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using System;
using Clutter;
public class ShaderTest
{
static string test_behaviour = "[" +
"{" +
" \"id\" : \"main-timeline\"," +
" \"type\" : \"ClutterTimeline\"," +
" \"duration\" : 5000," +
" \"loop\" : true" +
" }," +
" {" +
" \"id\" : \"path-behaviour\"," +
" \"type\" : \"ClutterBehaviourPath\"," +
" \"knots\" : [ [ 50, 50 ], { \"x\" : 100, \"y\" : 100 } ]," +
" \"alpha\" : {" +
" \"timeline\" : \"main-timeline\"," +
" \"function\" : \"ramp\"" +
" }" +
" }," +
" {" +
" \"id\" : \"rotate-behaviour\"," +
" \"type\" : \"ClutterBehaviourRotate\"," +
" \"angle-start\" : 0.0," +
" \"angle-end\" : 360.0," +
" \"axis\" : \"y-axis\"," +
" \"alpha\" : {" +
" \"timeline\" : \"main-timeline\"," +
" \"function\" : \"sine\"" +
" }" +
" }," +
" {" +
" \"id\" : \"fade-behaviour\"," +
" \"type\" : \"ClutterBehaviourOpacity\"," +
" \"opacity-start\" : 255," +
" \"opacity-end\" : 0," +
" \"alpha\" : {" +
" \"timeline\" : \"main-timeline\"," +
" \"function\" : \"ramp-inc\"" +
" }" +
" }" +
"]";
static string test_unmerge =
"{" +
" \"id\" : \"blue-button\", "+
" \"type\" : \"ClutterRectangle\","+
" \"color\" : \"#0000ffff\", "+
" \"x\" : 350, "+
" \"y\" : 50, "+
" \"width\" : 100, "+
" \"height\" : 100, "+
" \"visible\" : true, "+
" \"reactive\" : true "+
" }";
static Script script;
static uint merge_id = 0;
public static void Main ()
{
ClutterRun.Init ();
script = new Script ();
script.LoadFromData (test_behaviour);
script.LoadFromFile ("test-script.json");
merge_id = script.LoadFromData (test_unmerge);
Stage stage = script.GetObject<Stage>("main-stage");
Actor blue_button = script.GetObject<Actor>("blue-button");
Actor red_button = script.GetObject<Actor>("red-button");
blue_button.ButtonPressEvent += delegate
{
Console.WriteLine("Unmerging");
script.UnmergeObjects(merge_id);
};
red_button.ButtonPressEvent += delegate
{
Console.WriteLine ("Changing timeline state");
Timeline timeline = script.GetObject<Timeline> ("main-timeline");
if (!timeline.IsPlaying)
timeline.Start ();
else
timeline.Pause ();
};
stage.Unrealized += delegate { Clutter.Main.Quit (); };
stage.KeyPressEvent += delegate { Clutter.Main.Quit (); };
stage.ShowAll ();
ClutterRun.Main ();
}
}
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