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//##########################################################################
//# #
//# PCV #
//# #
//# This program is free software; you can redistribute it and/or modify #
//# it under the terms of the GNU Library General Public License as #
//# published by the Free Software Foundation; version 2 or later of the License. #
//# #
//# This program is distributed in the hope that it will be useful, #
//# but WITHOUT ANY WARRANTY; without even the implied warranty of #
//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
//# GNU General Public License for more details. #
//# #
//# COPYRIGHT: EDF R&D / TELECOM ParisTech (ENST-TSI) #
//# #
//##########################################################################
#include "PCVContext.h"
//CCLib
#include <CCMiscTools.h>
#include <GenericTriangle.h>
//Qt
#include <QGLPixelBuffer>
//OpenGL
#ifdef __APPLE__
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#endif
//system
#include <assert.h>
//type-less glVertex3Xv call (X=f,d)
static inline void glVertex3v(const float* v) { glVertex3fv(v); }
static inline void glVertex3v(const double* v) { glVertex3dv(v); }
//type-less glTranslateX call (X=f,d)
static inline void glTranslate(float x, float y, float z) { glTranslatef(x, y, z); }
static inline void glTranslate(double x, double y, double z) { glTranslated(x, y, z); }
//type-less glScaleX call (X=f,d)
static inline void glScale(float x, float y, float z) { glScalef(x, y, z); }
static inline void glScale(double x, double y, double z) { glScaled(x, y, z); }
using namespace CCLib;
#ifndef ZTWIST
#define ZTWIST 1e-3f
#endif
PCVContext::PCVContext()
: m_vertices(0)
, m_mesh(0)
, m_zoom(1)
, m_pixBuffer(nullptr)
, m_width(0)
, m_height(0)
, m_snapZ(nullptr)
, m_snapC(nullptr)
, m_meshIsClosed(false)
{
memset(m_viewMat, 0, sizeof(float)*OPENGL_MATRIX_SIZE);
}
PCVContext::~PCVContext()
{
if (m_pixBuffer)
delete m_pixBuffer;
if (m_snapZ)
delete[] m_snapZ;
if (m_snapC)
delete[] m_snapC;
}
bool PCVContext::init(unsigned W,
unsigned H,
CCLib::GenericCloud* cloud,
CCLib::GenericMesh* mesh/*=0*/,
bool closedMesh/*=true*/)
{
if (!QGLPixelBuffer::hasOpenGLPbuffers())
return false;
assert(!m_pixBuffer);
m_pixBuffer = new QGLPixelBuffer(W, H);
if (!m_pixBuffer || !m_pixBuffer->isValid())
return false;
unsigned size = W*H;
m_snapZ = new float[size];
if (!m_snapZ)
{
delete m_pixBuffer;
m_pixBuffer = 0;
return false;
}
m_meshIsClosed = (closedMesh || !mesh);
if (!m_meshIsClosed)
{
//buffer for color
m_snapC = new unsigned char[4*size];
if (!m_snapC)
{
delete m_pixBuffer;
m_pixBuffer = 0;
delete[] m_snapZ;
m_snapZ = 0;
return false;
}
}
m_width = W;
m_height = H;
associateToEntity(cloud, mesh);
glInit();
return true;
}
void PCVContext::associateToEntity(GenericCloud* cloud, GenericMesh* mesh)
{
assert(cloud);
if (!cloud)
return;
m_vertices = cloud;
m_mesh = mesh;
//we get cloud bounding box
CCVector3 bbMin, bbMax;
m_vertices->getBoundingBox(bbMin, bbMax);
//we compute bbox diagonal
PointCoordinateType maxD = (bbMax - bbMin).norm();
//we deduce default zoom
m_zoom = (maxD > ZERO_TOLERANCE ? static_cast<PointCoordinateType>(std::min(m_width, m_height)) / maxD : PC_ONE);
//as well as display center
m_viewCenter = (bbMax+bbMin)/2;
}
void PCVContext::glInit()
{
if (!m_pixBuffer || !m_pixBuffer->isValid())
return;
m_pixBuffer->makeCurrent();
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glDepthMask(GL_TRUE);
glDisable(GL_LIGHTING);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
//model view matrix initialization
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glGetFloatv(GL_MODELVIEW_MATRIX, m_viewMat);
glPushMatrix();
//projection matrix initialization
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
