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//
// AnimationChain.cs
//
// Author:
// Aaron Bockover <abockover@novell.com>
//
// Copyright 2009 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace Clutter
{
public class AnimationChain
{
private Animation last_animation;
public Animation LastAnimation {
get { return last_animation; }
}
public AnimationMode Easing { get; set; }
public uint Duration { get; set; }
public string Target { get; set; }
private Actor actor;
public Actor Actor {
get { return actor; }
}
private Action<Actor> when_finished_handler;
public AnimationChain (Actor actor)
{
if (actor == null) {
throw new ArgumentNullException ("actor");
}
this.actor = actor;
}
public AnimationChain SetEasing (AnimationMode easing)
{
Easing = easing;
return this;
}
public AnimationChain SetDuration (uint duration)
{
Duration = duration;
return this;
}
public AnimationChain SetTarget (string property)
{
Target = property;
return this;
}
public AnimationChain WhenFinished (Action<Actor> handler)
{
when_finished_handler = handler;
return this;
}
public AnimationChain To<T> (T value) where T : struct
{
return Animate (Easing, Duration, Target, value);
}
public AnimationChain Animate<T> (string target, T value) where T : struct
{
return Animate (Easing, Duration, target, value);
}
public AnimationChain Animate<T> (AnimationMode easing, uint duration, string property, T value) where T : struct
{
IntPtr result = IntPtr.Zero;
IntPtr handle = actor.Handle;
IntPtr prop = GLib.Marshaller.StringToPtrGStrdup (property);
uint mode = (uint)easing;
try {
var type = value.GetType ();
if (type == typeof (byte)) {
result = clutter_actor_animate_byte (handle, mode, duration, prop,
(byte)Convert.ChangeType (value, typeof (byte)), IntPtr.Zero);
} else if (type == typeof (int)) {
result = clutter_actor_animate_int (handle, mode, duration, prop,
(int)Convert.ChangeType (value, typeof (int)), IntPtr.Zero);
} else if (type == typeof (uint)) {
result = clutter_actor_animate_uint (handle, mode, duration, prop,
(uint)Convert.ChangeType (value, typeof (uint)), IntPtr.Zero);
} else if (type == typeof (double) || type == typeof (float)) {
result = clutter_actor_animate_double (handle, mode, duration, prop,
(double)Convert.ChangeType (value, typeof (double)), IntPtr.Zero);
} else {
throw new ArgumentException ("typeof(value) must be byte, int, uint, double, or float", "value");
}
} finally {
GLib.Marshaller.Free (prop);
}
if (last_animation != null) {
last_animation.Completed -= OnLastAnimationCompleted;
}
last_animation = result != IntPtr.Zero
? (Animation)GLib.Object.GetObject (result)
: null;
if (last_animation != null) {
last_animation.Completed += OnLastAnimationCompleted;
}
return this;
}
private void OnLastAnimationCompleted (object o, EventArgs args)
{
if (when_finished_handler != null) {
when_finished_handler (actor);
}
}
[DllImport ("libclutter-win32-1.0-0.dll", EntryPoint="clutter_actor_animate")]
private static extern IntPtr clutter_actor_animate_uint (IntPtr handle, uint mode,
uint duration, IntPtr property_name, uint value, IntPtr sentinel);
[DllImport ("libclutter-win32-1.0-0.dll", EntryPoint="clutter_actor_animate")]
private static extern IntPtr clutter_actor_animate_int (IntPtr handle, uint mode,
uint duration, IntPtr property_name, int value, IntPtr sentinel);
[DllImport ("libclutter-win32-1.0-0.dll", EntryPoint="clutter_actor_animate")]
private static extern IntPtr clutter_actor_animate_byte (IntPtr handle, uint mode,
uint duration, IntPtr property_name, byte value, IntPtr sentinel);
[DllImport ("libclutter-win32-1.0-0.dll", EntryPoint="clutter_actor_animate")]
private static extern IntPtr clutter_actor_animate_double (IntPtr handle, uint mode,
uint duration, IntPtr property_name, double value, IntPtr sentinel);
}
}
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