File: clutter-actor.xml

package info (click to toggle)
clutter 0.1.0-1
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 3,528 kB
  • ctags: 3,353
  • sloc: ansic: 12,634; sh: 8,777; xml: 4,655; makefile: 278
file content (975 lines) | stat: -rw-r--r-- 55,892 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" 
               "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
]>

<refentry id="ClutterActor">
<refmeta>
<refentrytitle id="top_of_page">ClutterActor</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>CLUTTER Library</refmiscinfo>
</refmeta>

<refnamediv>
<refname>ClutterActor</refname>
<refpurpose>Base abstract class for all visual stage actors.</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>

<refsynopsisdiv id="synopsis">
<title id="synopsis.title">Synopsis</title>

<synopsis>



#define     <link linkend="CLUTTER-TYPE-GEOMETRY:CAPS">CLUTTER_TYPE_GEOMETRY</link>
#define     <link linkend="CLUTTER-TYPE-ACTOR-BOX:CAPS">CLUTTER_TYPE_ACTOR_BOX</link>
#define     <link linkend="CLUTTER-ACTOR-SET-FLAGS:CAPS">CLUTTER_ACTOR_SET_FLAGS</link>         (e,f)
#define     <link linkend="CLUTTER-ACTOR-UNSET-FLAGS:CAPS">CLUTTER_ACTOR_UNSET_FLAGS</link>       (e,f)
#define     <link linkend="CLUTTER-ACTOR-IS-MAPPED:CAPS">CLUTTER_ACTOR_IS_MAPPED</link>         (e)
#define     <link linkend="CLUTTER-ACTOR-IS-REALIZED:CAPS">CLUTTER_ACTOR_IS_REALIZED</link>       (e)
#define     <link linkend="CLUTTER-ACTOR-IS-VISIBLE:CAPS">CLUTTER_ACTOR_IS_VISIBLE</link>        (e)
            <link linkend="ClutterActorBox">ClutterActorBox</link>;
            <link linkend="ClutterActorPrivate">ClutterActorPrivate</link>;
            <link linkend="ClutterGeometry">ClutterGeometry</link>;
<link linkend="void">void</link>        (<link linkend="ClutterCallback">*ClutterCallback</link>)              (<link linkend="ClutterActor">ClutterActor</link> *actor,
                                             <link linkend="gpointer">gpointer</link> data);
enum        <link linkend="ClutterActorFlags">ClutterActorFlags</link>;
<link linkend="GType">GType</link>       <link linkend="clutter-actor-box-get-type">clutter_actor_box_get_type</link>      (void);
            <link linkend="ClutterActor-struct">ClutterActor</link>;
<link linkend="GType">GType</link>       <link linkend="clutter-actor-get-type">clutter_actor_get_type</link>          (void);
<link linkend="void">void</link>        <link linkend="clutter-actor-show">clutter_actor_show</link>              (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-hide">clutter_actor_hide</link>              (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-realize">clutter_actor_realize</link>           (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-unrealize">clutter_actor_unrealize</link>         (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-paint">clutter_actor_paint</link>             (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-queue-redraw">clutter_actor_queue_redraw</link>      (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-request-coords">clutter_actor_request_coords</link>    (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActorBox">ClutterActorBox</link> *box);
<link linkend="void">void</link>        <link linkend="clutter-actor-allocate-coords">clutter_actor_allocate_coords</link>   (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActorBox">ClutterActorBox</link> *box);
<link linkend="void">void</link>        <link linkend="clutter-actor-set-geometry">clutter_actor_set_geometry</link>      (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterGeometry">ClutterGeometry</link> *geom);
<link linkend="void">void</link>        <link linkend="clutter-actor-get-geometry">clutter_actor_get_geometry</link>      (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterGeometry">ClutterGeometry</link> *geom);
<link linkend="void">void</link>        <link linkend="clutter-actor-get-coords">clutter_actor_get_coords</link>        (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> *x1,
                                             <link linkend="gint">gint</link> *y1,
                                             <link linkend="gint">gint</link> *x2,
                                             <link linkend="gint">gint</link> *y2);
<link linkend="void">void</link>        <link linkend="clutter-actor-set-position">clutter_actor_set_position</link>      (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> x,
                                             <link linkend="gint">gint</link> y);
<link linkend="void">void</link>        <link linkend="clutter-actor-set-size">clutter_actor_set_size</link>          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> width,
