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//##########################################################################
//# #
//# CCLIB #
//# #
//# This program is free software; you can redistribute it and/or modify #
//# it under the terms of the GNU Library General Public License as #
//# published by the Free Software Foundation; version 2 or later of the #
//# License. #
//# #
//# This program is distributed in the hope that it will be useful, #
//# but WITHOUT ANY WARRANTY; without even the implied warranty of #
//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
//# GNU General Public License for more details. #
//# #
//# COPYRIGHT: EDF R&D / TELECOM ParisTech (ENST-TSI) #
//# #
//##########################################################################
#ifndef SIMPLE_MESH_HEADER
#define SIMPLE_MESH_HEADER
//Local
#include "BoundingBox.h"
#include "GenericIndexedMesh.h"
#include "SimpleTriangle.h"
//System
#include <vector>
namespace CCLib
{
class GenericIndexedCloud;
//! A simple mesh structure, with index-based vertex access
/** Implements the GenericIndexedMesh interface. This mesh is always associated
to a (index based) point cloud that stores the mesh vertexes.
**/
class CC_CORE_LIB_API SimpleMesh : public GenericIndexedMesh
{
public: //constructors
//! SimpleMesh Constructor
/** \param _theVertices the point cloud containing the vertices
\param linkVerticesWithMesh specifies if the vertex cloud should be deleted when the SimpleMesh object is destructed
**/
SimpleMesh(GenericIndexedCloud* _theVertices, bool linkVerticesWithMesh = false);
//! SimpleMesh destructor
~SimpleMesh() override;
public: //inherited methods
void forEach(genericTriangleAction action) override;
void placeIteratorAtBeginning() override;
GenericTriangle* _getNextTriangle() override; //temporary
GenericTriangle* _getTriangle(unsigned triangleIndex) override; //temporary
VerticesIndexes* getNextTriangleVertIndexes() override;
VerticesIndexes* getTriangleVertIndexes(unsigned triangleIndex) override;
unsigned size() const override { return static_cast<unsigned>(m_triIndexes.size()); }
void getBoundingBox(CCVector3& bbMin, CCVector3& bbMax) override;
void getTriangleVertices(unsigned triangleIndex, CCVector3& A, CCVector3& B, CCVector3& C) const override;
public: //specific methods
//! Returns the mesh capacity
inline unsigned capacity() const { return static_cast<unsigned>(m_triIndexes.capacity()); }
//! Returns the vertices
inline const GenericIndexedCloud* vertices() const { return theVertices; }
//! Clears the mesh
inline void clear() { m_triIndexes.resize(0); }
//! Adds a triangle to the mesh
/** Vertex indexes are expresesed relatively to the vertex cloud.
\param i1 first vertex index
\param i2 second vertex index
\param i3 third vertex index
**/
virtual void addTriangle(unsigned i1, unsigned i2, unsigned i3);
//! Reserves the memory to store the triangles (as 3 indexes each)
/** \param n the number of triangles to reserve
\return true if the method succeeds, false otherwise
**/
virtual bool reserve(unsigned n);
//! Resizes the mesh database
/** If the new number of elements is smaller than the actual size,
the overflooding elements will be deleted.
\param n the new number of triangles
\return true if the method succeeds, false otherwise
**/
virtual bool resize(unsigned n);
protected:
//! A triangle vertices indexes container
using TriangleIndexesContainer = std::vector<VerticesIndexes>;
//! The triangles indexes
TriangleIndexesContainer m_triIndexes;
//! Iterator on the list of triangles
unsigned globalIterator;
//! Dump triangle structure to transmit temporary data
SimpleTriangle dummyTriangle;
//! The associated point cloud (vertices)
GenericIndexedCloud* theVertices;
//! Specifies if the associated cloud should be deleted when the mesh is deleted
bool verticesLinked;
//! Bounding-box
BoundingBox m_bbox;
};
}
#endif //SIMPLE_MESH_HEADER
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