File: test_engine.c

package info (click to toggle)
clutter-gesture 0.0.2.1-7
  • links: PTS
  • area: main
  • in suites: jessie, jessie-kfreebsd, wheezy
  • size: 492 kB
  • ctags: 590
  • sloc: ansic: 3,492; makefile: 43; sh: 8
file content (355 lines) | stat: -rw-r--r-- 10,631 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
/***
 *	This file is part of Clutter-Gesture.
 *
 *	Portions Copyright 2009 (c) Intel Corp.
 *	Author: Forrest Zhao <forrest.zhao@intel.com>
 *
 *	This file is modifed based on clutter/tests
 *
 *	Clutter-Gesture is free software; you can redistribute it and/or modify
 *	it under the terms of the GNU Lesser General Public License as published
 *	by the Free Software Foundation; either version 2.1 of the License,
 *	or (at your option) any later version.
 *
 *	Clutter-Gesture is distributed in the hope that it will be useful, but
 *	WITHOUT ANY WARRANTY; without even the implied warranty of
 *	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 *	General Public License for more details.
 *
 *	You should have received a copy of the GNU Lesser General Public License
 *	along with ClutterGesture; if not, write to the Free Software
 *	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
 *	USA.
 ***/
#include <gmodule.h>
#include <clutter/clutter.h>
#include <string.h>
#include "clutter-gesture.h"
#include "../engine/engine.h"
#include "gesture-events.h"

gboolean IsFullScreen = FALSE, IsMotion = TRUE;

handle_t handle;

static void
stage_state_cb (ClutterStage    *stage,
		gpointer         data)
{
  gchar *detail = (gchar*)data;

  printf("[stage signal] %s\n", detail);
}

static gboolean
blue_button_cb (ClutterActor    *actor,
		ClutterEvent    *event,
		gpointer         data)
{
  ClutterActor *stage;

  stage = clutter_stage_get_default ();

  if (IsFullScreen)
    IsFullScreen = FALSE;
  else
    IsFullScreen = TRUE;

  g_object_set (stage, "fullscreen", IsFullScreen, NULL);

  g_print ("*** Fullscreen %s ***\n",
           IsFullScreen ? "enabled" : "disabled");

  return FALSE;
}

static gboolean
red_button_cb (ClutterActor    *actor,
		ClutterEvent    *event,
		gpointer         data)
{

  if (IsMotion)
    IsMotion = FALSE;
  else
    IsMotion = TRUE;

  clutter_stage_set_motion_events_enabled (
    CLUTTER_STAGE (clutter_actor_get_stage (actor)),
    IsMotion);

  g_print ("*** Per actor motion events %s ***\n",
           IsMotion ? "enabled" : "disabled");

  return FALSE;
}

static gboolean
capture_cb (ClutterActor *actor,
	    ClutterEvent *event,
	    gpointer      data)
{
  g_print ("* captured event for type '%s' *\n",
           G_OBJECT_TYPE_NAME (actor));

  fill_event(handle, actor, event);

  return FALSE;
}

static void
key_focus_in_cb (ClutterActor    *actor,
		 gpointer         data)
{
  ClutterActor *focus_box = CLUTTER_ACTOR(data);  

  if (actor == clutter_stage_get_default ())
    clutter_actor_hide (focus_box);
  else
    {
      clutter_actor_set_position (focus_box,
				  clutter_actor_get_x (actor) - 5,
				  clutter_actor_get_y (actor) - 5);

      clutter_actor_set_size (focus_box,
			      clutter_actor_get_width (actor) + 10,
			      clutter_actor_get_height (actor) + 10);
      clutter_actor_show (focus_box);
    }
}

static void
fill_keybuf (char *keybuf, ClutterKeyEvent *event)
{
  char utf8[6];
  int len;

  /* printable character, if any (ß, ∑) */
  len = g_unichar_to_utf8 (event->unicode_value, utf8);
  utf8[len] = '\0';
  sprintf(keybuf, "'%s' ", utf8);

  /* key combination (<Mod1>s, <Shift><Mod1>S, <Ctrl><Mod1>Delete) */
  len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval),
                           utf8);
  utf8[len] = '\0';

  if (event->modifier_state & CLUTTER_SHIFT_MASK)
    strcat (keybuf, "<Shift>");
  if (event->modifier_state & CLUTTER_LOCK_MASK)
    strcat (keybuf, "<Lock>");
  if (event->modifier_state & CLUTTER_CONTROL_MASK)
    strcat (keybuf, "<Control>");
  if (event->modifier_state & CLUTTER_MOD1_MASK)
    strcat (keybuf, "<Mod1>");
  if (event->modifier_state & CLUTTER_MOD2_MASK)
    strcat (keybuf, "<Mod2>");
  if (event->modifier_state & CLUTTER_MOD3_MASK)
    strcat (keybuf, "<Mod3>");
  if (event->modifier_state & CLUTTER_MOD4_MASK)
    strcat (keybuf, "<Mod4>");
  if (event->modifier_state & CLUTTER_MOD5_MASK)
    strcat (keybuf, "<Mod5>");
  strcat (keybuf, utf8);
}

static gboolean
input_cb (ClutterActor    *actor,
	  ClutterEvent    *event,
	  gpointer         data)
{
  ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
  gchar keybuf[128], *source = (gchar*)data;

