1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663
|
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-behaviour
* @Title: ClutterBehaviour
* @short_description: Class for providing behaviours to actors
* @Deprecated: 1.6: Use clutter_actor_animate(), #ClutterAnimator or
* #ClutterState instead
*
* #ClutterBehaviour is the base class for implementing behaviours. A
* behaviour is a controller object for #ClutterActor<!-- -->s; you can
* use a behaviour to control one or more properties of an actor (such
* as its opacity, or its position). A #ClutterBehaviour is driven by
* an "alpha function" stored inside a #ClutterAlpha object; an alpha
* function is a function depending solely on time. The alpha function
* computes a value which is then applied to the properties of the
* actors driven by a behaviour.
*
* Clutter provides some pre-defined behaviours, like #ClutterBehaviourPath,
* which controls the position of a set of actors making them "walk" along
* a set of nodes; #ClutterBehaviourOpacity, which controls the opacity
* of a set of actors; #ClutterBehaviourScale, which controls the width
* and height of a set of actors.
*
* To visualize the effects of different alpha functions on a
* #ClutterBehaviour implementation it is possible to take the
* #ClutterBehaviourPath as an example:
*
* <figure id="behaviour-path-alpha">
* <title>Effects of alpha functions on a path</title>
* <graphic fileref="path-alpha-func.png" format="PNG"/>
* </figure>
*
* The actors position between the path's end points directly correlates
* to the #ClutterAlpha's current alpha value driving the behaviour. With
* the #ClutterAlpha's function set to a linear ramp the actor
* will follow the path at a constant velocity, but when changing to
* a sine wave the actor initially accelerates before quickly
* decelerating.
*
* In order to implement a new behaviour you should subclass #ClutterBehaviour
* and override the "alpha_notify" virtual function; inside the overridden
* function you should obtain the alpha value from the #ClutterAlpha
* instance bound to the behaviour and apply it to the desiderd property
* (or properties) of every actor controlled by the behaviour.
*
* #ClutterBehaviour is available since Clutter 0.2.
*
* #ClutterBehaviour and its sub-classes have been deprecated since Clutter
* 1.6. You should see <link linkend="migrating-ClutterBehaviour">the
* migration guide</link> for more information on migrating code from using
* the #ClutterBehaviour API to the animation framework API.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-behaviour.h"
#include "clutter-alpha.h"
#include "clutter-debug.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-scriptable.h"
#include "clutter-script-private.h"
struct _ClutterBehaviourPrivate
{
ClutterAlpha *alpha;
guint notify_id;
GSList *actors;
};
enum
{
PROP_0,
PROP_ALPHA,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
enum {
APPLIED,
REMOVED,
LAST_SIGNAL
};
static guint behave_signals[LAST_SIGNAL] = { 0 };
static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (ClutterBehaviour,
clutter_behaviour,
G_TYPE_OBJECT,
G_ADD_PRIVATE (ClutterBehaviour)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
clutter_scriptable_iface_init))
static gboolean
clutter_behaviour_parse_custom_node (ClutterScriptable *scriptable,
ClutterScript *script,
GValue *value,
const gchar *name,
JsonNode *node)
{
if (strncmp (name, "alpha", 5) == 0)
{
GObject *alpha;
alpha = _clutter_script_parse_alpha (script, node);
if (alpha != NULL)
{
g_value_init (value, CLUTTER_TYPE_ALPHA);
g_value_set_object (value, alpha);
return TRUE;
}
}
return FALSE;
}
static void
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
{
iface->parse_custom_node = clutter_behaviour_parse_custom_node;
}
static void
clutter_behaviour_dispose (GObject *gobject)
{
ClutterBehaviour *self = CLUTTER_BEHAVIOUR (gobject);
clutter_behaviour_set_alpha (self, NULL);
clutter_behaviour_remove_all (self);
G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (gobject);
}
static void
clutter_behaviour_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour = CLUTTER_BEHAVIOUR (object);
switch (prop_id)
{
case PROP_ALPHA:
clutter_behaviour_set_alpha (behaviour, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour = CLUTTER_BEHAVIOUR (object);
ClutterBehaviourPrivate *priv = behaviour->priv;
switch (prop_id)
{
case PROP_ALPHA:
g_value_set_object (value, priv->alpha);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_alpha_notify_unimplemented (ClutterBehaviour *behaviour,
gdouble alpha_value)
{
g_warning ("ClutterBehaviourClass::alpha_notify not implemented for '%s'",
g_type_name (G_TYPE_FROM_INSTANCE (behaviour)));
}
static void
clutter_behaviour_class_init (ClutterBehaviourClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = clutter_behaviour_dispose;
object_class->set_property = clutter_behaviour_set_property;
object_class->get_property = clutter_behaviour_get_property;
/**
* ClutterBehaviour:alpha:
*
* The #ClutterAlpha object used to drive this behaviour. A #ClutterAlpha
* object binds a #ClutterTimeline and a function which computes a value
* (the "alpha") depending on the time. Each time the alpha value changes
* the alpha-notify virtual function is called.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
obj_props[PROP_ALPHA] =
g_param_spec_object ("alpha",
P_("Alpha"),
P_("Alpha Object to drive the behaviour"),
CLUTTER_TYPE_ALPHA,
CLUTTER_PARAM_READWRITE);
g_object_class_install_properties (object_class,
PROP_LAST,
obj_props);
klass->alpha_notify = clutter_behaviour_alpha_notify_unimplemented;
/**
* ClutterBehaviour::applied:
* @behaviour: the #ClutterBehaviour that received the signal
* @actor: the actor the behaviour was applied to.
