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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_TIMEOUT_INTERVAL_H__
#define __CLUTTER_TIMEOUT_INTERVAL_H__
#include <glib.h>
G_BEGIN_DECLS
typedef struct _ClutterTimeoutInterval ClutterTimeoutInterval;
struct _ClutterTimeoutInterval
{
/* milliseconds */
gint64 start_time;
guint frame_count;
guint fps;
};
void _clutter_timeout_interval_init (ClutterTimeoutInterval *interval,
guint fps);
gboolean _clutter_timeout_interval_prepare (gint64 current_time,
ClutterTimeoutInterval *interval,
gint *delay);
gboolean _clutter_timeout_interval_dispatch (ClutterTimeoutInterval *interval,
GSourceFunc callback,
gpointer user_data);
gint _clutter_timeout_interval_compare_expiration (const ClutterTimeoutInterval *a,
const ClutterTimeoutInterval *b);
G_END_DECLS
#endif /* __CLUTTER_TIMEOUT_INTERVAL_H__ */
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