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/**
* Author: Mark Larkin
*
* Copyright (c) 2007 Des Higgins, Julie Thompson and Toby Gibson.
*/
/**
* Author: Mark Larkin UCD Conway Institute
*
* This class is to be used as a linked list type container.
* The features are as follows:
* 1) It allows efficient deletions anywhere.
* 2) It also allows efficient random access.
* 3) Its maximum size is fixed at creation.
* 4) Items can only be added at the end.
* 5) when it is destroyed it will delete the structure, but not the elements.
*
* Limitations:
* It returns the ListElements directly, this is not the best way. A better way would be
* to return an iterator of some kind, but this would take alot more work. At the moment
* it is possible to have 2 LList objects and get an element from one list, and delete
* it from another list. But this is ok for the time being. I will fix this later.
*/
#ifndef RANDOMACCESSLLIST_H
#define RANDOMACCESSLLIST_H
namespace clustalw
{
template <class T>
class ListElement
{
public:
ListElement()
{
// Do nothing
}
ListElement(T* e, ListElement* n, ListElement* p, unsigned int _index)
{
element = e;
next = n;
prev = p;
index = _index;
}
~ListElement()
{
element = 0;
next = 0;
}
unsigned int getIndex(){return index;}
T* element;
ListElement* next;
ListElement* prev;
private:
unsigned int index;
};
template <class T>
class RandomAccessLList
{
public:
RandomAccessLList(int size)
: maxSize(size),
numElements(0)
{
elements = new ListElement<T>*[size];
for(int i = 0; i < size; i++)
{
elements[i] = 0;
}
}
~RandomAccessLList()
{
for(int i = 0; i < maxSize; i++)
{
if(elements[i] != 0)
{
delete elements[i];
}
}
delete [] elements;
}
unsigned int getNumElements(){return numElements;}
void addElementToBack(T* element)
{
if(numElements < maxSize)
{
// Add the element
elements[numElements] = new ListElement<T>(element, 0, 0, numElements);
if(numElements == 0)
{
// First element
elements[numElements]->next = 0;
elements[numElements]->prev = 0;
firstElementInList = elements[numElements];
numElements++;
}
else if(numElements > 0) // If it is not the first element
{
elements[numElements - 1]->next = elements[numElements];
elements[numElements]->prev = elements[numElements - 1];
elements[numElements]->next = 0;
numElements++;
}
}
}
ListElement<T>* getAt(int index)
{
if(index >= 0 && index < maxSize)
{
return elements[index];
}
else
{
cout << "\nCannot get item : " << index << "\n";
return 0;
}
}
ListElement<T>* getFirst()
{
return firstElementInList;
}
void removeItem(ListElement<T>* item)
{
if(item != 0 )
{
int index = item->getIndex();
if(elements[index] != 0)
{
if(item->prev == 0 && item->next == 0) // Last item in the list
{
firstElementInList = 0;
delete item; // Not sure if this is good or not.
item = 0;
numElements--;
}
else if(item->prev == 0) // remove First in the list
{
firstElementInList = item->next;
firstElementInList->prev = 0;
item->next = 0;
delete item; // Not sure if this is good or not.
item = 0;
numElements--;
}
else if(item->next == 0) // remove last item
{
ListElement<T>* prevElem = item->prev;
prevElem->next = 0;
item->prev = 0;
delete item; // Not sure if this is good or not.
item = 0;
numElements--;
}
else // remove middle item
{
ListElement<T>* prevElem = item->prev;
ListElement<T>* nextElem = item->next;
prevElem->next = nextElem;
nextElem->prev = prevElem;
item->prev = 0;
item->next = 0;
delete item; // Not sure if this is good or not.
item = 0;
numElements--;
}
elements[index] = 0;
}
}
else
{
cout << "ERROR: trying to remove item outside the bounds\n";
}
}
private:
ListElement<T>** elements;
ListElement<T>* firstElementInList;
int maxSize;
unsigned int numElements;
};
}
#endif
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