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/***
* This file is part of Clutter-Gesture.
*
* Portions Copyright 2009 (c) Intel Corp.
* Author: Forrest Zhao <forrest.zhao@intel.com>
*
* This file is modifed based on clutter/tests
*
* Clutter-Gesture is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* Clutter-Gesture is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with ClutterGesture; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
***/
#include <gmodule.h>
#include <clutter/clutter.h>
#include <string.h>
#include "clutter-gesture.h"
#include "../engine/engine.h"
#include "gesture-events.h"
gboolean IsFullScreen = FALSE, IsMotion = TRUE;
handle_t handle;
static void
stage_state_cb (ClutterStage *stage,
gpointer data)
{
gchar *detail = (gchar*)data;
printf("[stage signal] %s\n", detail);
}
static gboolean
blue_button_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterActor *stage;
stage = clutter_stage_get_default ();
if (IsFullScreen)
IsFullScreen = FALSE;
else
IsFullScreen = TRUE;
g_object_set (stage, "fullscreen", IsFullScreen, NULL);
g_print ("*** Fullscreen %s ***\n",
IsFullScreen ? "enabled" : "disabled");
return FALSE;
}
static gboolean
red_button_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
if (IsMotion)
IsMotion = FALSE;
else
IsMotion = TRUE;
clutter_stage_set_motion_events_enabled (
CLUTTER_STAGE (clutter_actor_get_stage (actor)),
IsMotion);
g_print ("*** Per actor motion events %s ***\n",
IsMotion ? "enabled" : "disabled");
return FALSE;
}
static gboolean
capture_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
g_print ("* captured event for type '%s' *\n",
G_OBJECT_TYPE_NAME (actor));
fill_event(handle, actor, event);
return FALSE;
}
static void
key_focus_in_cb (ClutterActor *actor,
gpointer data)
{
ClutterActor *focus_box = CLUTTER_ACTOR(data);
if (actor == clutter_stage_get_default ())
clutter_actor_hide (focus_box);
else
{
clutter_actor_set_position (focus_box,
clutter_actor_get_x (actor) - 5,
clutter_actor_get_y (actor) - 5);
clutter_actor_set_size (focus_box,
clutter_actor_get_width (actor) + 10,
clutter_actor_get_height (actor) + 10);
clutter_actor_show (focus_box);
}
}
static void
fill_keybuf (char *keybuf, ClutterKeyEvent *event)
{
char utf8[6];
int len;
/* printable character, if any (ß, ∑) */
len = g_unichar_to_utf8 (event->unicode_value, utf8);
utf8[len] = '\0';
sprintf(keybuf, "'%s' ", utf8);
/* key combination (<Mod1>s, <Shift><Mod1>S, <Ctrl><Mod1>Delete) */
len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval),
utf8);
utf8[len] = '\0';
if (event->modifier_state & CLUTTER_SHIFT_MASK)
strcat (keybuf, "<Shift>");
if (event->modifier_state & CLUTTER_LOCK_MASK)
strcat (keybuf, "<Lock>");
if (event->modifier_state & CLUTTER_CONTROL_MASK)
strcat (keybuf, "<Control>");
if (event->modifier_state & CLUTTER_MOD1_MASK)
strcat (keybuf, "<Mod1>");
if (event->modifier_state & CLUTTER_MOD2_MASK)
strcat (keybuf, "<Mod2>");
if (event->modifier_state & CLUTTER_MOD3_MASK)
strcat (keybuf, "<Mod3>");
if (event->modifier_state & CLUTTER_MOD4_MASK)
strcat (keybuf, "<Mod4>");
if (event->modifier_state & CLUTTER_MOD5_MASK)
strcat (keybuf, "<Mod5>");
strcat (keybuf, utf8);
}
static gboolean
input_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer data)
{
ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
gchar keybuf[128], *source = (gchar*)data;
switch (event->type)
{
case CLUTTER_KEY_PRESS:
fill_keybuf (keybuf, &event->key);
printf ("[%s] KEY PRESS %s", source, keybuf);
break;
case CLUTTER_KEY_RELEASE:
fill_keybuf (keybuf, &event->key);
printf ("[%s] KEY RELEASE %s", source, keybuf);
break;
case CLUTTER_MOTION:
g_print ("[%s] MOTION", source);
break;
case CLUTTER_ENTER:
g_print ("[%s] ENTER", source);
break;
case CLUTTER_LEAVE:
g_print ("[%s] LEAVE", source);
break;
case CLUTTER_BUTTON_PRESS:
g_print ("[%s] BUTTON PRESS (click count:%i)",
source, event->button.click_count);
break;
case CLUTTER_BUTTON_RELEASE:
