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using System;
using Clutter;
public class VideoApp
{
const int SEEK_H = 20;
const int SEEK_W = 690;
#region Fields
GstVideoTexture vtexture;
Group control;
Texture control_bg;
Texture control_play;
Texture control_pause;
Rectangle control_seek1;
Rectangle control_seek2;
Actor control_seekbar;
Label control_label;
bool controls_showing;
bool paused;
uint controls_timeout;
Timeline controls_tl;
Timeline effect1_tl;
#endregion
void HandleControlTlNewFrame (object o, NewFrameArgs args)
{
control.ShowAll ();
if (paused) {
control_pause.Hide ();
control_play.Show ();
}
else {
control_play.Hide ();
control_pause.Show ();
}
uint opacity = (uint)((args.FrameNum * 0xde) / controls_tl.NumFrames);
if (!controls_showing)
opacity = 0xde - opacity;
control.Opacity = (byte)opacity;
}
void HandleControlTimelineCompleted (object o, System.EventArgs args)
{
if (!controls_showing)
control.HideAll ();
controls_timeout = 0;
}
void HandleEffect1TlNewFrame (object o, NewFrameArgs args)
{
vtexture.SetRotation (RotateAxis.YAxis,
(float)args.FrameNum * 12,
(int)Stage.Default.Width / 2,
0,
0);
}
bool HandleControlsTimeout ()
{
ShowControls (false);
return false;
}
void ShowControls (bool vis)
{
if (controls_tl.IsPlaying)
return;
if (vis && !controls_showing) {
controls_showing = true;
controls_tl.Start ();
controls_timeout = GLib.Timeout.Add (5000, new GLib.TimeoutHandler (HandleControlsTimeout));
return;
}
if (vis && controls_showing) {
if (controls_timeout != 0) {
GLib.Source.Remove (controls_timeout);
controls_timeout = GLib.Timeout.Add (5000, new GLib.TimeoutHandler (HandleControlsTimeout));
}
return;
}
if (!vis && controls_showing) {
controls_showing = false;
controls_tl.Start ();
}
}
void TogglePauseState ()
{
if (paused) {
vtexture.Playing = true;
paused = false;
control_play.Hide ();
control_pause.Show ();
}
else {
vtexture.Playing = false;
paused = true;
control_pause.Hide ();
control_play.Show ();
}
}
void HandleSizeChange (object o, SizeChangeArgs args)
{
Stage stage = Stage.Default;
int new_x = 0;
int new_y = 0;
int new_width = 0;
int new_height = (args.Height * (int)stage.Width) / args.Width;
if (new_height <= stage.Height) {
new_width = (int)stage.Width;
new_x = 0;
new_y = ((int)stage.Height - new_height) / 2;
}
else {
new_width = (args.Width * (int)stage.Height) / args.Height;
new_x = ((int)stage.Width - new_width) / 2;
new_y = 0;
}
vtexture.SetPosition (new_x, new_y);
vtexture.SetSize (new_width, new_height);
}
bool Tick ()
{
int position = vtexture.Position;
int duration = vtexture.Duration;
if (position == 0 || duration == 0)
return true;
control_seekbar.SetSize ((position * SEEK_W) / duration, SEEK_H);
return true;
}
void HandleButtonPressEvent (object o, ButtonPressEventArgs args)
{
if (!controls_showing)
return;
Actor actor = Stage.Default.GetActorAtPos (args.Event.X, args.Event.Y);
if (actor == control_pause || actor == control_play) {
TogglePauseState ();
return;
}
if (actor == control_seek1
|| actor == control_seek2
|| actor == control_seekbar) {
int x;
int y;
control_seekbar.GetTransformedPosition (out x, out y);
int dist = args.Event.X - x;
dist = Math.Max (dist, 0);
dist = Math.Min (dist, SEEK_W);
int pos = (dist * vtexture.Duration) / SEEK_W;
vtexture.Position = pos;
}
}
void HandleKeyReleaseEvent (object o, KeyReleaseEventArgs args)
{
uint symbol = args.Event.Symbol;
Gdk.Key key = (Gdk.Key) Enum.Parse (typeof(Gdk.Key), symbol.ToString ());
switch (key) {
case Gdk.Key.q:
case Gdk.Key.Escape:
Clutter.Main.Quit ();
break;
case Gdk.Key.e:
if (!effect1_tl.IsPlaying)
effect1_tl.Start ();
break;
default:
TogglePauseState ();
break;
}
}
public VideoApp (string filename)
{
Stage stage = Stage.Default;
stage.Color = new Color (0x00, 0x00, 0x00, 0x00);
stage.SetSize (1200, 1024);
vtexture = new GstVideoTexture ();
vtexture.SyncSize = false;
// add size changed call back here
vtexture.SizeChange += HandleSizeChange;
vtexture.Filename = filename;
control = new Group ();
// panel
control_bg = new Texture ("vid-panel.png");
// play button
control_play = new Texture ("media-actions-start.png");
// pause button
control_pause = new Texture ("media-actions-pause.png");
control_seek1 = new Rectangle (new Color (73, 74, 77, 0xee));
control_seek2 = new Rectangle (new Color (0xcc, 0xcc, 0xcc, 0xff));
control_seekbar = new Rectangle (new Color (73, 74, 77, 0xee));
control_seekbar.Opacity = 0x99;
// label with name
string text = System.IO.Path.GetFileName (filename);
control_label = new Label ("Sans Bold 24", text);
control_label.Color = new Color (73, 74, 77, 0xee);
control.AddActor (control_bg);
control.AddActor (control_play);
control.AddActor (control_pause);
control.AddActor (control_seek1);
control.AddActor (control_seek2);
control.AddActor (control_seekbar);
control.AddActor (control_label);
control.Opacity = 0xee;
control_play.SetPosition (30, 30);
control_pause.SetPosition (30, 30);
control_seek1.SetSize (SEEK_W + 10, SEEK_H + 10);
control_seek1.SetPosition (200, 100);
control_seek2.SetSize (SEEK_W, SEEK_H);
control_seek2.SetPosition (205, 105);
control_seekbar.SetSize (0, SEEK_H);
control_seekbar.SetPosition (205, 105);
control_label.SetPosition (200, 40);
stage.AddActor (vtexture);
stage.AddActor (control);
int x = (int)((stage.Width - control.Width) / 2);
int y = (int)(stage.Height - (stage.Height / 3));
control.SetPosition (x, y);
controls_tl = new Timeline (10, 30);
controls_tl.NewFrame += HandleControlTlNewFrame;
controls_tl.Completed += HandleControlTimelineCompleted;
effect1_tl = new Timeline (30, 90);
effect1_tl.NewFrame += HandleEffect1TlNewFrame;
GLib.Timeout.Add (1000, new GLib.TimeoutHandler (Tick));
stage.MotionEvent += delegate { ShowControls (true); };
stage.ButtonPressEvent += HandleButtonPressEvent;
stage.KeyReleaseEvent += HandleKeyReleaseEvent;
vtexture.Playing = true;
stage.ShowAll ();
control_play.Hide ();
}
public static void Main (string[] args)
{
int arg;
Clutter.GstGlobal.GstInit (out arg, string.Empty);
VideoApp app = new VideoApp (args[0]);
ClutterRun.Main ();
}
}
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