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;;;======================================================
;;; Monkees and Bananas Sample Problem
;;;
;;; This is an extended version of a
;;; rather common AI planning problem.
;;; The point is for the monkee to find
;;; and eat some bananas.
;;;
;;; CLIPS Version 6.0 Example
;;;
;;; To execute, merely load, reset and run.
;;;======================================================
;;;*************
;;;* TEMPLATES *
;;;*************
(deftemplate monkey
(slot location
(type SYMBOL)
(default green-couch))
(slot on-top-of
(type SYMBOL)
(default floor))
(slot holding
(type SYMBOL)
(default nothing)))
(deftemplate thing
(slot name
(type SYMBOL)
(default ?NONE))
(slot location
(type SYMBOL)
(default ?NONE))
(slot on-top-of
(type SYMBOL)
(default floor))
(slot weight
(type SYMBOL)
(allowed-symbols light heavy)
(default light)))
(deftemplate chest
(slot name
(type SYMBOL)
(default ?NONE))
(slot contents
(type SYMBOL)
(default ?NONE))
(slot unlocked-by
(type SYMBOL)
(default ?NONE)))
(deftemplate goal-is-to
(slot action
(type SYMBOL)
(allowed-symbols hold unlock eat move on walk-to)
(default ?NONE))
(multislot arguments
(type SYMBOL)
(default ?NONE)))
;;;*************************
;;;* CHEST UNLOCKING RULES *
;;;*************************
(defrule hold-chest-to-put-on-floor ""
(goal-is-to (action unlock) (arguments ?chest))
(thing (name ?chest) (on-top-of ~floor) (weight light))
(monkey (holding ~?chest))
(not (goal-is-to (action hold) (arguments ?chest)))
=>
(assert (goal-is-to (action hold) (arguments ?chest))))
(defrule put-chest-on-floor ""
(goal-is-to (action unlock) (arguments ?chest))
?monkey <- (monkey (location ?place) (on-top-of ?on) (holding ?chest))
?thing <- (thing (name ?chest))
=>
(printout t "Monkey throws the " ?chest " off the "
?on " onto the floor." crlf)
(modify ?monkey (holding blank))
(modify ?thing (location ?place) (on-top-of floor)))
(defrule get-key-to-unlock ""
(goal-is-to (action unlock) (arguments ?obj))
(thing (name ?obj) (on-top-of floor))
(chest (name ?obj) (unlocked-by ?key))
(monkey (holding ~?key))
(not (goal-is-to (action hold) (arguments ?key)))
=>
(assert (goal-is-to (action hold) (arguments ?key))))
(defrule move-to-chest-with-key ""
(goal-is-to (action unlock) (arguments ?chest))
(monkey (location ?mplace) (holding ?key))
(thing (name ?chest) (location ?cplace&~?mplace) (on-top-of floor))
(chest (name ?chest) (unlocked-by ?key))
(not (goal-is-to (action walk-to) (arguments ?cplace)))
=>
(assert (goal-is-to (action walk-to) (arguments ?cplace))))
(defrule unlock-chest-with-key ""
?goal <- (goal-is-to (action unlock) (arguments ?name))
?chest <- (chest (name ?name) (contents ?contents) (unlocked-by ?key))
(thing (name ?name) (location ?place) (on-top-of ?on))
(monkey (location ?place) (on-top-of ?on) (holding ?key))
=>
(printout t "Monkey opens the " ?name " with the " ?key
" revealing the " ?contents "." crlf)
(modify ?chest (contents nothing))
(assert (thing (name ?contents) (location ?place) (on-top-of ?name)))
(retract ?goal))
;;;*********************
;;;* HOLD OBJECT RULES *
;;;*********************
(defrule unlock-chest-to-hold-object ""
(goal-is-to (action hold) (arguments ?obj))
(chest (name ?chest) (contents ?obj))
(not (goal-is-to (action unlock) (arguments ?chest)))
=>
(assert (goal-is-to (action unlock) (arguments ?chest))))
(defrule use-ladder-to-hold ""
(goal-is-to (action hold) (arguments ?obj))
(thing (name ?obj) (location ?place) (on-top-of ceiling) (weight light))
(not (thing (name ladder) (location ?place)))
(not (goal-is-to (action move) (arguments ladder ?place)))
=>
(assert (goal-is-to (action move) (arguments ladder ?place))))
(defrule climb-ladder-to-hold ""
(goal-is-to (action hold) (arguments ?obj))
(thing (name ?obj) (location ?place) (on-top-of ceiling) (weight light))
(thing (name ladder) (location ?place) (on-top-of floor))
(monkey (on-top-of ~ladder))
(not (goal-is-to (action on) (arguments ladder)))
=>
(assert (goal-is-to (action on) (arguments ladder))))
(defrule grab-object-from-ladder ""
?goal <- (goal-is-to (action hold) (arguments ?name))
?thing <- (thing (name ?name) (location ?place)
(on-top-of ceiling) (weight light))
(thing (name ladder) (location ?place))
?monkey <- (monkey (location ?place) (on-top-of ladder) (holding blank))
=>
(printout t "Monkey grabs the " ?name "." crlf)
(modify ?thing (location held) (on-top-of held))
(modify ?monkey (holding ?name))
(retract ?goal))
(defrule climb-to-hold ""
(goal-is-to (action hold) (arguments ?obj))
(thing (name ?obj) (location ?place) (on-top-of ?on&~ceiling) (weight light))
(monkey (location ?place) (on-top-of ~?on))
(not (goal-is-to (action on) (arguments ?on)))
=>
(assert (goal-is-to (action on) (arguments ?on))))
(defrule walk-to-hold ""
(goal-is-to (action hold) (arguments ?obj))
(thing (name ?obj) (location ?place) (on-top-of ~ceiling) (weight light))
(monkey (location ~?place))
(not (goal-is-to (action walk-to) (arguments ?place)))
=>
(assert (goal-is-to (action walk-to) (arguments ?place))))
(defrule drop-to-hold ""
(goal-is-to (action hold) (arguments ?obj))
(thing (name ?obj) (location ?place) (on-top-of ?on) (weight light))
(monkey (location ?place) (on-top-of ?on) (holding ~blank))
(not (goal-is-to (action hold) (arguments blank)))
=>
(assert (goal-is-to (action hold) (arguments blank))))
(defrule grab-object ""
?goal <- (goal-is-to (action hold) (arguments ?name))
?thing <- (thing (name ?name) (location ?place)
(on-top-of ?on) (weight light))
?monkey <- (monkey (location ?place) (on-top-of ?on) (holding blank))
=>
(printout t "Monkey grabs the " ?name "." crlf)
(modify ?thing (location held) (on-top-of held))
(modify ?monkey (holding ?name))
(retract ?goal))
(defrule drop-object ""
?goal <- (goal-is-to (action hold) (arguments blank))
?monkey <- (monkey (location ?place)
(on-top-of ?on)
(holding ?name&~blank))
?thing <- (thing (name ?name))
=>
(printout t "Monkey drops the " ?name "." crlf)
(modify ?monkey (holding blank))
(modify ?thing (location ?place) (on-top-of ?on))
(retract ?goal))
;;;*********************
;;;* MOVE OBJECT RULES *
;;;*********************
(defrule unlock-chest-to-move-object ""
(goal-is-to (action move) (arguments ?obj ?))
(chest (name ?chest) (contents ?obj))
(not (goal-is-to (action unlock) (arguments ?chest)))
=>
(assert (goal-is-to (action unlock) (arguments ?chest))))
(defrule hold-object-to-move ""
(goal-is-to (action move) (arguments ?obj ?place))
(thing (name ?obj) (location ~?place) (weight light))
(monkey (holding ~?obj))
(not (goal-is-to (action hold) (arguments ?obj)))
=>
(assert (goal-is-to (action hold) (arguments ?obj))))
(defrule move-object-to-place ""
(goal-is-to (action move) (arguments ?obj ?place))
(monkey (location ~?place) (holding ?obj))
(not (goal-is-to (action walk-to) (arguments ?place)))
=>
(assert (goal-is-to (action walk-to) (arguments ?place))))
(defrule drop-object-once-moved ""
?goal <- (goal-is-to (action move) (arguments ?name ?place))
?monkey <- (monkey (location ?place) (holding ?obj))
?thing <- (thing (name ?name) (weight light))
=>
(printout t "Monkey drops the " ?name "." crlf)
(modify ?monkey (holding blank))
(modify ?thing (location ?place) (on-top-of floor))
(retract ?goal))
(defrule already-moved-object ""
?goal <- (goal-is-to (action move) (arguments ?obj ?place))
(thing (name ?obj) (location ?place))
=>
(retract ?goal))
;;;***********************
;;;* WALK TO PLACE RULES *
;;;***********************
(defrule already-at-place ""
?goal <- (goal-is-to (action walk-to) (arguments ?place))
(monkey (location ?place))
=>
(retract ?goal))
(defrule get-on-floor-to-walk ""
(goal-is-to (action walk-to) (arguments ?place))
