File: GamePanel.tscn

package info (click to toggle)
cloc 2.06-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 8,064 kB
  • sloc: perl: 30,146; cpp: 1,219; python: 623; ansic: 334; asm: 267; makefile: 244; sh: 186; sql: 144; java: 136; ruby: 111; cs: 104; pascal: 52; lisp: 50; haskell: 35; f90: 35; cobol: 35; objc: 25; php: 22; javascript: 15; fortran: 9; ml: 8; xml: 7; tcl: 2
file content (46 lines) | stat: -rw-r--r-- 1,749 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
; https://github.com/zacryol/spindle-of-serendipity/raw/develop/godot/game/GamePanel.tscn
[gd_scene load_steps=19 format=2]

[ext_resource path="res://game/components/PlayersPanel.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/components/Keyboard.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/components/EntryDisplay.tscn" type="PackedScene" id=3]
[ext_resource path="res://game/components/Spindle.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/GamePanel.gd" type="Script" id=5]
[ext_resource path="res://GameTheme.theme" type="Theme" id=6]
[ext_resource path="res://game/VScreen.tscn" type="PackedScene" id=7]
[ext_resource path="res://Xolonium-Bold.otf" type="DynamicFontData" id=8]
[ext_resource path="res://game/RoundSign.gd" type="Script" id=9]
[ext_resource path="res://tex/star_04.png" type="Texture" id=10]

[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.0862745, 0.0862745, 0.101961, 0.631373 )
corner_radius_top_left = 25
corner_radius_top_right = 25
corner_radius_bottom_right = 25
corner_radius_bottom_left = 25
shadow_color = Color( 0.0862745, 0.0862745, 0.101961, 0.74902 )
shadow_size = 50

; [sub_resource type="DynamicFont" id=2]
; size = 100
; outline_size = 5
; outline_color = Color( 0, 0, 0, 1 )
; use_mipmaps = true
; use_filter = true
; font_data = ExtResource( 8 )

[sub_resource type="Animation" id=3]
resource_name = "In"
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("Main:rect_position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 0.329877 ),
"update": 0,
"values": [ Vector2( 1280, 0 ), Vector2( 0, 0 ) ]
}