                                             <link linkend="gint">gint</link> height);
<link linkend="void">void</link>        <link linkend="clutter-actor-get-abs-position">clutter_actor_get_abs_position</link>  (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> *x,
                                             <link linkend="gint">gint</link> *y);
<link linkend="guint">guint</link>       <link linkend="clutter-actor-get-width">clutter_actor_get_width</link>         (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="guint">guint</link>       <link linkend="clutter-actor-get-height">clutter_actor_get_height</link>        (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="gint">gint</link>        <link linkend="clutter-actor-get-x">clutter_actor_get_x</link>             (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="gint">gint</link>        <link linkend="clutter-actor-get-y">clutter_actor_get_y</link>             (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-rotate-z">clutter_actor_rotate_z</link>          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gfloat">gfloat</link> angle,
                                             <link linkend="gint">gint</link> x,
                                             <link linkend="gint">gint</link> y);
<link linkend="void">void</link>        <link linkend="clutter-actor-rotate-x">clutter_actor_rotate_x</link>          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gfloat">gfloat</link> angle,
                                             <link linkend="gint">gint</link> y,
                                             <link linkend="gint">gint</link> z);
<link linkend="void">void</link>        <link linkend="clutter-actor-rotate-y">clutter_actor_rotate_y</link>          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gfloat">gfloat</link> angle,
                                             <link linkend="gint">gint</link> x,
                                             <link linkend="gint">gint</link> z);
<link linkend="void">void</link>        <link linkend="clutter-actor-set-opacity">clutter_actor_set_opacity</link>       (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="guint8">guint8</link> opacity);
<link linkend="guint8">guint8</link>      <link linkend="clutter-actor-get-opacity">clutter_actor_get_opacity</link>       (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-set-name">clutter_actor_set_name</link>          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             const <link linkend="gchar">gchar</link> *id);
const <link linkend="gchar">gchar</link>* <link linkend="clutter-actor-get-name">clutter_actor_get_name</link>         (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="guint32">guint32</link>     <link linkend="clutter-actor-get-id">clutter_actor_get_id</link>            (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-set-clip">clutter_actor_set_clip</link>          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> xoff,
                                             <link linkend="gint">gint</link> yoff,
                                             <link linkend="gint">gint</link> width,
                                             <link linkend="gint">gint</link> height);
<link linkend="void">void</link>        <link linkend="clutter-actor-remove-clip">clutter_actor_remove_clip</link>       (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-set-parent">clutter_actor_set_parent</link>        (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActor">ClutterActor</link> *parent);
<link linkend="ClutterActor">ClutterActor</link>* <link linkend="clutter-actor-get-parent">clutter_actor_get_parent</link>      (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-raise">clutter_actor_raise</link>             (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActor">ClutterActor</link> *below);
<link linkend="void">void</link>        <link linkend="clutter-actor-lower">clutter_actor_lower</link>             (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActor">ClutterActor</link> *above);
<link linkend="void">void</link>        <link linkend="clutter-actor-raise-top">clutter_actor_raise_top</link>         (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-lower-bottom">clutter_actor_lower_bottom</link>      (<link linkend="ClutterActor">ClutterActor</link> *self);
<link linkend="void">void</link>        <link linkend="clutter-actor-set-depth">clutter_actor_set_depth</link>         (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> depth);
<link linkend="gint">gint</link>        <link linkend="clutter-actor-get-depth">clutter_actor_get_depth</link>         (<link linkend="ClutterActor">ClutterActor</link> *self);

