File: shader_object.cpp

package info (click to toggle)
clanlib 1.0~svn3827-8
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 24,696 kB
  • sloc: cpp: 101,591; xml: 6,410; makefile: 1,742; ansic: 463; perl: 424; php: 247; sh: 53
file content (228 lines) | stat: -rw-r--r-- 6,445 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/*
**  ClanLib SDK
**  Copyright (c) 1997-2005 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    (if your name is missing here, please add it)
*/

#include "Display/display_precomp.h"
#include "API/GL/shader_object.h"
#include "API/GL/opengl_wrap.h"
#include "API/Core/System/error.h"
#include "API/Core/Resources/resource.h"
#include "API/Core/Resources/resource_manager.h"
#include "API/Core/IOData/inputsource.h"
#include "API/Core/IOData/inputsource_provider.h"

/////////////////////////////////////////////////////////////////////////////
// CL_ShaderObject_Generic:

class CL_ShaderObject_Generic
{
//! Construction:
public:
	CL_ShaderObject_Generic(CL_ShaderType type);
	
	~CL_ShaderObject_Generic();

//! Attributes:
public:
	CLuint handle;
	
	CL_ShaderType type;

//! Operations:
private:
	static CLenum shadertype_to_opengl(CL_ShaderType type);
};

CL_ShaderObject_Generic::CL_ShaderObject_Generic(CL_ShaderType type) : handle(0), type(type)
{
	handle = clCreateShader(shadertype_to_opengl(type));
}

CL_ShaderObject_Generic::~CL_ShaderObject_Generic()
{
	clDeleteShader(handle);
}

CLenum CL_ShaderObject_Generic::shadertype_to_opengl(CL_ShaderType type)
{
	switch (type)
	{
	case cl_shadertype_vertex:
		return CL_VERTEX_SHADER;
	case cl_shadertype_fragment:
		return CL_FRAGMENT_SHADER;
	default:
		throw CL_Error("Unknown shader type!");
	}
}

/////////////////////////////////////////////////////////////////////////////
// CL_ShaderObject Construction:

CL_ShaderObject::CL_ShaderObject(CL_ShaderType type) : impl(new CL_ShaderObject_Generic(type))
{
}

CL_ShaderObject::CL_ShaderObject(CL_ShaderType type, const std::string &source) : impl(new CL_ShaderObject_Generic(type))
{
	const CLchar *sources[1];
	CLint source_lengths[1];
	source_lengths[0] = source.length();
	sources[0] = source.c_str();
	clShaderSource(impl->handle, 1, sources, source_lengths);
	clCompileShader(impl->handle);
}

CL_ShaderObject::CL_ShaderObject(CL_ShaderType type, const std::vector<std::string> &sources) : impl(new CL_ShaderObject_Generic(type))
{
	CLchar ** array_sources = 0;
	CLint *array_source_lengths = 0;
	try
	{
		array_sources = new CLchar*[sources.size()];
		array_source_lengths = new CLint[sources.size()];
	
		for (std::vector<std::string>::size_type i = 0; i < sources.size(); i++)
		{
			array_source_lengths[i] = sources[i].length();
			array_sources[i] = (CLchar*) sources[i].c_str();
		}
		clShaderSource(impl->handle, sources.size(), (const CLchar**) array_sources, array_source_lengths);
	}
	catch (...)
	{
		delete[] array_source_lengths;
		delete[] array_sources;
		throw;
	}
	clCompileShader(impl->handle);
}

CL_ShaderObject::CL_ShaderObject(const std::string &resource_id, CL_ResourceManager *resources)
{
	CL_Resource resource = resources->get_resource(resource_id);
	std::string filename = resource.get_element().get_attribute("file");
	std::string type = resource.get_element().get_tag_name();
	
	CL_ShaderType shader_type;
	if (type == "fragment-shader")
		shader_type = cl_shadertype_fragment;
	else if (type == "vertex-shader")
		shader_type = cl_shadertype_vertex;
	else
		throw CL_Error("Unknown shader type: " + type);

	CL_InputSource *file = resources->get_resource_provider()->open_source(filename);
	CLint size = (CLint) file->size();
	std::string source(size, 0);
	file->read(&source[0], size);
	delete file;
	file = 0;

	const CLchar *str = (const CLchar *) source.c_str();
	impl = CL_SharedPtr<CL_ShaderObject_Generic>(new CL_ShaderObject_Generic(shader_type));
	clShaderSource(impl->handle, 1, &str, &size);
	clCompileShader(impl->handle);

	if (get_compile_status() == false)
		throw CL_Error(resource_id + " compile failed: " + get_info_log());
}

CL_ShaderObject::~CL_ShaderObject()
{
}

/////////////////////////////////////////////////////////////////////////////
// CL_ShaderObject Attributes:

unsigned int CL_ShaderObject::get_handle() const
{
	return (unsigned int) impl->handle;
}

bool CL_ShaderObject::get_compile_status() const
{
	CLint status = 0;
	clGetShaderiv(impl->handle, CL_COMPILE_STATUS, &status);
	return (status != CL_FALSE);
}

CL_ShaderType CL_ShaderObject::get_shader_type() const
{
	return impl->type;
}

std::string CL_ShaderObject::get_info_log() const
{
	std::string result;
	CLsizei buffer_size = 16*1024;
	while (buffer_size < 2*1024*1024)
	{
		CLchar *info_log = new CLchar[buffer_size];
		CLsizei length = 0;
		clGetShaderInfoLog(impl->handle, buffer_size, &length, info_log);
		if (length < buffer_size-1)
			result = std::string(info_log, length);
		delete[] info_log;
		if (length < buffer_size-1)
			break;
		buffer_size *= 2;
	}
	return result;
}

std::string CL_ShaderObject::get_shader_source() const
{
	std::string result;
	CLsizei buffer_size = 16*1024;
	while (buffer_size < 2*1024*1024)
	{
		CLchar *shader_source = new CLchar[buffer_size];
		CLsizei length = 0;
		clGetShaderSource(impl->handle, buffer_size, &length, shader_source);
		if (length < buffer_size-1)
			result = std::string(shader_source, length);
		delete[] shader_source;
		if (length < buffer_size-1)
			break;
		buffer_size *= 2;
	}
	return result;
}

/////////////////////////////////////////////////////////////////////////////	
// CL_ShaderObject Operations:

bool CL_ShaderObject::operator ==(const CL_ShaderObject &other) const
{
	return impl == other.impl;
}

/////////////////////////////////////////////////////////////////////////////
// CL_ShaderObject Implementation: