1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193
|
#include <stdlib.h>
#include <glib.h>
#include <clutter/clutter.h>
static const char *menu_items_name[] = {
"Option 1",
"Option 2",
"Option 3",
"Option 4",
"Option 5",
"Option 6",
"Option 7",
"Option 8",
"Option 9",
"Option 10",
"Option 11",
};
static const guint menu_items_len = G_N_ELEMENTS (menu_items_name);
static void
select_item_at_index (ClutterActor *scroll,
int index_)
{
ClutterPoint point;
ClutterActor *menu, *item;
gpointer old_selected;
menu = clutter_actor_get_first_child (scroll);
old_selected = g_object_get_data (G_OBJECT (scroll), "selected-item");
if (old_selected != NULL)
{
item = clutter_actor_get_child_at_index (menu, GPOINTER_TO_INT (old_selected));
clutter_text_set_color (CLUTTER_TEXT (item), CLUTTER_COLOR_White);
}
/* wrap around the index */
if (index_ < 0)
index_ = clutter_actor_get_n_children (menu) - 1;
else if (index_ >= clutter_actor_get_n_children (menu))
index_ = 0;
item = clutter_actor_get_child_at_index (menu, index_);
clutter_actor_get_position (item, &point.x, &point.y);
/* scroll to the actor's position; the menu actor is always set at (0, 0),
* so it does not contribute any further offset, and we can use the position
* of its children to ask the ScrollActor to scroll the visible region; if
* the menu actor had an offset, or was transformed, we would have needed to
* get their relative transformed position instead.
*/
clutter_actor_save_easing_state (scroll);
clutter_scroll_actor_scroll_to_point (CLUTTER_SCROLL_ACTOR (scroll), &point);
clutter_actor_restore_easing_state (scroll);
clutter_text_set_color (CLUTTER_TEXT (item), CLUTTER_COLOR_LightSkyBlue);
/* store the index of the currently selected item, so that we can
* implement select_next_item() and select_prev_item()
*/
g_object_set_data (G_OBJECT (scroll), "selected-item",
GINT_TO_POINTER (index_));
}
static void
select_next_item (ClutterActor *scroll)
{
gpointer selected_ = g_object_get_data (G_OBJECT (scroll), "selected-item");
select_item_at_index (scroll, GPOINTER_TO_INT (selected_) + 1);
}
static void
select_prev_item (ClutterActor *scroll)
{
gpointer selected_ = g_object_get_data (G_OBJECT (scroll), "selected-item");
select_item_at_index (scroll, GPOINTER_TO_INT (selected_) - 1);
}
static ClutterActor *
create_menu_item (const char *name)
{
ClutterActor *text;
text = clutter_text_new ();
clutter_text_set_font_name (CLUTTER_TEXT (text), "Sans Bold 24");
clutter_text_set_text (CLUTTER_TEXT (text), name);
clutter_text_set_color (CLUTTER_TEXT (text), CLUTTER_COLOR_White);
clutter_actor_set_margin_left (text, 12.f);
clutter_actor_set_margin_right (text, 12.f);
return text;
}
static ClutterActor *
create_menu_actor (ClutterActor *scroll)
{
ClutterActor *menu;
ClutterLayoutManager *layout_manager;
guint i;
/* this is our menu; it contains items in a vertical layout */
layout_manager = clutter_box_layout_new ();
clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (layout_manager),
CLUTTER_ORIENTATION_VERTICAL);
clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout_manager), 12.f);
menu = clutter_actor_new ();
clutter_actor_set_layout_manager (menu, layout_manager);
clutter_actor_set_background_color (menu, CLUTTER_COLOR_Black);
/* these are the items */
for (i = 0; i < menu_items_len; i++)
clutter_actor_add_child (menu, create_menu_item (menu_items_name[i]));
return menu;
}
static ClutterActor *
create_scroll_actor (ClutterActor *stage)
{
ClutterActor *scroll;
/* our scrollable viewport */
scroll = clutter_scroll_actor_new ();
clutter_actor_set_name (scroll, "scroll");
/* give a vertical offset, and constrain the viewport so that its size
* is bound to the stage size
*/
clutter_actor_set_position (scroll, 0.f, 18.f);
clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
clutter_actor_add_constraint (scroll, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -36.f));
/* we only want to scroll the contents vertically, and
* ignore any horizontal component
*/
clutter_scroll_actor_set_scroll_mode (CLUTTER_SCROLL_ACTOR (scroll),
CLUTTER_SCROLL_VERTICALLY);
clutter_actor_add_child (scroll, create_menu_actor (scroll));
/* select the first item */
select_item_at_index (scroll, 0);
return scroll;
}
static gboolean
on_key_press (ClutterActor *stage,
ClutterEvent *event,
gpointer unused)
{
ClutterActor *scroll;
guint key_symbol;
scroll = clutter_actor_get_first_child (stage);
key_symbol = clutter_event_get_key_symbol (event);
if (key_symbol == CLUTTER_KEY_Up)
select_prev_item (scroll);
else if (key_symbol == CLUTTER_KEY_Down)
select_next_item (scroll);
return CLUTTER_EVENT_STOP;
}
int
main (int argc, char *argv[])
{
ClutterActor *stage;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return EXIT_FAILURE;
/* create a new stage */
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Scroll Actor");
clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), NULL);
clutter_actor_add_child (stage, create_scroll_actor (stage));
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
|