  switch (event->type)
    {
    case CLUTTER_KEY_PRESS:
      fill_keybuf (keybuf, &event->key);
      printf ("[%s] KEY PRESS %s", source, keybuf);
      break;
    case CLUTTER_KEY_RELEASE:
      fill_keybuf (keybuf, &event->key);
      printf ("[%s] KEY RELEASE %s", source, keybuf);
      break;
    case CLUTTER_MOTION:
      g_print ("[%s] MOTION", source);
      break;
    case CLUTTER_ENTER:
      g_print ("[%s] ENTER", source);
      break;
    case CLUTTER_LEAVE:
      g_print ("[%s] LEAVE", source);
      break;
    case CLUTTER_BUTTON_PRESS:
      g_print ("[%s] BUTTON PRESS (click count:%i)", 
	       source, event->button.click_count);
      break;
    case CLUTTER_BUTTON_RELEASE:
      g_print ("[%s] BUTTON RELEASE (click count:%i)", 
	       source, event->button.click_count);

      if (clutter_event_get_source (event) == CLUTTER_ACTOR (stage))
        clutter_stage_set_key_focus (stage, NULL);
      else if (clutter_event_get_source (event) == actor
	       && clutter_actor_get_parent (actor) == CLUTTER_ACTOR (stage))
	clutter_stage_set_key_focus (stage, actor);
      break;
    case CLUTTER_SCROLL:
      g_print ("[%s] BUTTON SCROLL (click count:%i)",
	       source, event->button.click_count);
      break;
    case CLUTTER_STAGE_STATE:
      g_print ("[%s] STAGE STATE", source);
      break;
    case CLUTTER_DESTROY_NOTIFY:
      g_print ("[%s] DESTROY NOTIFY", source);
      break;
    case CLUTTER_CLIENT_MESSAGE:
      g_print ("[%s] CLIENT MESSAGE", source);
      break;
    case CLUTTER_DELETE:
      g_print ("[%s] DELETE", source);
      break;
    default:
      return FALSE;
    }

  if (clutter_event_get_source (event) == actor)
    g_print (" *source*");
  
  g_print ("\n");

  return FALSE;
}

gboolean recognize_callback(ClutterActor *target_actor,
                event_type_t event_type, guint flag, GSList *event_list,
                gint number, void *data)
{
  ClutterGestureSlideEvent *gesture_event = event_list->data;

  g_print("recognize_callback is called, event_type is %d, number is %d, gesture_event_type is %d, x is %f, y is %f, direction is %d\n",
          event_type, number, gesture_event->type, gesture_event->x_start, gesture_event->y_start, gesture_event->direction);

  return TRUE;  
}

int
main (int argc, char *argv[])
{
  ClutterActor    *stage, *actor, *focus_box, *group;
  ClutterColor    rcol = { 0xff, 0, 0, 0xff}, 
                  bcol = { 0, 0, 0xff, 0xff },
		  gcol = { 0, 0xff, 0, 0xff },
		  ycol = { 0xff, 0xff, 0, 0xff },
		  ncol = { 0, 0, 0, 0xff };
  ClutterGesture *gesture = NULL;
  ClutterInitError clutter_err;

  clutter_err = clutter_init (&argc, &argv);
  if (clutter_err != CLUTTER_INIT_SUCCESS) {
    g_error ("clutter_init() error\n");
  }

  stage = clutter_stage_get_default ();
  g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");

  g_signal_connect (stage, "fullscreen", 
		    G_CALLBACK (stage_state_cb), "fullscreen");
  g_signal_connect (stage, "unfullscreen", 
		    G_CALLBACK (stage_state_cb), "unfullscreen");
  g_signal_connect (stage, "activate", 
		    G_CALLBACK (stage_state_cb), "activate");
  g_signal_connect (stage, "deactivate", 
		    G_CALLBACK (stage_state_cb), "deactivate");

  g_signal_connect (stage, "captured-event", G_CALLBACK (capture_cb), NULL);

  focus_box = clutter_rectangle_new_with_color (&ncol);
  clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);

  actor = clutter_rectangle_new_with_color (&rcol);
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_position (actor, 100, 100);

  clutter_actor_set_reactive (actor, TRUE);

  clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);

  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
  g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb), 
		    focus_box);

  /* Toggle motion - enter/leave capture */
  g_signal_connect (actor, "button-press-event",
                    G_CALLBACK (red_button_cb), NULL);

  clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);

  actor = clutter_rectangle_new_with_color (&gcol);
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_position (actor, 250, 100);

  clutter_actor_set_reactive (actor, TRUE);

  clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);

  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
  g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb), 
		    focus_box);

  g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);

  actor = clutter_rectangle_new_with_color (&bcol);
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_position (actor, 400, 100);

  clutter_actor_set_reactive (actor, TRUE);

  clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);

  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
  g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb), 
		    focus_box);
  /* Fullscreen */
  g_signal_connect (actor, "button-press-event",
                    G_CALLBACK (blue_button_cb), NULL);

  /* non reactive */
  actor = clutter_rectangle_new_with_color (&ncol);
  clutter_actor_set_size (actor, 400, 50);
  clutter_actor_set_position (actor, 100, 250);

  clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);

  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
  g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb), 
		    focus_box);

  g_signal_connect (stage, "focus-in", G_CALLBACK (key_focus_in_cb), 
		    focus_box);

  /* non reactive group, with reactive child */
  actor = clutter_rectangle_new_with_color (&ycol);
  clutter_actor_set_size (actor, 100, 100);
  clutter_actor_set_reactive (actor, TRUE);

  g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");

  /* note group not reactive */
  group = clutter_group_new ();
  clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
  clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
  clutter_actor_set_position (group, 100, 350);
  clutter_actor_show_all (group);

  clutter_actor_show_all (CLUTTER_ACTOR (stage));

  gesture = clutter_gesture_new(CLUTTER_ACTOR(stage));

  handle = engine_init(recognize_callback, NULL);
  set_gesture_mask(handle, stage, 1);
  clutter_main();

  return 0;
}