)
: impl(new CL_OpenGLState_Generic(gc))
{
}
CL_OpenGLState::CL_OpenGLState(CL_GraphicContext_OpenGL *gc_opengl)
: impl(new CL_OpenGLState_Generic(gc_opengl))
{
}
CL_OpenGLState::CL_OpenGLState(const CL_OpenGLState ©) : impl(copy.impl)
{
}
CL_OpenGLState::~CL_OpenGLState()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_OpenGLState attributes:
bool CL_OpenGLState::is_active() const
{
return impl->is_active();
}
/////////////////////////////////////////////////////////////////////////////
// CL_OpenGLState operations:
void CL_OpenGLState::set_active()
{
if (impl) impl->set_active();
}
void CL_OpenGLState::attach_data(CL_OpenGLStateData *data, bool delete_data)
{
if (impl) impl->data_objects.push_back(std::pair<CL_OpenGLStateData *, bool>(data, delete_data));
}
void CL_OpenGLState::detach_data(CL_OpenGLStateData *data)
{
if (impl == 0) return;
std::list< std::pair<CL_OpenGLStateData *, bool> >::iterator it;
for (it = impl->data_objects.begin(); it != impl->data_objects.end(); ++it)
{
if ((*it).first == data)
{
impl->data_objects.erase(it);
return;
}
}
}
void CL_OpenGLState::setup_2d(bool upside_down)
{
impl->setup_2d(upside_down);
}
/////////////////////////////////////////////////////////////////////////////
// CL_OpenGLState implementation:
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