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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TYPES_H__
#define __CLUTTER_TYPES_H__
#include <cairo.h>
#include <clutter/clutter-macros.h>
#include <clutter/clutter-enums.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
#define CLUTTER_TYPE_FOG (clutter_fog_get_type ())
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
#define CLUTTER_TYPE_MARGIN (clutter_margin_get_type ())
#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
typedef struct _ClutterActor ClutterActor;
typedef struct _ClutterStage ClutterStage;
typedef struct _ClutterContainer ClutterContainer; /* dummy */
typedef struct _ClutterChildMeta ClutterChildMeta;
typedef struct _ClutterLayoutMeta ClutterLayoutMeta;
typedef struct _ClutterActorMeta ClutterActorMeta;
typedef struct _ClutterLayoutManager ClutterLayoutManager;
typedef struct _ClutterActorIter ClutterActorIter;
typedef struct _ClutterPaintNode ClutterPaintNode;
typedef struct _ClutterContent ClutterContent; /* dummy */
typedef struct _ClutterAlpha ClutterAlpha;
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
typedef struct _ClutterAnimator ClutterAnimator;
typedef struct _ClutterInterval ClutterInterval;
typedef struct _ClutterState ClutterState;
typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterTransition ClutterTransition;
typedef struct _ClutterPropertyTransition ClutterPropertyTransition;
typedef struct _ClutterAction ClutterAction;
typedef struct _ClutterConstraint ClutterConstraint;
typedef struct _ClutterEffect ClutterEffect;
typedef struct _ClutterPath ClutterPath;
typedef struct _ClutterActorBox ClutterActorBox;
typedef struct _ClutterColor ClutterColor;
typedef struct _ClutterFog ClutterFog;
typedef struct _ClutterGeometry ClutterGeometry;
typedef struct _ClutterKnot ClutterKnot;
typedef struct _ClutterMargin ClutterMargin;
typedef struct _ClutterPerspective ClutterPerspective;
typedef struct _ClutterVertex ClutterVertex;
typedef struct _ClutterBehaviour ClutterBehaviour;
typedef struct _ClutterShader ClutterShader;
typedef union _ClutterEvent ClutterEvent;
/**
* ClutterPaintVolume:
*
* <structname>ClutterPaintVolume</structname> is an opaque structure
* whose members cannot be directly accessed.
*
* A <structname>ClutterPaintVolume</structname> represents an
* a bounding volume whose internal representation isn't defined but
* can be set and queried in terms of an axis aligned bounding box.
*
* A <structname>ClutterPaintVolume</structname> for a #ClutterActor
* is defined to be relative from the current actor modelview matrix.
*
* Other internal representation and methods for describing the
* bounding volume may be added in the future.
*
* Since: 1.4
*/
typedef struct _ClutterPaintVolume ClutterPaintVolume;
/**
* ClutterVertex:
* @x: X coordinate of the vertex
* @y: Y coordinate of the vertex
* @z: Z coordinate of the vertex
*
* Vertex of an actor in 3D space, expressed in pixels
*
* Since: 0.4
*/
struct _ClutterVertex
{
gfloat x;
gfloat y;
gfloat z;
};
/**
* CLUTTER_VERTEX_INIT:
* @x: the X coordinate of the vertex
* @y: the Y coordinate of the vertex
* @z: the Z coordinate of the vertex
*
* A simple macro for initializing a #ClutterVertex when declaring it, e.g.:
*
* |[
* ClutterVertext v = CLUTTER_VERTEX_INIT (x, y, z);
* ]|
*
* Since: 1.10
*/
#define CLUTTER_VERTEX_INIT(x,y,z) { (x), (y), (z) }
GType clutter_vertex_get_type (void) G_GNUC_CONST;
ClutterVertex *clutter_vertex_new (gfloat x,
gfloat y,
gfloat z);
void clutter_vertex_init (ClutterVertex *vertex,
gfloat x,
gfloat y,
gfloat z);
ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex);
void clutter_vertex_free (ClutterVertex *vertex);
gboolean clutter_vertex_equal (const ClutterVertex *vertex_a,
const ClutterVertex *vertex_b);
/**
* ClutterActorBox:
* @x1: X coordinate of the top left corner
* @y1: Y coordinate of the top left corner
* @x2: X coordinate of the bottom right corner
* @y2: Y coordinate of the bottom right corner
*
* Bounding box of an actor. The coordinates of the top left and right bottom
* corners of an actor. The coordinates of the two points are expressed in
* pixels with sub-pixel precision
*/
struct _ClutterActorBox
{
gfloat x1;
gfloat y1;
gfloat x2;
gfloat y2;
};
/**
* CLUTTER_ACTOR_BOX_INIT:
* @x_1: the X coordinate of the top left corner
* @y_1: the Y coordinate of the top left corner
* @x_2: the X coordinate of the bottom right corner
* @y_2: the Y coordinate of the bottom right corner
*
* A simple macro for initializing a #ClutterActorBox when declaring
* it, e.g.:
*
* |[
* ClutterActorBox box = CLUTTER_ACTOR_BOX_INIT (0, 0, 400, 600);
* ]|
*
* Since: 1.10
*/
#define CLUTTER_ACTOR_BOX_INIT(x_1,y_1,x_2,y_2) { (x_1), (y_1), (x_2), (y_2) }
GType clutter_actor_box_get_type (void) G_GNUC_CONST;
ClutterActorBox *clutter_actor_box_new (gfloat x_1,
gfloat y_1,
gfloat x_2,
gfloat y_2);
void clutter_actor_box_init (ClutterActorBox *box,
gfloat x_1,
gfloat y_1,
gfloat x_2,
gfloat y_2);
void clutter_actor_box_init_rect (ClutterActorBox *box,