*
* The ::apply signal is emitted each time the behaviour is applied
* to an actor.
*
* Since: 0.4
*
* Deprecated: 1.6
*/
behave_signals[APPLIED] =
g_signal_new ("applied",
G_OBJECT_CLASS_TYPE (object_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBehaviourClass, applied),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterBehaviour::removed:
* @behaviour: the #ClutterBehaviour that received the signal
* @actor: the removed actor
*
* The ::removed signal is emitted each time a behaviour is not applied
* to an actor anymore.
*
* Since: 0.4
*
* Deprecated: 1.6
*/
behave_signals[REMOVED] =
g_signal_new ("removed",
G_OBJECT_CLASS_TYPE (object_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBehaviourClass, removed),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
}
static void
clutter_behaviour_init (ClutterBehaviour *self)
{
self->priv = clutter_behaviour_get_instance_private (self);
}
static void
remove_actor_on_destroy (ClutterActor *actor,
ClutterBehaviour *behaviour)
{
clutter_behaviour_remove (behaviour, actor);
}
/**
* clutter_behaviour_apply:
* @behave: a #ClutterBehaviour
* @actor: a #ClutterActor
*
* Applies @behave to @actor. This function adds a reference on
* the actor.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
void
clutter_behaviour_apply (ClutterBehaviour *behave,
ClutterActor *actor)
{
ClutterBehaviourPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
priv = behave->priv;
if (g_slist_find (priv->actors, actor))
{
g_warning ("The behaviour of type %s already applies "
"to the actor of type %s",
g_type_name (G_OBJECT_TYPE (behave)),
g_type_name (G_OBJECT_TYPE (actor)));
return;
}
priv->actors = g_slist_append (priv->actors, g_object_ref (actor));
g_signal_connect (actor, "destroy",
G_CALLBACK (remove_actor_on_destroy),
behave);
g_signal_emit (behave, behave_signals[APPLIED], 0, actor);
}
/**
* clutter_behaviour_is_applied:
* @behave: a #ClutterBehaviour
* @actor: a #ClutterActor
*
* Check if @behave applied to @actor.
*
* Return value: TRUE if actor has behaviour. FALSE otherwise.
*
* Since: 0.4
*
* Deprecated: 1.6
*/
gboolean
clutter_behaviour_is_applied (ClutterBehaviour *behave,
ClutterActor *actor)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), FALSE);
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
return (g_slist_find (behave->priv->actors, actor) != NULL);
}
/**
* clutter_behaviour_remove:
* @behave: a #ClutterBehaviour
* @actor: a #ClutterActor
*
* Removes @actor from the list of #ClutterActor<!-- -->s to which
* @behave applies. This function removes a reference on the actor.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
void
clutter_behaviour_remove (ClutterBehaviour *behave,
ClutterActor *actor)
{
ClutterBehaviourPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
priv = behave->priv;
if (!g_slist_find (priv->actors, actor))
{
g_warning ("The behaviour of type %s is not applied "
"to the actor of type %s",
g_type_name (G_OBJECT_TYPE (behave)),
g_type_name (G_OBJECT_TYPE (actor)));
return;
}
g_signal_handlers_disconnect_by_func (actor,
G_CALLBACK (remove_actor_on_destroy),
behave);
priv->actors = g_slist_remove (priv->actors, actor);
g_signal_emit (behave, behave_signals[REMOVED], 0, actor);
g_object_unref (actor);
}
/**
* clutter_behaviour_get_n_actors:
* @behave: a #ClutterBehaviour
*
* Gets the number of actors this behaviour is applied too.
*
* Return value: The number of applied actors
*
* Since: 0.2
*
* Deprecated: 1.6
*/
gint
clutter_behaviour_get_n_actors (ClutterBehaviour *behave)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), 0);
return g_slist_length (behave->priv->actors);
}
/**
* clutter_behaviour_get_nth_actor:
* @behave: a #ClutterBehaviour
* @index_: the index of an actor this behaviour is applied too.
*
* Gets an actor the behaviour was applied to referenced by index num.
