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//##########################################################################
//# #
//# CLOUDCOMPARE #
//# #
//# This program is free software; you can redistribute it and/or modify #
//# it under the terms of the GNU General Public License as published by #
//# the Free Software Foundation; version 2 or later of the License. #
//# #
//# This program is distributed in the hope that it will be useful, #
//# but WITHOUT ANY WARRANTY; without even the implied warranty of #
//# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
//# GNU General Public License for more details. #
//# #
//# COPYRIGHT: EDF R&D / TELECOM ParisTech (ENST-TSI) #
//# #
//##########################################################################
#include "ccStereoModeDlg.h"
#include "ui_stereoModeDlg.h"
//system
#include <cassert>
//combo-box items order
constexpr int COMBO_INDEX_RED_BLUE = 0;
constexpr int COMBO_INDEX_BLUE_RED = 1;
constexpr int COMBO_INDEX_RED_CYAN = 2;
constexpr int COMBO_INDEX_CYAN_RED = 3;
constexpr int COMBO_INDEX_NV_VISION = 4;
constexpr int COMBO_INDEX_OCULUS = 5;
constexpr int COMBO_INDEX_GENERIC = 6;
ccStereoModeDlg::ccStereoModeDlg(QWidget* parent)
: QDialog(parent, Qt::Tool)
, m_ui( new Ui::StereoModeDialog )
{
m_ui->setupUi(this);
glassTypeChanged(m_ui->glassTypeComboBox->currentIndex());
connect(m_ui->glassTypeComboBox, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, &ccStereoModeDlg::glassTypeChanged);
}
ccStereoModeDlg::~ccStereoModeDlg()
{
delete m_ui;
m_ui = nullptr;
}
void ccStereoModeDlg::glassTypeChanged(int index)
{
switch (index)
{
case COMBO_INDEX_RED_BLUE:
case COMBO_INDEX_RED_CYAN:
case COMBO_INDEX_BLUE_RED:
case COMBO_INDEX_CYAN_RED:
m_ui->paramsGroupBox->setEnabled(true);
m_ui->warningTextEdit->setVisible(false);
break;
case COMBO_INDEX_NV_VISION:
m_ui->paramsGroupBox->setEnabled(true);
m_ui->warningTextEdit->setVisible(true);
m_ui->warningTextEdit->setHtml(
"To make this mode work properly make sure that:\
<ul>\
<li>the NVidia Vision IR emitter is plugged and enabled (<i>dim green light</i>)</li>\
<li>3D stereo mode is activated in the NVidia Control Pannel</li>\
<li><b>the screen frequency is set to 120Hz</b></li>\
<li>the glasses are switched on</li>\
</ul>\
Note: the current 3D view will be automatically displayed in exclusive full screen mode (<i>press F11 to quit this mode</i>)"
);
break;
case COMBO_INDEX_OCULUS:
m_ui->paramsGroupBox->setEnabled(false);
m_ui->warningTextEdit->setVisible(true);
m_ui->warningTextEdit->setText(
"To use the Oculus Rift make sure that:\
<ul>\
<li>the entities units are expressed in <b>meters</b> (<i>use the 'Edit > Scale' tool if necessary</i>)</li>\
<li>position the headset in a neutral position before clicking on 'OK'</li>\
</ul>\
Note: this mode works best in 'bubble view' mode"
);
break;
case COMBO_INDEX_GENERIC:
m_ui->paramsGroupBox->setEnabled(true);
m_ui->warningTextEdit->setVisible(true);
m_ui->warningTextEdit->setHtml(
"This mode works better with 'Auto-pick rotation center' (see left toolbar).\
Note: the current 3D view will be automatically displayed in exclusive full screen mode (<i>press F11 to quit this mode</i>)"
);
break;
default:
assert(false);
m_ui->paramsGroupBox->setEnabled(false);
m_ui->warningTextEdit->setVisible(false);
break;
}
}
ccGLWindow::StereoParams ccStereoModeDlg::getParameters() const
{
ccGLWindow::StereoParams params;
//glass type
switch (m_ui->glassTypeComboBox->currentIndex())
{
case COMBO_INDEX_RED_BLUE:
params.glassType = ccGLWindow::StereoParams::RED_BLUE;
break;
case COMBO_INDEX_BLUE_RED:
params.glassType = ccGLWindow::StereoParams::BLUE_RED;
break;
case COMBO_INDEX_RED_CYAN:
default:
params.glassType = ccGLWindow::StereoParams::RED_CYAN;
break;
case COMBO_INDEX_CYAN_RED:
params.glassType = ccGLWindow::StereoParams::CYAN_RED;
break;
case COMBO_INDEX_NV_VISION:
params.glassType = ccGLWindow::StereoParams::NVIDIA_VISION;
break;
case COMBO_INDEX_OCULUS:
params.glassType = ccGLWindow::StereoParams::OCULUS;
break;
case COMBO_INDEX_GENERIC:
params.glassType = ccGLWindow::StereoParams::GENERIC_STEREO_DISPLAY;
break;
}
//viewport
params.screenWidth_mm = m_ui->screenWidthSpinBox->value();
params.screenDistance_mm = m_ui->screenDiistanceSpinBox->value();
params.eyeSeparation_mm = m_ui->eyeDistanceSpinBox->value();
params.stereoStrength = m_ui->stereoStrengthHorizontalSlider->sliderPosition();
return params;
}
void ccStereoModeDlg::setParameters(const ccGLWindow::StereoParams& params)
{
//glass type
switch (params.glassType)
{
case ccGLWindow::StereoParams::RED_BLUE:
m_ui->glassTypeComboBox->setCurrentIndex(COMBO_INDEX_RED_BLUE);
break;
case ccGLWindow::StereoParams::BLUE_RED:
m_ui->glassTypeComboBox->setCurrentIndex(COMBO_INDEX_BLUE_RED);
break;
case ccGLWindow::StereoParams::RED_CYAN:
m_ui->glassTypeComboBox->setCurrentIndex(COMBO_INDEX_RED_CYAN);
break;
case ccGLWindow::StereoParams::CYAN_RED:
m_ui->glassTypeComboBox->setCurrentIndex(COMBO_INDEX_CYAN_RED);
break;
case ccGLWindow::StereoParams::NVIDIA_VISION:
m_ui->glassTypeComboBox->setCurrentIndex(COMBO_INDEX_NV_VISION); //TODO FIXME
break;
case ccGLWindow::StereoParams::OCULUS:
m_ui->glassTypeComboBox->setCurrentIndex(COMBO_INDEX_OCULUS);
break;
case ccGLWindow::StereoParams::GENERIC_STEREO_DISPLAY:
m_ui->glassTypeComboBox->setCurrentIndex(COMBO_INDEX_GENERIC);
break;
default:
assert(false);
break;
}
//viewport
m_ui->screenWidthSpinBox->setValue(params.screenWidth_mm);
m_ui->screenDiistanceSpinBox->setValue(params.screenDistance_mm);
m_ui->eyeDistanceSpinBox->setValue(params.eyeSeparation_mm);
m_ui->stereoStrengthHorizontalSlider->setSliderPosition(params.stereoStrength);
}
bool ccStereoModeDlg::updateFOV() const
{
return m_ui->glassTypeComboBox->currentIndex() != COMBO_INDEX_OCULUS && m_ui->autoFocalCheckBox->isChecked();
}
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