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/*
* Copyright 2011 The Closure Compiler Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.javascript.jscomp;
/**
* Unit tests for {@link ShadowVariables}.
*
*
*/
public class ShadowVariablesTest extends CompilerTestCase{
// Use pseudo names to make test easier to read.
private boolean generatePseudoNames = false;
private RenameVars pass = null;
@Override
protected CompilerPass getProcessor(Compiler compiler) {
pass = new RenameVars(
compiler, "", false, false,
generatePseudoNames, true, null, null, null);
return pass;
}
@Override
protected int getNumRepetitions() {
return 1;
}
@Override
protected void setUp() throws Exception {
super.setUp();
generatePseudoNames = false;
}
@Override
protected void tearDown() throws Exception {
super.tearDown();
pass = null;
}
public void testShadowSimple1() {
test("function foo(x) { return function (y) {} }",
"function b(a) { return function (a) {} }");
generatePseudoNames = true;
test("function foo ( x ) { return function ( y ) {} }",
"function $foo$$($x$$) { return function ($x$$) {} }");
}
public void testShadowSimple2() {
test("function foo(x,y) { return function (y,z) {} }",
"function c(a,b) { return function (a,b) {} }");
generatePseudoNames = true;
test("function foo ( x , y ) { return function ( y , z ) {} }",
"function $foo$$($x$$,$y$$) { return function ($x$$,$y$$) {} }");
}
/**
* If we have a choice, pick out the most used variable to shadow.
*/
public void testShadowMostUsedVar() {
generatePseudoNames = true;
test("function foo () {var x ; var y ; y ; y ; y ; x ;" +
" return function ( k ) {} }",
"function $foo$$() {var $x$$; var $y$$; $y$$;$y$$;$y$$;$x$$;" +
" return function ($y$$) {} }");
}
public void testNoShadowReferencedVariables() {
generatePseudoNames = true;
test("function f1 () { var x ; x ; x ; x ;" +
" return function f2 ( y ) {" +
" return function f3 () { x } }}",
"function $f1$$() { var $x$$;$x$$;$x$$;$x$$;" +
" return function $f2$$($y$$) {" +
" return function $f3$$() {$x$$} }}");
}
public void testNoShadowGlobalVariables() {
generatePseudoNames = true;
test("var x ; x ; function foo () { return function ( y ) {}}",
"var $x$$; $x$$; function $foo$$() { return function ($y$$) {}}");
}
public void testShadowBleedInFunctionName() {
generatePseudoNames = true;
test("function foo () { function b ( y ) { y } b ; b ;}",
"function $foo$$() { function $b$$($b$$) {$b$$} $b$$; $b$$;}");
}
public void testNoShadowLessPopularName() {
generatePseudoNames = true;
// We make sure that y doesn't pick x as a shadow and remains to be renamed
// to 'a'.
// If we do shadow y with whatever x renames to (say b) we will
// get 4 b's and 7 a's while currently we get 3 b's and 8 a's.
// I believe this arrangement will always be better for gzipping.
test("function f1 ( x ) {" +
" function f2 ( y ) {} x ; x ;}" +
"function f3 ( i ) {" +
" var k ; var j ; j ; j ; j ; j ; j ; j ;}",
"function $f1$$($x$$) {" +
" function $f2$$($y$$) {} $x$$;$x$$;}" +
"function $f3$$($i$$) {" +
" var $k$$; var $j$$;$j$$;$j$$;$j$$;$j$$;$j$$;$j$$;}");
}
public void testShadowFunctionName() {
generatePseudoNames = true;
test("var g = function() {" +
" var x ; return function(){function y (){}}}",
"var $g$$ = function() {" +
" var $x$$; return function(){function $x$$(){}}}");
}
public void testShadowLotsOfScopes1() {
generatePseudoNames = true;
test("var g = function( x ) { return function() { return function() {" +
" return function() { var y }}}}",
"var $g$$ = function($x$$) { return function() { return function() {" +
" return function() { var $x$$ }}}}");
}
public void testShadowLotsOfScopes2() {
generatePseudoNames = true;
// 'y' doesn't have a candidate to shadow due to upward referencing.
test("var g = function( x ) { return function( y ) " +
" {return function() {return function() { x }}}}",
"var $g$$ = function($x$$) { return function($y$$) " +
" {return function() {return function() { $x$$ }}}}");
test("var g = function( x ) { return function() " +
" {return function( y ) {return function() { x }}}}",
"var $g$$ = function($x$$) { return function() " +
" {return function($y$$) {return function() { $x$$ }}}}");
test("var g = function( x ) { return function() " +
" {return function() {return function( y ) { x }}}}",
"var $g$$ = function($x$$) { return function() " +
" {return function() {return function($y$$) { $x$$ }}}}");
}
public void testShadowLotsOfScopes3() {
generatePseudoNames = true;
// 'y' doesn't have a candidate to shadow due to upward referencing.
