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//##########################################################################
//# #
//# CLOUDCOMPARE LIGHT VIEWER #
//# #
//# This project has been initiated under funding from ANR/CIFRE #
//# #
//# This program is free software; you can redistribute it and/or modify #
//# it under the terms of the GNU General Public License as published by #
//# the Free Software Foundation; version 2 or later of the License. #
//# #
//# This program is distributed in the hope that it will be useful, #
//# but WITHOUT ANY WARRANTY; without even the implied warranty of #
//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
//# GNU General Public License for more details. #
//# #
//# +++ COPYRIGHT: EDF R&D + TELECOM ParisTech (ENST-TSI) +++ #
//# #
//##########################################################################
#ifndef CCVIEWER_H
#define CCVIEWER_H
//Qt
#include <QMainWindow>
#include <QStringList>
//GUIs
#include <ui_ccviewer.h>
//#include <ui_ccviewerAbout.h>
//System
#include <set>
class ccGLWindow;
class ccHObject;
class Mouse3DInput;
//! Application main window
class ccViewer : public QMainWindow
{
Q_OBJECT
public:
//! Default constructor
ccViewer(QWidget *parent = 0, Qt::WindowFlags flags = 0);
//! Default destructor
~ccViewer();
//! Adds entity to display db
void addToDB(ccHObject* entity);
//! Checks for loaded entities
/** If none, a message is displayed to invite the user
to drag & drop files.
**/
bool checkForLoadedEntities();
public slots:
//! Tries to load (and then adds to main db) a list of entity (files)
/** \param filenames filenames to load
**/
void addToDB(QStringList filenames);
protected slots:
//! Shows display parameters dialog
void showDisplayParameters();
//! Updates display to match display parameters
void updateDisplay();
//! Selects entity
void selectEntity(ccHObject* entity);
//! Delete selected entity
void doActionDeleteSelectedEntity();
//! Slot called when the exclusive full screen mode is called
void onExclusiveFullScreenToggled(bool);
void doActionEditCamera();
void toggleSunLight(bool);
void toggleCustomLight(bool);
void toggleStereoMode(bool);
void toggleFullScreen(bool);
void toggleRotationAboutVertAxis();
void doActionAbout();
void doActionDisplayShortcuts();
void setPivotAlwaysOn();
void setPivotRotationOnly();
void setPivotOff();
void setOrthoView();
void setCenteredPerspectiveView();
void setViewerPerspectiveView();
void setGlobalZoom();
void zoomOnSelectedEntity();
//default views
void setFrontView();
void setBottomView();
void setTopView();
void setBackView();
void setLeftView();
void setRightView();
void setIsoView1();
void setIsoView2();
//selected entity properties
void toggleColorsShown(bool);
void toggleNormalsShown(bool);
void toggleMaterialsShown(bool);
void toggleScalarShown(bool);
void toggleColorbarShown(bool);
void changeCurrentScalarField(bool);
//3D mouse
void on3DMouseMove(std::vector<float>&);
void on3DMouseKeyUp(int);
void on3DMouseKeyDown(int);
void on3DMouseCMDKeyDown(int);
void on3DMouseCMDKeyUp(int);
void on3DMouseReleased();
void enable3DMouse(bool state);
//GL filters
void doEnableGLFilter();
void doDisableGLFilter();
protected: //methods
//! Loads plugins (from files)
void loadPlugins();
//! Makes the GL frame background gradient match the OpenGL window one
void updateGLFrameGradient();
//! Updates perspective UI elements
void reflectPerspectiveState();
//! Updates pivot UI elements
void reflectPivotVisibilityState();
//! Updates lights UI elements
void reflectLightsState();
//! Checks whether stereo mode can be stopped (if necessary) or not
bool checkStereoMode();
protected: //members
//! Releases any connected 3D mouse (if any)
void release3DMouse();
//! Associated GL context
ccGLWindow* m_glWindow;
//! Currently selected object
ccHObject* m_selectedObject;
//! 3D mouse handler
Mouse3DInput* m_3dMouseInput;
private:
//! Associated GUI
Ui::ccViewerClass ui;
};
#endif // CCVIEWER_H
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