</synopsis>
</refsynopsisdiv>

<refsect1 id="object_hierarchy">
<title id="object_hierarchy.title">Object Hierarchy</title>
<synopsis>

  <link linkend="GObject">GObject</link>
   +----ClutterActor
         +----<link linkend="ClutterGroup">ClutterGroup</link>
         +----<link linkend="ClutterRectangle">ClutterRectangle</link>
         +----<link linkend="ClutterTexture">ClutterTexture</link>
         +----<link linkend="ClutterCloneTexture">ClutterCloneTexture</link>
</synopsis>

</refsect1>





<refsect1 id="properties">
<title id="properties.title">Properties</title>
<synopsis>

  &quot;<link linkend="ClutterActor--height">height</link>&quot;               <link linkend="gint">gint</link>                  : Read / Write
  &quot;<link linkend="ClutterActor--opacity">opacity</link>&quot;              <link linkend="guchar">guchar</link>                : Read / Write / Construct
  &quot;<link linkend="ClutterActor--width">width</link>&quot;                <link linkend="gint">gint</link>                  : Read / Write
  &quot;<link linkend="ClutterActor--x">x</link>&quot;                    <link linkend="gint">gint</link>                  : Read / Write
  &quot;<link linkend="ClutterActor--y">y</link>&quot;                    <link linkend="gint">gint</link>                  : Read / Write
</synopsis>
</refsect1>



<refsect1 id="desc">
<title id="desc.title">Description</title>
<para>
<link linkend="ClutterActor"><type>ClutterActor</type></link> is a base abstract class for all visual elements.</para>
<para>

</para>
</refsect1>

<refsect1 id="details">
<title id="details.title">Details</title>
<refsect2>
<title><anchor id="CLUTTER-TYPE-GEOMETRY:CAPS" role="macro"/>CLUTTER_TYPE_GEOMETRY</title>
<indexterm><primary>CLUTTER_TYPE_GEOMETRY</primary></indexterm><programlisting>#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
</programlisting>
<para>

</para></refsect2>
<refsect2>
<title><anchor id="CLUTTER-TYPE-ACTOR-BOX:CAPS" role="macro"/>CLUTTER_TYPE_ACTOR_BOX</title>
<indexterm><primary>CLUTTER_TYPE_ACTOR_BOX</primary></indexterm><programlisting>#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
</programlisting>
<para>

</para></refsect2>
<refsect2>
<title><anchor id="CLUTTER-ACTOR-SET-FLAGS:CAPS" role="macro"/>CLUTTER_ACTOR_SET_FLAGS()</title>
<indexterm><primary>CLUTTER_ACTOR_SET_FLAGS</primary></indexterm><programlisting>#define CLUTTER_ACTOR_SET_FLAGS(e,f) ((e)-&gt;flags |= (f))  
</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>e</parameter>&nbsp;:</term>
<listitem><simpara>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>f</parameter>&nbsp;:</term>
<listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="CLUTTER-ACTOR-UNSET-FLAGS:CAPS" role="macro"/>CLUTTER_ACTOR_UNSET_FLAGS()</title>
<indexterm><primary>CLUTTER_ACTOR_UNSET_FLAGS</primary></indexterm><programlisting>#define CLUTTER_ACTOR_UNSET_FLAGS(e,f) ((e)-&gt;flags &amp;= ~(f))  
</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>e</parameter>&nbsp;:</term>
<listitem><simpara>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>f</parameter>&nbsp;:</term>
<listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="CLUTTER-ACTOR-IS-MAPPED:CAPS" role="macro"/>CLUTTER_ACTOR_IS_MAPPED()</title>
<indexterm><primary>CLUTTER_ACTOR_IS_MAPPED</primary></indexterm><programlisting>#define CLUTTER_ACTOR_IS_MAPPED(e) ((e)-&gt;flags &amp; CLUTTER_ACTOR_MAPPED)  
</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>e</parameter>&nbsp;:</term>
<listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="CLUTTER-ACTOR-IS-REALIZED:CAPS" role="macro"/>CLUTTER_ACTOR_IS_REALIZED()</title>
<indexterm><primary>CLUTTER_ACTOR_IS_REALIZED</primary></indexterm><programlisting>#define CLUTTER_ACTOR_IS_REALIZED(e) ((e)-&gt;flags &amp; CLUTTER_ACTOR_REALIZED)
</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>e</parameter>&nbsp;:</term>
<listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="CLUTTER-ACTOR-IS-VISIBLE:CAPS" role="macro"/>CLUTTER_ACTOR_IS_VISIBLE()</title>
<indexterm><primary>CLUTTER_ACTOR_IS_VISIBLE</primary></indexterm><programlisting>#define     CLUTTER_ACTOR_IS_VISIBLE(e)</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>e</parameter>&nbsp;:</term>
<listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="ClutterActorBox" role="struct"/>ClutterActorBox</title>
<indexterm><primary>ClutterActorBox</primary></indexterm><programlisting>typedef struct {
 gint x1, y1, x2, y2; 
} ClutterActorBox;
</programlisting>
<para>

</para></refsect2>
<refsect2>
<title><anchor id="ClutterActorPrivate" role="struct"/>ClutterActorPrivate</title>
<indexterm><primary>ClutterActorPrivate</primary></indexterm><programlisting>typedef struct _ClutterActorPrivate ClutterActorPrivate;</programlisting>
<para>