test("var g = function( x ) { return function() " +
" {return function() {return function() { x }; var y }}}",
"var $g$$ = function($x$$) { return function() " +
" {return function() {return function() { $x$$ }; var $y$$}}}");
test("var g = function( x ) { return function() " +
" {return function() {return function() { x }}; var y }}",
"var $g$$ = function($x$$) { return function() " +
" {return function() {return function() { $x$$ }}; var $y$$}}");
test("var g = function( x ) { return function() " +
" {return function() {return function() { x }}}; var y }",
"var $g$$ = function($x$$) { return function() " +
" {return function() {return function() { $x$$ }}}; var $y$$}");
}
public void testShadowLotsOfScopes4() {
// Make sure we do get the optimal shadowing scheme where
test("var g = function(x) { return function() { return function() {" +
" return function(){return function(){};var m};var n};var o}}",
"var b = function(a) { return function() { return function() {" +
" return function(){return function(){};var a};var a};var a}}");
}
public void testShadowLotsOfScopes5() {
generatePseudoNames = true;
test("var g = function( x ) {" +
" return function() { return function() {" +
" return function() { return function() {" +
" x }; o };var n };var o };var p }",
"var $g$$ = function($x$$) {" +
" return function() { return function() {" +
" return function() { return function() {" +
" $x$$};$o$$};var $p$$};var $o$$};var $p$$}");
test("var g = function( x ) {" +
" return function() { return function() {" +
" return function() { return function() {" +
" x }; p };var n };var o };var p }",
"var $g$$ = function($x$$) {" +
" return function() { return function() {" +
" return function() { return function() {" +
" $x$$};$p$$};var $o$$};var $o$$};var $p$$}");
}
public void testShadowWithShadowAlready() {
test("var g = function(x) { return function() { return function() {" +
" return function(){return function(){x}};var p};var o};var p}",
"var c = function(b) { return function() { return function() {" +
" return function(){return function(){b}};var a};var a};var a}");
test("var g = function(x) { return function() { return function() {" +
" return function(){return function(){x};p};var p};var o};var p}",
"var c = function(b) { return function() { return function() {" +
" return function(){return function(){b};a};var a};var a};var a}");
}
public void testShadowBug1() {
generatePseudoNames = true;
test("function f ( x ) { return function( y ) {" +
" return function( x ) { x + y ; }}}",
"function $f$$($x$$) { return function($y$$) {" +
" return function($x$$) { $x$$ + $y$$; }}}");
}
public void testOptimal() {
// A test for a case that wasn't optimal in a single pass algorithm.
test("function f(x) { function g(y) { function h(x) {}}}",
"function c(a) { function b(a) { function b(a) {}}}");
}
public void testSharingAcrossInnerScopes() {
test("function f() {var f=function g(){g()}; var x=function y(){y()}}",
"function c() {var d=function a(){a()}; var e=function b(){b()}}");
test("function f(x) { return x ? function(y){} : function(z) {} }",
"function b(a) { return a ? function(a){} : function(a) {} }");
}
public void testExportedLocal1() {
test("function f(a) { a();a();a(); return function($super){} }",
"function b(a) { a();a();a(); return function($super){} }");
}
public void testExportedLocal2() {
test("function f($super) { $super();$super(); return function(a){} }",
"function a($super) { $super();$super(); return function(b){} }");
}
public void testRenameMapHasNoDuplicates() {
test("function foo(x) { return function (y) {} }",
"function b(a) { return function (a) {} }");
VariableMap vm = pass.getVariableMap();
try {
vm.getNewNameToOriginalNameMap();
} catch (java.lang.IllegalArgumentException unexpected) {
fail("Invalid VariableMap generated: " +
vm.getOriginalNameToNewNameMap().toString());
}
}
public void testBug4172539() {
// All the planets must line up. When we look at the 2nd inner function,
// y can shadow x, also m can shadow x as well. Now all that is left for
// n to shadow is 'y'. Now because y has already shadowed x, the pseudo
// name maps has already updated y gets $x$$. This mean n will be updated
// with "$x$$" in the name map which is incorrect. That is the reason
// why we can't update the pseudo name map on-the-fly.
generatePseudoNames = true;
test("function f(x) {" +
" x;x;x;" +
" return function (y) { y; x };" +
" return function (y) {" +
" y;" +
" return function (m, n) {" +
" m;m;m;" +
" };" +
" };" +
"}",
"function $f$$($x$$) {" +
" $x$$;$x$$;$x$$;" +
" return function ($y$$) { $y$$; $x$$ };" +
" return function ($x$$) {" +
" $x$$;" +
" return function ($x$$, $y$$) {" +
" $x$$;$x$$;$x$$;" +
" };" +
" };" +
"}");
}
}
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