(monkey (location ~?place) (on-top-of ~floor))
(not (goal-is-to (action on) (arguments floor)))
=>
(assert (goal-is-to (action on) (arguments floor))))
(defrule walk-holding-nothing ""
?goal <- (goal-is-to (action walk-to) (arguments ?place))
?monkey <- (monkey (location ~?place) (on-top-of floor) (holding blank))
=>
(printout t "Monkey walks to " ?place "." crlf)
(modify ?monkey (location ?place))
(retract ?goal))
(defrule walk-holding-object ""
?goal <- (goal-is-to (action walk-to) (arguments ?place))
?monkey <- (monkey (location ~?place) (on-top-of floor) (holding ?obj&~blank))
=>
(printout t "Monkey walks to " ?place " holding the " ?obj "." crlf)
(modify ?monkey (location ?place))
(retract ?goal))
;;;***********************
;;;* GET ON OBJECT RULES *
;;;***********************
(defrule jump-onto-floor ""
?goal <- (goal-is-to (action on) (arguments floor))
?monkey <- (monkey (on-top-of ?on&~floor))
=>
(printout t "Monkey jumps off the " ?on " onto the floor." crlf)
(modify ?monkey (on-top-of floor))
(retract ?goal))
(defrule walk-to-place-to-climb ""
(goal-is-to (action on) (arguments ?obj))
(thing (name ?obj) (location ?place))
(monkey (location ~?place))
(not (goal-is-to (action walk-to) (arguments ?place)))
=>
(assert (goal-is-to (action walk-to) (arguments ?place))))
(defrule drop-to-climb ""
(goal-is-to (action on) (arguments ?obj))
(thing (name ?obj) (location ?place))
(monkey (location ?place) (holding ~blank))
(not (goal-is-to (action hold) (arguments blank)))
=>
(assert (goal-is-to (action hold) (arguments blank))))
(defrule climb-indirectly ""
(goal-is-to (action on) (arguments ?obj))
(thing (name ?obj) (location ?place) (on-top-of ?on))
(monkey (location ?place) (on-top-of ~?on&~?obj) (holding blank))
(not (goal-is-to (action on) (arguments ?on)))
=>
(assert (goal-is-to (action on) (arguments ?on))))
(defrule climb-directly ""
?goal <- (goal-is-to (action on) (arguments ?obj))
(thing (name ?obj) (location ?place) (on-top-of ?on))
?monkey <- (monkey (location ?place) (on-top-of ?on) (holding blank))
=>
(printout t "Monkey climbs onto the " ?obj "." crlf)
(modify ?monkey (on-top-of ?obj))
(retract ?goal))
(defrule already-on-object ""
?goal <- (goal-is-to (action on) (arguments ?obj))
(monkey (on-top-of ?obj))
=>
(retract ?goal))
;;;********************
;;;* EAT OBJECT RULES *
;;;********************
(defrule hold-to-eat ""
(goal-is-to (action eat) (arguments ?obj))
(monkey (holding ~?obj))
(not (goal-is-to (action hold) (arguments ?obj)))
=>
(assert (goal-is-to (action hold) (arguments ?obj))))
(defrule satisfy-hunger ""
?goal <- (goal-is-to (action eat) (arguments ?name))
?monkey <- (monkey (holding ?name))
?thing <- (thing (name ?name))
=>
(printout t "Monkey eats the " ?name "." crlf)
(modify ?monkey (holding blank))
(retract ?goal ?thing))
;;;**********************
;;;* INITIAL STATE RULE *
;;;**********************
(defrule startup ""
=>
(assert (monkey (location t5-7) (on-top-of green-couch) (holding blank)))
(assert (thing (name green-couch) (location t5-7) (weight heavy)))
(assert (thing (name red-couch) (location t2-2) (weight heavy)))
(assert (thing (name big-pillow) (location t2-2) (on-top-of red-couch)))
(assert (thing (name red-chest) (location t2-2) (on-top-of big-pillow)))
(assert (chest (name red-chest) (contents ladder) (unlocked-by red-key)))
(assert (thing (name blue-chest) (location t7-7) (on-top-of ceiling)))
(assert (chest (name blue-chest) (contents bananas) (unlocked-by blue-key)))
(assert (thing (name blue-couch) (location t8-8) (weight heavy)))
(assert (thing (name green-chest) (location t8-8) (on-top-of ceiling)))
(assert (chest (name green-chest) (contents blue-key) (unlocked-by red-key)))
(assert (thing (name red-key) (location t1-3)))
(assert (goal-is-to (action eat) (arguments bananas))))
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