float w2 = 0.5f * m_width;
float h2 = 0.5f * m_height;
float maxD = static_cast<float>(std::max(m_width, m_height));
glOrtho(-w2, w2, -h2, h2, -maxD, maxD);
glPushMatrix();
}
void PCVContext::setViewDirection(const CCVector3& V)
{
if (!m_pixBuffer || !m_pixBuffer->isValid())
return;
m_pixBuffer->makeCurrent();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
CCVector3 U(0, 0, 1);
if (1 - fabs(V.dot(U)) < 1.0e-4)
{
U.y = 1;
U.z = 0;
}
gluLookAt(-V.x, -V.y, -V.z, 0.0, 0.0, 0.0, U.x, U.y, U.z);
glGetFloatv(GL_MODELVIEW_MATRIX, m_viewMat);
glPopMatrix();
}
void PCVContext::drawEntity()
{
assert(m_vertices);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(m_viewMat);
glScale(m_zoom, m_zoom, m_zoom);
glTranslate(-m_viewCenter.x, -m_viewCenter.y, -m_viewCenter.z);
glColor3ub(255, 255, 0); //yellow by default
if (m_mesh)
{
unsigned nTri = m_mesh->size();
m_mesh->placeIteratorAtBeginning();
glBegin(GL_TRIANGLES);
for (unsigned i = 0; i < nTri; ++i)
{
const GenericTriangle* t = m_mesh->_getNextTriangle();
glVertex3v(t->_getA()->u);
glVertex3v(t->_getB()->u);
glVertex3v(t->_getC()->u);
}
glEnd();
}
else
{
unsigned nPts = m_vertices->size();
m_vertices->placeIteratorAtBeginning();
glBegin(GL_POINTS);
for (unsigned i = 0; i < nPts; ++i)
glVertex3v(m_vertices->getNextPoint()->u);
glEnd();
}
}
void openGLSnapshot(GLenum format, GLenum type, void* buffer)
{
assert(buffer);
int vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
glReadPixels(vp[0], vp[1], vp[2], vp[3], format, type, buffer);
}
//The method below is inspired from ShadeVis' "GLAccumPixel" (Cignoni et al.)
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
*****************************************************************************/
int PCVContext::GLAccumPixel(std::vector<int>& visibilityCount)
{
if (!m_pixBuffer || !m_pixBuffer->isValid())
return -1;
if (!m_vertices)
return -1;
if (m_vertices->size() != visibilityCount.size())
return -1;
assert(m_snapZ);
m_pixBuffer->makeCurrent();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthRange(2.0f*ZTWIST, 1.0f);
if (m_meshIsClosed)
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
else
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
//display 3D entity (front)
glCullFace(GL_BACK);
drawEntity();
if (!m_meshIsClosed)
{
//display it again (back)
glCullFace(GL_FRONT);
drawEntity();
assert(m_snapC);
openGLSnapshot(GL_RGBA, GL_UNSIGNED_BYTE, m_snapC);
}
openGLSnapshot(GL_DEPTH_COMPONENT, GL_FLOAT, m_snapZ);
if (m_meshIsClosed)
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthRange(0, 1.0f - 2.0f*ZTWIST);
double MM[OPENGL_MATRIX_SIZE];
glGetDoublev(GL_MODELVIEW_MATRIX, MM);
double MP[OPENGL_MATRIX_SIZE];
glGetDoublev(GL_PROJECTION_MATRIX, MP);
int VP[4];
glGetIntegerv(GL_VIEWPORT, VP);
int count = 0;
int sx4 = (m_width << 2);
unsigned nVert = m_vertices->size();
m_vertices->placeIteratorAtBeginning();
for (unsigned i = 0; i < nVert; ++i)
{
const CCVector3* P = m_vertices->getNextPoint();
double tx, ty, tz;
gluProject(P->x, P->y, P->z, MM, MP, VP, &tx, &ty, &tz);
int txi = static_cast<int>(floor(tx));
int tyi = static_cast<int>(floor(ty));
if (txi >= 0 && txi < static_cast<int>(m_width)
&& tyi >= 0 && tyi < static_cast<int>(m_height))
{
int dec = txi + tyi*static_cast<int>(m_width);
int col = 1;
if (!m_meshIsClosed)
{
//int c1 = std::max(m_snapC[dec],m_snapC[dec<<2+4]);
//int c2 = std::max(m_snapC[dec<<2+sx4],m_snapC[dec<<2+sx4+4]);
const unsigned char* pix = m_snapC + (dec << 2);
int c1 = std::max(pix[0], pix[4]);
pix += sx4;
int c2 = std::max(pix[0], pix[4]);
col = std::max(c1, c2);
}
if (col != 0)
{
if (tz < static_cast<double>(m_snapZ[dec]))
{
assert(i < visibilityCount.size());
++visibilityCount[i];
++count;
}
}
}
}
return count;
}
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