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//##########################################################################
//# #
//# CLOUDCOMPARE #
//# #
//# This program is free software; you can redistribute it and/or modify #
//# it under the terms of the GNU General Public License as published by #
//# the Free Software Foundation; version 2 or later of the License. #
//# #
//# This program is distributed in the hope that it will be useful, #
//# but WITHOUT ANY WARRANTY; without even the implied warranty of #
//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
//# GNU General Public License for more details. #
//# #
//# COPYRIGHT: EDF R&D / TELECOM ParisTech (ENST-TSI) #
//# #
//##########################################################################
#ifndef CC_CONTOUR_EXTRACTOR_DIALOG_HEADER
#define CC_CONTOUR_EXTRACTOR_DIALOG_HEADER
//Qt
#include <QDialog>
#include <QEventLoop>
//qCC_db
#include <ccBBox.h>
//GUI
#include <ui_contourExtractorDlg.h>
class ccGLWindow;
class ccHObject;
//! Dialog for debugging contour extraction
class ccContourExtractorDlg : public QDialog, public Ui::ContourExtractorDlg
{
Q_OBJECT
public:
//! Default constructor
explicit ccContourExtractorDlg(QWidget* parent = 0);
//! Initializes the display
void init();
//! Display a new message
void displayMessage(QString message, bool waitForUserConfirmation = false);
//! Waits for user action
void waitForUser(unsigned defaultDelay_ms = 100);
//! Returns associated GL window
inline ccGLWindow* win() { return m_glWindow; }
//! Zooms on a given 2D region (3D bouding-box considered in 2D only)
void zoomOn(const ccBBox& bbox);
//! Forces refresh
void refresh();
//! Adds an entity to the (2D/3D) display
void addToDisplay(ccHObject* obj, bool noDependency = true);
//! Removes an entity from the (2D/3D) display
void removFromDisplay(ccHObject* obj);
//! Returns whether the dialog has been 'skipped' or not
bool isSkipped() const;
protected slots:
//! When the skip button is clicked
void onSkipButtonClicked();
protected:
//! Skip flag
bool m_skipped;
//! Local event loop
QEventLoop m_loop;
//! Associated 3D window
ccGLWindow* m_glWindow;
};
#endif // CC_SECTION_EXTRACTION_SUB_DIALOG_HEADER
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