</para></refsect2>
<refsect2>
<title><anchor id="ClutterGeometry" role="struct"/>ClutterGeometry</title>
<indexterm><primary>ClutterGeometry</primary></indexterm><programlisting>typedef struct {
  gint x;
  gint y;
  guint width;
  guint height;
} ClutterGeometry;
</programlisting>
<para>

</para></refsect2>
<refsect2>
<title><anchor id="ClutterCallback" role="function"/>ClutterCallback ()</title>
<indexterm><primary>ClutterCallback</primary></indexterm><programlisting><link linkend="void">void</link>        (*ClutterCallback)              (<link linkend="ClutterActor">ClutterActor</link> *actor,
                                             <link linkend="gpointer">gpointer</link> data);</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>actor</parameter>&nbsp;:</term>
<listitem><simpara>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>data</parameter>&nbsp;:</term>
<listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="ClutterActorFlags" role="enum"/>enum ClutterActorFlags</title>
<indexterm><primary>ClutterActorFlags</primary></indexterm><programlisting>typedef enum
{
  CLUTTER_ACTOR_MAPPED   = 1 &lt;&lt; 1,
  CLUTTER_ACTOR_REALIZED = 1 &lt;&lt; 2
} ClutterActorFlags;
</programlisting>
<para>

</para></refsect2>
<refsect2>
<title><anchor id="clutter-actor-box-get-type" role="function"/>clutter_actor_box_get_type ()</title>
<indexterm><primary>clutter_actor_box_get_type</primary></indexterm><programlisting><link linkend="GType">GType</link>       clutter_actor_box_get_type      (void);</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="ClutterActor-struct" role="struct"/>ClutterActor</title>
<indexterm><primary>ClutterActor</primary></indexterm><programlisting>typedef struct {
  GObject                 parent;
  guint32                 flags;
} ClutterActor;
</programlisting>
<para>

