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// Clutter.CrossingEvent.cs - Custom crossing event wrapper
//
// Author: Stephane Delcroix <stephane@delcroix.org>
//
// Copyright (c) 2009 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace Clutter {
using System;
using System.Runtime.InteropServices;
public class CrossingEvent : Event {
public CrossingEvent(IntPtr raw) : base(raw)
{
}
[StructLayout (LayoutKind.Sequential)]
struct NativeStruct {
public EventType type;
public int time;
public EventFlags flags;
public IntPtr stage;
public IntPtr source;
public int x;
public int y;
public IntPtr device; /* InputDevice*, reserved for future use */
public IntPtr related;
}
NativeStruct Native {
get { return (NativeStruct) Marshal.PtrToStructure (Handle, typeof(NativeStruct)); }
}
public int X {
get { return Native.x; }
set {
NativeStruct native = Native;
native.x = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
public int Y {
get { return Native.y; }
set {
NativeStruct native = Native;
native.y = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
public Actor Related {
get { return GLib.Object.GetObject (Native.related, false) as Actor; }
set {
NativeStruct native = Native;
native.related = value == null ? IntPtr.Zero : value.Handle;
Marshal.StructureToPtr (native, Handle, false);
}
}
}
}
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