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//
// ScrollEvent.cs
//
// Author:
// Stephane Delcroix <stephane@delcroix.org>
//
// Copyright 2009 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace Clutter
{
public class ScrollEvent : Event
{
public ScrollEvent (IntPtr raw) : base (raw)
{
}
[StructLayout (LayoutKind.Sequential)]
private struct NativeStruct
{
public EventType type;
public int time;
public EventFlags flags;
public IntPtr stage;
public IntPtr source;
public int x;
public int y;
public ScrollDirection direction;
public ModifierType modifier_state;
public IntPtr axes; // gdouble *, reserved for future use
public IntPtr device; // InputDevice *, reserved for future use
}
private NativeStruct Native {
get { return (NativeStruct)Marshal.PtrToStructure (Handle, typeof (NativeStruct)); }
}
public int X {
get { return Native.x; }
set {
NativeStruct native = Native;
native.x = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
public int Y {
get { return Native.y; }
set {
NativeStruct native = Native;
native.y = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
public ScrollDirection Direction {
get { return Native.direction; }
set {
NativeStruct native = Native;
native.direction = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
public ModifierType ModifierState {
get { return Native.modifier_state; }
set {
NativeStruct native = Native;
native.modifier_state = value;
Marshal.StructureToPtr (native, Handle, false);
}
}
}
}
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