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#include <stdlib.h>
#include <string.h>
#include <clutter/clutter.h>
#define TEST_TYPE_ACTOR (test_actor_get_type ())
typedef struct _TestActor TestActor;
typedef struct _ClutterActorClass TestActorClass;
struct _TestActor
{
ClutterActor parent_instance;
guint preferred_width_called : 1;
guint preferred_height_called : 1;
};
GType test_actor_get_type (void);
G_DEFINE_TYPE (TestActor, test_actor, CLUTTER_TYPE_ACTOR);
static void
test_actor_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *nat_width_p)
{
TestActor *test = (TestActor *) self;
test->preferred_width_called = TRUE;
if (for_height == 10)
{
*min_width_p = 10;
*nat_width_p = 100;
}
else
{
*min_width_p = 100;
*nat_width_p = 100;
}
}
static void
test_actor_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *nat_height_p)
{
TestActor *test = (TestActor *) self;
test->preferred_height_called = TRUE;
if (for_width == 10)
{
*min_height_p = 50;
*nat_height_p = 100;
}
else
{
*min_height_p = 100;
*nat_height_p = 100;
}
}
static void
test_actor_class_init (TestActorClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->get_preferred_width = test_actor_get_preferred_width;
actor_class->get_preferred_height = test_actor_get_preferred_height;
}
static void
test_actor_init (TestActor *self)
{
}
static void
actor_preferred_size (void)
{
ClutterActor *test;
TestActor *self;
gfloat min_width, min_height;
gfloat nat_width, nat_height;
test = g_object_new (TEST_TYPE_ACTOR, NULL);
self = (TestActor *) test;
if (g_test_verbose ())
g_print ("Preferred size\n");
clutter_actor_get_preferred_size (test,
&min_width, &min_height,
&nat_width, &nat_height);
g_assert (self->preferred_width_called);
g_assert (self->preferred_height_called);
g_assert_cmpfloat (min_width, ==, 100);
g_assert_cmpfloat (min_height, ==, 100);
g_assert_cmpfloat (nat_width, ==, min_width);
g_assert_cmpfloat (nat_height, ==, min_height);
if (g_test_verbose ())
g_print ("Preferred width\n");
self->preferred_width_called = FALSE;
clutter_actor_get_preferred_width (test, 10, &min_width, &nat_width);
g_assert (self->preferred_width_called);
g_assert_cmpfloat (min_width, ==, 10);
g_assert_cmpfloat (nat_width, ==, 100);
if (g_test_verbose ())
g_print ("Preferred height\n");
self->preferred_height_called = FALSE;
clutter_actor_get_preferred_height (test, 200, &min_height, &nat_height);
g_assert (self->preferred_height_called);
g_assert_cmpfloat (min_height, !=, 10);
g_assert_cmpfloat (nat_height, ==, 100);
if (g_test_verbose ())
g_print ("Preferred width (cached)\n");
self->preferred_width_called = FALSE;
clutter_actor_get_preferred_width (test, 10, &min_width, &nat_width);
g_assert (!self->preferred_width_called);
g_assert_cmpfloat (min_width, ==, 10);
g_assert_cmpfloat (nat_width, ==, 100);
if (g_test_verbose ())
g_print ("Preferred height (cache eviction)\n");
self->preferred_height_called = FALSE;
clutter_actor_get_preferred_height (test, 10, &min_height, &nat_height);
g_assert (self->preferred_height_called);
g_assert_cmpfloat (min_height, ==, 50);
g_assert_cmpfloat (nat_height, ==, 100);
clutter_actor_destroy (test);
}
static void
actor_fixed_size (void)
{
ClutterActor *rect;
gboolean min_width_set, nat_width_set;
gboolean min_height_set, nat_height_set;
gfloat min_width, min_height;
gfloat nat_width, nat_height;
rect = clutter_actor_new ();
g_object_ref_sink (rect);
if (g_test_verbose ())
g_print ("Initial size is 0\n");
g_assert_cmpfloat (clutter_actor_get_width (rect), ==, 0);
g_assert_cmpfloat (clutter_actor_get_height (rect), ==, 0);
clutter_actor_set_size (rect, 100, 100);
if (g_test_verbose ())
g_print ("Explicit size set\n");
g_assert_cmpfloat (clutter_actor_get_width (rect), ==, 100);
g_assert_cmpfloat (clutter_actor_get_height (rect), ==, 100);
g_object_get (G_OBJECT (rect),
"min-width-set", &min_width_set,
"min-height-set", &min_height_set,
"natural-width-set", &nat_width_set,
"natural-height-set", &nat_height_set,
NULL);
if (g_test_verbose ())
g_print ("Notification properties\n");
g_assert (min_width_set && nat_width_set);
g_assert (min_height_set && nat_height_set);
clutter_actor_get_preferred_size (rect,
&min_width, &min_height,
&nat_width, &nat_height);
if (g_test_verbose ())
g_print ("Preferred size\n");
g_assert_cmpfloat (min_width, ==, 100);
g_assert_cmpfloat (min_height, ==, 100);
g_assert_cmpfloat (min_width, ==, nat_width);
g_assert_cmpfloat (min_height, ==, nat_height);
clutter_actor_set_size (rect, -1, -1);
if (g_test_verbose ())
g_print ("Explicit size unset\n");
g_object_get (G_OBJECT (rect),
"min-width-set", &min_width_set,
"min-height-set", &min_height_set,
"natural-width-set", &nat_width_set,
"natural-height-set", &nat_height_set,
NULL);
g_assert (!min_width_set && !nat_width_set);
g_assert (!min_height_set && !nat_height_set);
g_assert_cmpfloat (clutter_actor_get_width (rect), ==, 0);
g_assert_cmpfloat (clutter_actor_get_height (rect), ==, 0);
clutter_actor_destroy (rect);
g_object_unref (rect);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/actor/size/preferred", actor_preferred_size)
CLUTTER_TEST_UNIT ("/actor/size/fixed", actor_fixed_size)
)
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