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//##########################################################################
//# #
//# CLOUDCOMPARE #
//# #
//# This program is free software; you can redistribute it and/or modify #
//# it under the terms of the GNU General Public License as published by #
//# the Free Software Foundation; version 2 or later of the License. #
//# #
//# This program is distributed in the hope that it will be useful, #
//# but WITHOUT ANY WARRANTY; without even the implied warranty of #
//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
//# GNU General Public License for more details. #
//# #
//# COPYRIGHT: EDF R&D / TELECOM ParisTech (ENST-TSI) #
//# #
//##########################################################################
#include "ccStereoModeDlg.h"
//system
#include <cassert>
//combo-box items order
const int COMBO_INDEX_RED_BLUE = 0;
const int COMBO_INDEX_BLUE_RED = 1;
const int COMBO_INDEX_RED_CYAN = 2;
const int COMBO_INDEX_CYAN_RED = 3;
const int COMBO_INDEX_NV_VISION = 4;
const int COMBO_INDEX_OCULUS = 5;
ccStereoModeDlg::ccStereoModeDlg(QWidget* parent)
: QDialog(parent, Qt::Tool)
, Ui::StereoModeDialog()
{
setupUi(this);
glassTypeChanged(glassTypeComboBox->currentIndex());
connect(glassTypeComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(glassTypeChanged(int)));
}
void ccStereoModeDlg::glassTypeChanged(int index)
{
switch (index)
{
case COMBO_INDEX_RED_BLUE:
case COMBO_INDEX_RED_CYAN:
case COMBO_INDEX_BLUE_RED:
case COMBO_INDEX_CYAN_RED:
paramsGroupBox->setEnabled(true);
warningTextEdit->setVisible(false);
break;
case COMBO_INDEX_NV_VISION:
paramsGroupBox->setEnabled(true);
warningTextEdit->setVisible(true);
warningTextEdit->setHtml(
"To make this mode work properly make sure that:\
<ul>\
<li>the NVidia Vision IR emitter is plugged and enabled (<i>dim green light</i>)</li>\
<li>3D stereo mode is activated in the NVidia Control Pannel</li>\
<li><b>the screen frequency is set to 120Hz</b></li>\
<li>the glasses are switched on</li>\
</ul>\
Note: the current 3D view will be automatically displayed in exclusive full screen mode (<i>press F11 to quit this mode</i>)"
);
break;
case COMBO_INDEX_OCULUS:
paramsGroupBox->setEnabled(false);
warningTextEdit->setVisible(true);
warningTextEdit->setText(
"To use the Oculus Rift make sure that:\
<ul>\
<li>the entities units are expressed in <b>meters</b> (<i>use the 'Edit > Scale' tool if necessary</i>)</li>\
<li>position the headset in a neutral position before clicking on 'OK'</li>\
</ul>\
Note: this mode works best in 'bubble view' mode"
);
break;
default:
assert(false);
paramsGroupBox->setEnabled(false);
warningTextEdit->setVisible(false);
break;
}
}
ccGLWindow::StereoParams ccStereoModeDlg::getParameters() const
{
ccGLWindow::StereoParams params;
//glass type
switch (glassTypeComboBox->currentIndex())
{
case COMBO_INDEX_RED_BLUE:
params.glassType = ccGLWindow::StereoParams::RED_BLUE;
break;
case COMBO_INDEX_BLUE_RED:
params.glassType = ccGLWindow::StereoParams::BLUE_RED;
break;
case COMBO_INDEX_RED_CYAN:
default:
params.glassType = ccGLWindow::StereoParams::RED_CYAN;
break;
case COMBO_INDEX_CYAN_RED:
params.glassType = ccGLWindow::StereoParams::CYAN_RED;
break;
case COMBO_INDEX_NV_VISION:
params.glassType = ccGLWindow::StereoParams::NVIDIA_VISION;
break;
case COMBO_INDEX_OCULUS:
params.glassType = ccGLWindow::StereoParams::OCULUS;
break;
}
//focal
params.autoFocal = autoFocalCheckBox->isChecked();
params.focalDist = focalDoubleSpinBox->value();
//eye separation
params.eyeSepFactor = eyeSepDoubleSpinBox->value();
return params;
}
void ccStereoModeDlg::setParameters(const ccGLWindow::StereoParams& params)
{
//glass type
switch (params.glassType)
{
case ccGLWindow::StereoParams::RED_BLUE:
glassTypeComboBox->setCurrentIndex(COMBO_INDEX_RED_BLUE);
break;
case ccGLWindow::StereoParams::BLUE_RED:
glassTypeComboBox->setCurrentIndex(COMBO_INDEX_BLUE_RED);
break;
case ccGLWindow::StereoParams::RED_CYAN:
glassTypeComboBox->setCurrentIndex(COMBO_INDEX_RED_CYAN);
break;
case ccGLWindow::StereoParams::CYAN_RED:
glassTypeComboBox->setCurrentIndex(COMBO_INDEX_CYAN_RED);
break;
case ccGLWindow::StereoParams::NVIDIA_VISION:
glassTypeComboBox->setCurrentIndex(COMBO_INDEX_NV_VISION);
break;
case ccGLWindow::StereoParams::OCULUS:
glassTypeComboBox->setCurrentIndex(COMBO_INDEX_OCULUS);
break;
default:
assert(false);
break;
}
//focal
autoFocalCheckBox->setChecked(params.autoFocal);
focalDoubleSpinBox->setValue(params.focalDist);
//eye separation
eyeSepDoubleSpinBox->setValue(params.eyeSepFactor);
}
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