g_print ("[%s] BUTTON RELEASE (click count:%i)",
source, event->button.click_count);
if (clutter_event_get_source (event) == CLUTTER_ACTOR (stage))
clutter_stage_set_key_focus (stage, NULL);
else if (clutter_event_get_source (event) == actor
&& clutter_actor_get_parent (actor) == CLUTTER_ACTOR (stage))
clutter_stage_set_key_focus (stage, actor);
break;
case CLUTTER_SCROLL:
g_print ("[%s] BUTTON SCROLL (click count:%i)",
source, event->button.click_count);
break;
case CLUTTER_STAGE_STATE:
g_print ("[%s] STAGE STATE", source);
break;
case CLUTTER_DESTROY_NOTIFY:
g_print ("[%s] DESTROY NOTIFY", source);
break;
case CLUTTER_CLIENT_MESSAGE:
g_print ("[%s] CLIENT MESSAGE", source);
break;
case CLUTTER_DELETE:
g_print ("[%s] DELETE", source);
break;
default:
return FALSE;
}
if (clutter_event_get_source (event) == actor)
g_print (" *source*");
g_print ("\n");
return FALSE;
}
gboolean recognize_callback(ClutterActor *target_actor,
event_type_t event_type, guint flag, GSList *event_list,
gint number, void *data)
{
ClutterGestureSlideEvent *gesture_event = event_list->data;
g_print("recognize_callback is called, event_type is %d, number is %d, gesture_event_type is %d, x is %f, y is %f, direction is %d\n",
event_type, number, gesture_event->type, gesture_event->x_start, gesture_event->y_start, gesture_event->direction);
return TRUE;
}
int
main (int argc, char *argv[])
{
ClutterActor *stage, *actor, *focus_box, *group;
ClutterColor rcol = { 0xff, 0, 0, 0xff},
bcol = { 0, 0, 0xff, 0xff },
gcol = { 0, 0xff, 0, 0xff },
ycol = { 0xff, 0xff, 0, 0xff },
ncol = { 0, 0, 0, 0xff };
ClutterGesture *gesture = NULL;
ClutterInitError clutter_err;
clutter_err = clutter_init (&argc, &argv);
if (clutter_err != CLUTTER_INIT_SUCCESS) {
g_error ("clutter_init() error\n");
}
stage = clutter_stage_get_default ();
g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
g_signal_connect (stage, "fullscreen",
G_CALLBACK (stage_state_cb), "fullscreen");
g_signal_connect (stage, "unfullscreen",
G_CALLBACK (stage_state_cb), "unfullscreen");
g_signal_connect (stage, "activate",
G_CALLBACK (stage_state_cb), "activate");
g_signal_connect (stage, "deactivate",
G_CALLBACK (stage_state_cb), "deactivate");
g_signal_connect (stage, "captured-event", G_CALLBACK (capture_cb), NULL);
focus_box = clutter_rectangle_new_with_color (&ncol);
clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);
actor = clutter_rectangle_new_with_color (&rcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Toggle motion - enter/leave capture */
g_signal_connect (actor, "button-press-event",
G_CALLBACK (red_button_cb), NULL);
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
actor = clutter_rectangle_new_with_color (&gcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 250, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
actor = clutter_rectangle_new_with_color (&bcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 400, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Fullscreen */
g_signal_connect (actor, "button-press-event",
G_CALLBACK (blue_button_cb), NULL);
/* non reactive */
actor = clutter_rectangle_new_with_color (&ncol);
clutter_actor_set_size (actor, 400, 50);
clutter_actor_set_position (actor, 100, 250);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (stage, "focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* non reactive group, with reactive child */
actor = clutter_rectangle_new_with_color (&ycol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");
/* note group not reactive */
group = clutter_group_new ();
clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
clutter_actor_set_position (group, 100, 350);
clutter_actor_show_all (group);
clutter_actor_show_all (CLUTTER_ACTOR (stage));
gesture = clutter_gesture_new(CLUTTER_ACTOR(stage));
handle = engine_init(recognize_callback, NULL);
set_gesture_mask(handle, stage, 1);
clutter_main();
return 0;
}
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