*
* Return value: (transfer none): A Clutter actor or NULL if @index_ is invalid.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
ClutterActor *
clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
gint index_)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), NULL);
return g_slist_nth_data (behave->priv->actors, index_);
}
/**
* clutter_behaviour_actors_foreach:
* @behave: a #ClutterBehaviour
* @func: (scope call): a function called for each actor
* @data: optional data to be passed to the function, or %NULL
*
* Calls @func for every actor driven by @behave.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
void
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
ClutterBehaviourForeachFunc func,
gpointer data)
{
GSList *l;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
g_return_if_fail (func != NULL);
for (l = behave->priv->actors; l != NULL; l = l->next)
{
ClutterActor *actor = l->data;
g_assert (CLUTTER_IS_ACTOR (actor));
func (behave, actor, data);
}
}
/**
* clutter_behaviour_get_alpha:
* @behave: a #ClutterBehaviour
*
* Retrieves the #ClutterAlpha object bound to @behave.
*
* Return value: (transfer none): a #ClutterAlpha object, or %NULL if no alpha
* object has been bound to this behaviour.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
ClutterAlpha *
clutter_behaviour_get_alpha (ClutterBehaviour *behave)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR (behave), NULL);
return behave->priv->alpha;
}
static void
notify_cb (GObject *object,
GParamSpec *param_spec,
ClutterBehaviour *behave)
{
ClutterBehaviourClass *klass;
klass = CLUTTER_BEHAVIOUR_GET_CLASS (behave);
CLUTTER_NOTE (ANIMATION, "notify::alpha");
/* no actors, we can stop right here */
if (behave->priv->actors == NULL)
return;
if (klass->alpha_notify != NULL)
{
gdouble alpha_value = clutter_alpha_get_alpha (behave->priv->alpha);
CLUTTER_NOTE (ANIMATION, "calling %s::alpha_notify (%p, %.4f)",
g_type_name (G_TYPE_FROM_CLASS (klass)),
behave, alpha_value);
klass->alpha_notify (behave, alpha_value);
}
}
/**
* clutter_behaviour_set_alpha:
* @behave: a #ClutterBehaviour
* @alpha: a #ClutterAlpha or %NULL to unset a previously set alpha
*
* Binds @alpha to a #ClutterBehaviour. The #ClutterAlpha object
* is what makes a behaviour work: for each tick of the timeline
* used by #ClutterAlpha a new value of the alpha parameter is
* computed by the alpha function; the value should be used by
* the #ClutterBehaviour to update one or more properties of the
* actors to which the behaviour applies.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
void
clutter_behaviour_set_alpha (ClutterBehaviour *behave,
ClutterAlpha *alpha)
{
ClutterBehaviourPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
g_return_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha));
priv = behave->priv;
if (priv->alpha == alpha)
return;
if (priv->notify_id)
{
CLUTTER_NOTE (ANIMATION, "removing previous notify-id (%d)",
priv->notify_id);
g_signal_handler_disconnect (priv->alpha, priv->notify_id);
priv->notify_id = 0;
}
if (priv->alpha != NULL)
{
CLUTTER_NOTE (ANIMATION, "removing previous alpha object");
g_object_unref (priv->alpha);
priv->alpha = NULL;
}
if (alpha != NULL)
{
priv->alpha = g_object_ref_sink (alpha);
priv->notify_id = g_signal_connect (priv->alpha, "notify::alpha",
G_CALLBACK(notify_cb),
behave);
CLUTTER_NOTE (ANIMATION, "setting new alpha object (%p, notify:%d)",
priv->alpha, priv->notify_id);
}
g_object_notify_by_pspec (G_OBJECT (behave), obj_props[PROP_ALPHA]);
}
/**
* clutter_behaviour_get_actors:
* @behave: a #ClutterBehaviour
*
* Retrieves all the actors to which @behave applies. It is not recommended
* for derived classes to use this in there alpha notify method but use
* #clutter_behaviour_actors_foreach as it avoids alot of needless allocations.
*
* Return value: (transfer container) (element-type Clutter.Actor): a list of
* actors. You should free the returned list with g_slist_free() when
* finished using it.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
GSList *
clutter_behaviour_get_actors (ClutterBehaviour *behave)
{
ClutterBehaviourPrivate *priv;
GSList *retval, *l;
g_return_val_if_fail (CLUTTER_BEHAVIOUR (behave), NULL);
priv = behave->priv;
retval = NULL;
for (l = priv->actors; l != NULL; l = l->next)
retval = g_slist_prepend (retval, l->data);
return g_slist_reverse (retval);
}
/**
* clutter_behaviour_remove_all:
* @behave: a #ClutterBehaviour
*
* Removes every actor from the list that @behave holds.
*
* Since: 0.4
*
* Deprecated: 1.6
*/
void
clutter_behaviour_remove_all (ClutterBehaviour *behave)
{
ClutterBehaviourPrivate *priv;
GSList *l;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
priv = behave->priv;
for (l = priv->actors; l != NULL; l = l->next)
{
ClutterActor *actor = l->data;
g_signal_emit (behave, behave_signals[REMOVED], 0, actor);
g_signal_handlers_disconnect_by_func (actor,
G_CALLBACK (remove_actor_on_destroy),
behave);
g_object_unref (actor);
}
g_slist_free (priv->actors);
priv->actors = NULL;
}
|