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<p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><img src=":/CC/plugin/qCSF/icon.png" /><span style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt;"> </span><span style=" font-family:'SimSun'; font-size:11pt; font-weight:600;">CSF Plugin Instruction</span></p>
<p align="justify" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:600;">Cloth Simulation Filter (CSF)</span><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt;"> is a tool to extract of ground points in discrete return LiDAR pointclouds. The detailed theory and algorithms could be found in the following paper:</span></p>
<p align="justify" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><a name="OLE_LINK22"></a><span style=" font-family:'Arial,sans-serif'; font-size:8pt; color:#000000;">Z</span><span style=" font-family:'Arial,sans-serif'; font-size:8pt; color:#000000;">hang W, Qi J, Wan P, Wang H, Xie D, Wang X, Yan G. An Easy-to-Use Airborne LiDAR Data Filtering Method Based on Cloth Simulation. </span><span style=" font-family:'Arial,sans-serif'; font-size:8pt; font-style:italic; color:#000000;">Remote Sensing</span><span style=" font-family:'Arial,sans-serif'; font-size:8pt; color:#000000;">. 2016; 8(6):501.</span><span style=" font-family:'SimSun'; font-size:8pt;"> </span></p>
<p align="justify" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Microsoft YaHei UI,Tahoma'; font-size:8pt; color:#000000; background-color:#cce8cf;">And please cite the paper, If you use Cloth Simulation Filter (CSF) in your work.</span></p>
<p align="justify" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Microsoft YaHei UI,Tahoma'; font-size:8pt; color:#000000; background-color:#cce8cf;">You can download the paper from </span><a href="https://www.researchgate.net/profile/Wuming_Zhang2)"><span style=" font-family:'Microsoft YaHei UI,Tahoma'; font-size:8pt; text-decoration: underline; color:#0000ff; background-color:#cce8cf;">https://www.researchgate.net/profile/Wuming_Zhang2 .</span></a></p>
<p align="justify" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Microsoft YaHei UI,Tahoma'; font-size:8pt; color:#000000; background-color:#cce8cf;">You can also visit the homepage : </span><a href="http://ramm.bnu.edu.cn/researchers/wumingzhang/english/default_contributions.htm"><span style=" font-family:'Microsoft YaHei UI,Tahoma'; font-size:8pt; text-decoration: underline; color:#0000ff; background-color:#cce8cf;">http://ramm.bnu.edu.cn/researchers/wumingzhang/english/default_contributions.htm</span></a><span style=" font-family:'Microsoft YaHei UI,Tahoma'; font-size:8pt; color:#000000; background-color:#cce8cf;"> for more information.</span></p>
<p align="justify" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Microsoft YaHei UI,Tahoma'; font-size:8pt; color:#000000; background-color:#cce8cf;">A mex version for programming in Matlab is at File Exchange of Mathworks website : </span><a href="http://www.mathworks.com/matlabcentral/fileexchange/58139-csf--ground-filtering-of-point-cloud-based-on-cloth-simulation"><span style=" font-family:'SimSun'; font-size:9pt; text-decoration: underline; color:#0000ff;">http://www.mathworks.com/matlabcentral/fileexchange/58139-csf--ground-filtering-of-point-cloud-based-on-cloth-simulation</span></a></p>
<p align="center" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Microsoft YaHei UI,Tahoma'; font-size:8pt; color:#000000; background-color:#cce8cf;"> Copyright </span><span style=" font-family:'Arial,Helvetica,sans-serif'; font-size:8.25pt; color:#333333; background-color:#e5eaee;">©</span></p>
<p align="center" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; background-color:#cce8cf;">RAMM laboratory, School of Geography, Beijing Normal University</span></p>
<p align="center" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; background-color:#cce8cf;">(</span><a href="http://ramm.bnu.edu.cn/"><span style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; text-decoration: underline; color:#0000ff;">http://ramm.bnu.edu.cn/</span></a><span style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; background-color:#cce8cf;">)</span></p>
<p align="center" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt;">Wuming Zhang; Jianbo Qi; Peng Wan; Hongtao Wang</span></p>
<p align="center" style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt;">contact us: </span><span style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; background-color:#cce8cf;">2009zwm@gmail.com; wpqjbzwm@126.com</span></p></body></html></string>
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<string>Scenes</string>
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<widget class="QRadioButton" name="rig1">
<property name="text">
<string>Steep slope</string>
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<widget class="QLabel" name="label_5">
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<pixmap>:/CC/plugin/qCSF/pp.png</pixmap>
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<set>Qt::AlignCenter</set>
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<property name="text">
<string> Slope processing</string>
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<string>Cloth resolution </string>
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<property name="decimals">
<number>1</number>
</property>
<property name="minimum">
<double>0.000000000000000</double>
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<property name="maximum">
<double>9999999999.000000000000000</double>
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<double>0.100000000000000</double>
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<double>1.000000000000000</double>
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<height>20</height>
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<bool>true</bool>
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<bool>false</bool>
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<string>Max iterations </string>
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<property name="minimum">
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<number>1000</number>
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<size>
<width>20</width>
<height>20</height>
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<widget class="QLabel" name="label_3">
<property name="text">
<string>Classification threshold</string>
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<widget class="QDoubleSpinBox" name="class_thresholdSpinBox">
<property name="decimals">
<number>1</number>
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<double>0.000000000000000</double>
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<double>9999999999.000000000000000</double>
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<double>0.100000000000000</double>
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<double>0.500000000000000</double>
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<item>
<widget class="QCheckBox" name="exportClothMeshCheckBox">
<property name="toolTip">
<string>Exports the cloth in its final state as a mesh
(WARNING: ONLY FOR DEBUG PURPOSE - THIS IS NOT A DTM)</string>
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<property name="text">
<string>Export cloth mesh</string>
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<widget class="QTextEdit" name="disclaimerTextEdit">
<property name="readOnly">
<bool>true</bool>
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<property name="html">
<string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
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</style></head><body style=" font-family:'.SF NS Text'; font-size:13pt; font-weight:400; font-style:normal;">
<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:600;">Advanced Parameter Instruction</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></span><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:600;">1.</span><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt;"> Cloth resolution refers to the grid size (the unit is same as the unit of pointclouds) of cloth which is used to cover the terrain. The bigger cloth resolution you have set, the coarser DTM you will get.</span></p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:600;">2.</span><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt;"> Max iterations refers to the maximum iteration times of terrain simulation. 500 is enough for most of scenes.</span></p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;"><br /></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt; font-weight:600;">3.</span><span style=" font-family:'MS Shell Dlg 2'; font-size:8pt;"> Classification threshold refers to a threshold (the unit is same as the unit of pointclouds) to classify the pointclouds into ground and non-ground parts based on the distances between points and the simulated terrain. 0.5 is adapted to most of scenes.</span></p></body></html></string>
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