</para></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-type" role="function"/>clutter_actor_get_type ()</title>
<indexterm><primary>clutter_actor_get_type</primary></indexterm><programlisting><link linkend="GType">GType</link>       clutter_actor_get_type          (void);</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-show" role="function"/>clutter_actor_show ()</title>
<indexterm><primary>clutter_actor_show</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_show              (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Flags a clutter actor to be displayed. An actor not shown will not 
appear on the display.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-hide" role="function"/>clutter_actor_hide ()</title>
<indexterm><primary>clutter_actor_hide</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_hide              (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Flags a clutter actor to be hidden. An actor not shown will not 
appear on the display.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-realize" role="function"/>clutter_actor_realize ()</title>
<indexterm><primary>clutter_actor_realize</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_realize           (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Frees up any underlying graphics resources needed by the actor to be
displayed.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-unrealize" role="function"/>clutter_actor_unrealize ()</title>
<indexterm><primary>clutter_actor_unrealize</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_unrealize         (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-paint" role="function"/>clutter_actor_paint ()</title>
<indexterm><primary>clutter_actor_paint</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_paint             (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Renders the actor to display.
</para>
<para>
This function should not be called directly by applications instead 
<link linkend="clutter-actor-queue-redraw"><type>clutter_actor_queue_redraw</type></link> should be used to queue paints.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-queue-redraw" role="function"/>clutter_actor_queue_redraw ()</title>
<indexterm><primary>clutter_actor_queue_redraw</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_queue_redraw      (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Queues up a redraw of an actor and any children. The redraw occurs 
once the main loop becomes idle (after the current batch of events 
has been processed, roughly).
</para>
<para>
Applications rarely need to call this as redraws are handled automatically
by modification functions.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-request-coords" role="function"/>clutter_actor_request_coords ()</title>
<indexterm><primary>clutter_actor_request_coords</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_request_coords    (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActorBox">ClutterActorBox</link> *box);</programlisting>
<para>
Requests new co-ordinates for the <link linkend="ClutterActor"><type>ClutterActor</type></link> ralative to any parent.
</para>
<para>
This function should not be called directly by applications instead 
the various position/geometry methods should be used.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>box</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActorBox"><type>ClutterActorBox</type></link> with requested new co-ordinates.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-allocate-coords" role="function"/>clutter_actor_allocate_coords ()</title>
<indexterm><primary>clutter_actor_allocate_coords</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_allocate_coords   (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActorBox">ClutterActorBox</link> *box);</programlisting>
<para>
Requests the allocated co-ordinates for the <link linkend="ClutterActor"><type>ClutterActor</type></link> relative 
to any parent.
</para>
<para>
This function should not be called directly by applications instead 
the various position/geometry methods should be used.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>box</parameter>&nbsp;:</term>
<listitem><simpara> A location to store the actors <link linkend="ClutterActorBox"><type>ClutterActorBox</type></link> co-ordinates
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-set-geometry" role="function"/>clutter_actor_set_geometry ()</title>
<indexterm><primary>clutter_actor_set_geometry</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_set_geometry      (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterGeometry">ClutterGeometry</link> *geom);</programlisting>
<para>
Sets the actors geometry in pixels relative to any parent actor.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>geom</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterGeometry"><type>ClutterGeometry</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-geometry" role="function"/>clutter_actor_get_geometry ()</title>
<indexterm><primary>clutter_actor_get_geometry</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_get_geometry      (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterGeometry">ClutterGeometry</link> *geom);</programlisting>
<para>
Gets the actors geometry in pixels relative to any parent actor.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>geom</parameter>&nbsp;:</term>
<listitem><simpara> A location to store actors <link linkend="ClutterGeometry"><type>ClutterGeometry</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-coords" role="function"/>clutter_actor_get_coords ()</title>
<indexterm><primary>clutter_actor_get_coords</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_get_coords        (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> *x1,
                                             <link linkend="gint">gint</link> *y1,
                                             <link linkend="gint">gint</link> *x2,
                                             <link linkend="gint">gint</link> *y2);</programlisting>
<para>
Gets the actors bounding rectangle co-ordinates in pixels 
relative to any parent actor.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>x1</parameter>&nbsp;:</term>
<listitem><simpara> A location to store actors left position if non NULL.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y1</parameter>&nbsp;:</term>
<listitem><simpara> A location to store actors top position if non NULL.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>x2</parameter>&nbsp;:</term>
<listitem><simpara> A location to store actors right position if non NULL.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y2</parameter>&nbsp;:</term>
<listitem><simpara> A location to store actors bottom position if non NULL.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-set-position" role="function"/>clutter_actor_set_position ()</title>
<indexterm><primary>clutter_actor_set_position</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_set_position      (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> x,
                                             <link linkend="gint">gint</link> y);</programlisting>
<para>
Gets the absolute position of an actor in pixels relative
to the stage.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>x</parameter>&nbsp;:</term>
<listitem><simpara> Location to store x position if non NULL.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter>&nbsp;:</term>
<listitem><simpara> Location to store y position if non NULL.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-set-size" role="function"/>clutter_actor_set_size ()</title>
<indexterm><primary>clutter_actor_set_size</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_set_size          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> width,
                                             <link linkend="gint">gint</link> height);</programlisting>
<para>
Sets the actors position in pixels relative to any
parent actor.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>width</parameter>&nbsp;:</term>
<listitem><simpara> New width of actor in pixels 
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>height</parameter>&nbsp;:</term>
<listitem><simpara> New height of actor in pixels
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-abs-position" role="function"/>clutter_actor_get_abs_position ()</title>
