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#include <stdlib.h>
#include <math.h>
#include <gtk/gtk.h>
#include <clutter/clutter.h>
#include <clutter-gtk/clutter-gtk.h>
#define NHANDS 4
#define WINWIDTH 400
#define WINHEIGHT 400
#define RADIUS 150
#ifndef EXAMPLES_DATADIR
#define EXAMPLES_DATADIR "."
#endif
typedef struct SuperOH
{
ClutterActor *stage;
ClutterActor *hand[NHANDS];
ClutterActor *bgtex;
ClutterActor *group;
} SuperOH;
static gboolean fade = FALSE;
static gboolean fullscreen = FALSE;
/* input handler */
static gboolean
input_cb (ClutterStage *stage,
ClutterEvent *event,
gpointer data)
{
ClutterEventType event_type = clutter_event_type (event);
SuperOH *oh = data;
if (event_type == CLUTTER_BUTTON_PRESS)
{
ClutterActor *a;
gfloat x, y;
clutter_event_get_coords (event, &x, &y);
a = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, x, y);
if (a != NULL && (CLUTTER_IS_TEXTURE (a) || CLUTTER_IS_CLONE (a)))
clutter_actor_hide (a);
}
else if (event->type == CLUTTER_KEY_PRESS)
{
g_print ("*** key press event (key:%c) ***\n",
clutter_event_get_key_symbol (event));
if (clutter_event_get_key_symbol (event) == CLUTTER_KEY_q)
gtk_main_quit ();
else if (clutter_event_get_key_symbol (event) == CLUTTER_KEY_r)
{
int i;
for (i = 0; i < NHANDS; i++)
clutter_actor_show (oh->hand[i]);
}
}
return TRUE;
}
/* Timeline handler */
void
frame_cb (ClutterTimeline *timeline,
gint msecs,
gpointer data)
{
SuperOH *oh = (SuperOH *)data;
gint i;
guint rotation = clutter_timeline_get_progress (timeline) * 360.0f;
/* Rotate everything clockwise about stage center*/
clutter_actor_set_rotation_angle (oh->group, CLUTTER_Z_AXIS, rotation);
for (i = 0; i < NHANDS; i++)
{
/* rotate each hand around there centers */
clutter_actor_set_rotation_angle (oh->hand[i],
CLUTTER_Z_AXIS,
- 6.0 * rotation);
if (fade == TRUE)
clutter_actor_set_opacity (oh->hand[i], (255 - (rotation % 255)));
}
}
static void
clickity (GtkButton *button,
gpointer stack)
{
if (g_strcmp0 (gtk_stack_get_visible_child_name (GTK_STACK (stack)), "label") == 0)
gtk_stack_set_visible_child_name (GTK_STACK (stack), "clutter");
else
gtk_stack_set_visible_child_name (GTK_STACK (stack), "label");
fade = !fade;
}
static void
on_fullscreen (GtkButton *button,
GtkWindow *window)
{
if (!fullscreen)
{
gtk_window_fullscreen (window);
fullscreen = TRUE;
}
else
{
gtk_window_unfullscreen (window);
fullscreen = FALSE;
}
}
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterActor *stage;
GtkWidget *window, *stack, *clutter;
GtkWidget *label, *button, *vbox;
GdkPixbuf *pixbuf;
SuperOH *oh;
gint i;
GError *error;
error = NULL;
if (gtk_clutter_init_with_args (&argc, &argv,
NULL,
NULL,
NULL,
&error) != CLUTTER_INIT_SUCCESS)
{
if (error)
{
g_critical ("Unable to initialize Clutter-GTK: %s", error->message);
g_error_free (error);
return EXIT_FAILURE;
}
else
g_error ("Unable to initialize Clutter-GTK");
}
/* calling gtk_clutter_init* multiple times should be safe */
g_assert (gtk_clutter_init (NULL, NULL) == CLUTTER_INIT_SUCCESS);
pixbuf = gdk_pixbuf_new_from_file (EXAMPLES_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_window_set_default_size (GTK_WINDOW (window), WINWIDTH, WINHEIGHT);