gfloat x,
gfloat y,
gfloat width,
gfloat height);
ClutterActorBox *clutter_actor_box_copy (const ClutterActorBox *box);
void clutter_actor_box_free (ClutterActorBox *box);
gboolean clutter_actor_box_equal (const ClutterActorBox *box_a,
const ClutterActorBox *box_b);
gfloat clutter_actor_box_get_x (const ClutterActorBox *box);
gfloat clutter_actor_box_get_y (const ClutterActorBox *box);
gfloat clutter_actor_box_get_width (const ClutterActorBox *box);
gfloat clutter_actor_box_get_height (const ClutterActorBox *box);
void clutter_actor_box_get_origin (const ClutterActorBox *box,
gfloat *x,
gfloat *y);
void clutter_actor_box_get_size (const ClutterActorBox *box,
gfloat *width,
gfloat *height);
gfloat clutter_actor_box_get_area (const ClutterActorBox *box);
gboolean clutter_actor_box_contains (const ClutterActorBox *box,
gfloat x,
gfloat y);
void clutter_actor_box_from_vertices (ClutterActorBox *box,
const ClutterVertex verts[]);
void clutter_actor_box_interpolate (const ClutterActorBox *initial,
const ClutterActorBox *final,
gdouble progress,
ClutterActorBox *result);
void clutter_actor_box_clamp_to_pixel (ClutterActorBox *box);
void clutter_actor_box_union (const ClutterActorBox *a,
const ClutterActorBox *b,
ClutterActorBox *result);
void clutter_actor_box_set_origin (ClutterActorBox *box,
gfloat x,
gfloat y);
void clutter_actor_box_set_size (ClutterActorBox *box,
gfloat width,
gfloat height);
/**
* ClutterGeometry:
* @x: X coordinate of the top left corner of an actor
* @y: Y coordinate of the top left corner of an actor
* @width: width of an actor
* @height: height of an actor
*
* The rectangle containing an actor's bounding box, measured in pixels.
*/
struct _ClutterGeometry
{
/*< public >*/
gint x;
gint y;
guint width;
guint height;
};
GType clutter_geometry_get_type (void) G_GNUC_CONST;
void clutter_geometry_union (const ClutterGeometry *geometry_a,
const ClutterGeometry *geometry_b,
ClutterGeometry *result);
gboolean clutter_geometry_intersects (const ClutterGeometry *geometry0,
const ClutterGeometry *geometry1);
/**
* ClutterKnot:
* @x: X coordinate of the knot
* @y: Y coordinate of the knot
*
* Point in a path behaviour.
*
* Since: 0.2
*/
struct _ClutterKnot
{
gint x;
gint y;
};
GType clutter_knot_get_type (void) G_GNUC_CONST;
ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
void clutter_knot_free (ClutterKnot *knot);
gboolean clutter_knot_equal (const ClutterKnot *knot_a,
const ClutterKnot *knot_b);
GType clutter_paint_volume_get_type (void) G_GNUC_CONST;
ClutterPaintVolume *clutter_paint_volume_copy (const ClutterPaintVolume *pv);
void clutter_paint_volume_free (ClutterPaintVolume *pv);
void clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
const ClutterVertex *origin);
void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
ClutterVertex *vertex);
void clutter_paint_volume_set_width (ClutterPaintVolume *pv,
gfloat width);
gfloat clutter_paint_volume_get_width (const ClutterPaintVolume *pv);
void clutter_paint_volume_set_height (ClutterPaintVolume *pv,
gfloat height);
gfloat clutter_paint_volume_get_height (const ClutterPaintVolume *pv);
void clutter_paint_volume_set_depth (ClutterPaintVolume *pv,
gfloat depth);
gfloat clutter_paint_volume_get_depth (const ClutterPaintVolume *pv);
void clutter_paint_volume_union (ClutterPaintVolume *pv,
const ClutterPaintVolume *another_pv);
CLUTTER_AVAILABLE_IN_1_10
void clutter_paint_volume_union_box (ClutterPaintVolume *pv,
const ClutterActorBox *box);
gboolean clutter_paint_volume_set_from_allocation (ClutterPaintVolume *pv,
ClutterActor *actor);
/**
* ClutterMargin:
* @left: the margin from the left
* @right: the margin from the right
* @top: the margin from the top
* @bottom: the margin from the bottom
*
* A representation of the components of a margin.
*
* Since: 1.10
*/
struct _ClutterMargin
{
float left;
float right;
float top;
float bottom;
};
GType clutter_margin_get_type (void) G_GNUC_CONST;
ClutterMargin * clutter_margin_new (void) G_GNUC_MALLOC;
ClutterMargin * clutter_margin_copy (const ClutterMargin *margin_);
void clutter_margin_free (ClutterMargin *margin_);
/**
* ClutterProgressFunc:
* @a: the initial value of an interval
* @b: the final value of an interval
* @progress: the progress factor, between 0 and 1
* @retval: the value used to store the progress
*
* Prototype of the progress function used to compute the value
* between the two ends @a and @b of an interval depending on
* the value of @progress.
*
* The #GValue in @retval is already initialized with the same
* type as @a and @b.
*
* This function will be called by #ClutterInterval if the
* type of the values of the interval was registered using
* clutter_interval_register_progress_func().
*
* Return value: %TRUE if the function successfully computed
* the value and stored it inside @retval
*
* Since: 1.0
*/
typedef gboolean (* ClutterProgressFunc) (const GValue *a,
const GValue *b,
gdouble progress,
GValue *retval);
G_END_DECLS
#endif /* __CLUTTER_TYPES_H__ */
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