File: test-state.c

package info (click to toggle)
clutter-1.0 1.26.4%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 34,352 kB
  • sloc: ansic: 128,533; sh: 5,580; xml: 1,641; makefile: 1,613; ruby: 149; perl: 142; sed: 16
file content (158 lines) | stat: -rw-r--r-- 5,327 bytes parent folder | download | duplicates (12)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
#include "test-common.h"

static gint times = 16;

#define STAGE_WIDTH    800
#define STAGE_HEIGHT   600

#define ACTOR_WIDTH    64
#define ACTOR_HEIGHT   64

#define COLS  (STAGE_WIDTH/ACTOR_WIDTH)
#define ROWS  (STAGE_HEIGHT/ACTOR_HEIGHT)
#define TOTAL (ROWS*COLS)


static void completed (ClutterState *state,
                       gpointer      data)
{
  if (g_str_equal (clutter_state_get_state (state), "right"))
    {
      /* skip straight to left state when reaching right */
      clutter_state_warp_to_state (state, "left");
    }
  else if (g_str_equal (clutter_state_get_state (state), "active"))
      clutter_state_set_state (state, "right");
  else
    {
      clutter_state_set_state (state, "active");
    }
  times --;
  if (times <=0)
    clutter_main_quit ();
}

static ClutterActor *new_rect (gint r,
                               gint g,
                               gint b,
                               gint a)
{
  GError *error = NULL;
  ClutterColor *color = clutter_color_new (r, g, b, a);
  ClutterActor *group = clutter_group_new ();
  ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
  ClutterActor *hand = NULL;

  gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL);

  hand = clutter_texture_new_from_file (file, &error);
  if (rectangle == NULL)
    g_error ("image load failed: %s", error->message);
  g_free (file);
  clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT);

  clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT);
  clutter_color_free (color);
  clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL);
  return group;
}

gint
main (gint    argc,
      gchar **argv)
{
  ClutterActor *stage;
  ClutterState *layout_state;
  gint i;

  clutter_perf_fps_init ();
  if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv))
    g_error ("Failed to initialize Clutter");

  stage = clutter_stage_new ();
  layout_state = clutter_state_new ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
  clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance");
  clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  for (i=0; i<TOTAL; i++)
    {
      ClutterActor *actor;
      ClutterState *a_state;

      int row = i/COLS;
      int col = i%COLS;

      actor = new_rect (255 * ( 1.0*col/COLS), 50,
                        255 * ( 1.0*row/ROWS), 255);
      clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
      clutter_actor_set_position (actor, 320.0, 240.0);
      clutter_actor_set_reactive (actor, TRUE);


      clutter_state_set (layout_state, NULL, "active",
            actor, "delayed::x", CLUTTER_LINEAR,
                                         ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS), 
                                        ((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2,
            actor, "delayed::y", CLUTTER_LINEAR,
                                         ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS),
                                        ((row*1.0/ROWS))/2, 0.0,
            actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0,
            actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0,
            NULL);

      clutter_state_set (layout_state, NULL, "right",
            actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0,
                                    ((row*1.0/ROWS))/2,
                                    (1.0-(row*1.0/ROWS))/2,
            actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0,
                                    ((row*1.0/ROWS))/2,
                                    0.0,
            NULL);

      clutter_state_set (layout_state, NULL, "left",
            actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0,
            actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0,
            actor, "x", CLUTTER_LINEAR, 0-64.0,
            actor, "y", CLUTTER_LINEAR, 0-64.0,
                         NULL);

      a_state = clutter_state_new ();
      g_object_set_data_full (G_OBJECT (actor), "hover-state-machine",
                              a_state, g_object_unref);

      clutter_state_set (a_state, NULL, "normal",
                         actor, "opacity", CLUTTER_LINEAR, 0x77,
                         actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
                         NULL);
      clutter_state_set (a_state, NULL, "hover",
                         actor, "opacity", CLUTTER_LINEAR, 0xff,
                         actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
                         NULL);
      clutter_actor_set_opacity (actor, 0x77);

      clutter_state_set_duration (a_state, NULL, NULL, 500);
    }

  clutter_state_set_duration (layout_state, NULL, NULL, 1000);
  clutter_state_set_duration (layout_state, "active", "left", 1400);

  g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL);

  clutter_actor_show (stage);

  clutter_state_warp_to_state (layout_state, "left");
  clutter_state_set_state (layout_state, "active");

  clutter_perf_fps_start (CLUTTER_STAGE (stage));
  clutter_main ();
  clutter_perf_fps_report ("test-state");
  g_object_unref (layout_state);

  return EXIT_SUCCESS;
}