gtk_window_set_title (GTK_WINDOW (window), "Clutter Embedding");
g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);
vbox = gtk_grid_new ();
gtk_orientable_set_orientation (GTK_ORIENTABLE (vbox), GTK_ORIENTATION_VERTICAL);
gtk_widget_set_hexpand (vbox, TRUE);
gtk_widget_set_vexpand (vbox, TRUE);
gtk_container_add (GTK_CONTAINER (window), vbox);
stack = gtk_stack_new ();
gtk_container_add (GTK_CONTAINER (vbox), stack);
label = gtk_label_new ("This is a label in a stack");
gtk_stack_add_named (GTK_STACK (stack), label, "label");
clutter = gtk_clutter_embed_new ();
gtk_stack_add_named (GTK_STACK (stack), clutter, "clutter");
gtk_widget_realize (clutter);
stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));
clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);
label = gtk_label_new ("This is a label");
gtk_container_add (GTK_CONTAINER (vbox), label);
gtk_widget_set_hexpand (label, TRUE);
button = gtk_button_new_with_label ("This is a button...clicky");
g_signal_connect (button, "clicked", G_CALLBACK (clickity), stack);
gtk_container_add (GTK_CONTAINER (vbox), button);
gtk_widget_set_hexpand (button, TRUE);
button = gtk_button_new_with_mnemonic ("_Fullscreen");
g_signal_connect (button, "clicked",
G_CALLBACK (on_fullscreen),
window);
gtk_container_add (GTK_CONTAINER (vbox), button);
gtk_widget_set_hexpand (button, TRUE);
button = gtk_button_new_with_mnemonic ("_Quit");
g_signal_connect_swapped (button, "clicked",
G_CALLBACK (gtk_widget_destroy),
window);
gtk_container_add (GTK_CONTAINER (vbox), button);
gtk_widget_set_hexpand (button, TRUE);
oh = g_new (SuperOH, 1);
oh->stage = stage;
oh->group = clutter_actor_new ();
clutter_actor_set_pivot_point (oh->group, 0.5, 0.5);
for (i = 0; i < NHANDS; i++)
{
gint x, y, w, h;
/* Create a texture from pixbuf, then clone in to same resources */
if (i == 0)
{
oh->hand[i] = gtk_clutter_texture_new ();
gtk_clutter_texture_set_from_pixbuf (GTK_CLUTTER_TEXTURE (oh->hand[i]), pixbuf, NULL);
}
else
oh->hand[i] = clutter_clone_new (oh->hand[0]);
/* Place around a circle */
w = clutter_actor_get_width (oh->hand[0]);
h = clutter_actor_get_height (oh->hand[0]);
x = WINWIDTH / 2 + RADIUS * cos (i * M_PI / (NHANDS / 2)) - w / 2;
y = WINHEIGHT / 2 + RADIUS * sin (i * M_PI / (NHANDS / 2)) - h / 2;
clutter_actor_set_position (oh->hand[i], x, y);
clutter_actor_set_pivot_point (oh->hand[i], 0.5, 0.5);
/* Add to our group group */
clutter_actor_add_child (oh->group, oh->hand[i]);
}
/* Add the group to the stage */
clutter_actor_add_child (stage, oh->group);
clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_BOTH, 0.5));
g_signal_connect (stage, "button-press-event",
G_CALLBACK (input_cb),
oh);
g_signal_connect (stage, "key-release-event",
G_CALLBACK (input_cb),
oh);
gtk_widget_show_all (window);
/* Create a timeline to manage animation */
timeline = clutter_timeline_new (6000);
clutter_timeline_set_repeat_count (timeline, -1);
/* fire a callback for frame change */
g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), oh);
/* and start it */
clutter_timeline_start (timeline);
gtk_main ();
return 0;
}
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