<indexterm><primary>clutter_actor_get_abs_position</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_get_abs_position  (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> *x,
                                             <link linkend="gint">gint</link> *y);</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>x</parameter>&nbsp;:</term>
<listitem><simpara>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter>&nbsp;:</term>
<listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-width" role="function"/>clutter_actor_get_width ()</title>
<indexterm><primary>clutter_actor_get_width</primary></indexterm><programlisting><link linkend="guint">guint</link>       clutter_actor_get_width         (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Retrieves the actors width.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> The actor width in pixels
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-height" role="function"/>clutter_actor_get_height ()</title>
<indexterm><primary>clutter_actor_get_height</primary></indexterm><programlisting><link linkend="guint">guint</link>       clutter_actor_get_height        (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Retrieves the actors height.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> The actor height in pixels
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-x" role="function"/>clutter_actor_get_x ()</title>
<indexterm><primary>clutter_actor_get_x</primary></indexterm><programlisting><link linkend="gint">gint</link>        clutter_actor_get_x             (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Retrieves the actors x position relative to any parent.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> The actor x position in pixels
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-y" role="function"/>clutter_actor_get_y ()</title>
<indexterm><primary>clutter_actor_get_y</primary></indexterm><programlisting><link linkend="gint">gint</link>        clutter_actor_get_y             (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Retrieves the actors y position relative to any parent.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> The actor y position in pixels
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-rotate-z" role="function"/>clutter_actor_rotate_z ()</title>
<indexterm><primary>clutter_actor_rotate_z</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_rotate_z          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gfloat">gfloat</link> angle,
                                             <link linkend="gint">gint</link> x,
                                             <link linkend="gint">gint</link> y);</programlisting>
<para>
Rotates actor around the Z axis.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>angle</parameter>&nbsp;:</term>
<listitem><simpara> Angle of rotation
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>x</parameter>&nbsp;:</term>
<listitem><simpara>     X co-ord to rotate actor around ( relative to actor position )
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter>&nbsp;:</term>
<listitem><simpara>     Y co-ord to rotate actor around ( relative to actor position )
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-rotate-x" role="function"/>clutter_actor_rotate_x ()</title>
<indexterm><primary>clutter_actor_rotate_x</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_rotate_x          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gfloat">gfloat</link> angle,
                                             <link linkend="gint">gint</link> y,
                                             <link linkend="gint">gint</link> z);</programlisting>
<para>
Rotates actor around the X axis.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara>  A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>angle</parameter>&nbsp;:</term>
<listitem><simpara> Angle of rotation
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter>&nbsp;:</term>
<listitem><simpara>     Y co-ord to rotate actor around ( relative to actor position )
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z</parameter>&nbsp;:</term>
<listitem><simpara>     Z co-ord to rotate actor around ( relative to actor position )
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-rotate-y" role="function"/>clutter_actor_rotate_y ()</title>
<indexterm><primary>clutter_actor_rotate_y</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_rotate_y          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gfloat">gfloat</link> angle,
                                             <link linkend="gint">gint</link> x,
                                             <link linkend="gint">gint</link> z);</programlisting>
<para>
Rotates actor around the X axis.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara>  A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>angle</parameter>&nbsp;:</term>
<listitem><simpara> Angle of rotation
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>x</parameter>&nbsp;:</term>
<listitem><simpara>     X co-ord to rotate actor around ( relative to actor position )
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z</parameter>&nbsp;:</term>
<listitem><simpara>     Z co-ord to rotate actor around ( relative to actor position )
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-set-opacity" role="function"/>clutter_actor_set_opacity ()</title>
<indexterm><primary>clutter_actor_set_opacity</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_set_opacity       (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="guint8">guint8</link> opacity);</programlisting>
<para>
Sets the actors opacity, with zero being completely transparent.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>opacity</parameter>&nbsp;:</term>
<listitem><simpara> New opacity value for actor.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-opacity" role="function"/>clutter_actor_get_opacity ()</title>
<indexterm><primary>clutter_actor_get_opacity</primary></indexterm><programlisting><link linkend="guint8">guint8</link>      clutter_actor_get_opacity       (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Retrieves the actors opacity.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> The actor opacity value.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-set-name" role="function"/>clutter_actor_set_name ()</title>
<indexterm><primary>clutter_actor_set_name</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_set_name          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             const <link linkend="gchar">gchar</link> *id);</programlisting>
<para>
Sets a textual tag to the actor.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>id</parameter>&nbsp;:</term>
<listitem><simpara> Textual tag to apply to actor
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-name" role="function"/>clutter_actor_get_name ()</title>
<indexterm><primary>clutter_actor_get_name</primary></indexterm><programlisting>const <link linkend="gchar">gchar</link>* clutter_actor_get_name         (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> pointer to textual tag for the actor.  The
  returned string is owned by the actor and should not
  be modified or freed.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-id" role="function"/>clutter_actor_get_id ()</title>
<indexterm><primary>clutter_actor_get_id</primary></indexterm><programlisting><link linkend="guint32">guint32</link>     clutter_actor_get_id            (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Retrieves the unique id for <parameter>self</parameter>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> Globally unique value for object instance.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-set-clip" role="function"/>clutter_actor_set_clip ()</title>
<indexterm><primary>clutter_actor_set_clip</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_set_clip          (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> xoff,
                                             <link linkend="gint">gint</link> yoff,
                                             <link linkend="gint">gint</link> width,
                                             <link linkend="gint">gint</link> height);</programlisting>
<para>
Sets clip area for <parameter>self</parameter>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>xoff</parameter>&nbsp;:</term>
<listitem><simpara> X offset of the clip rectangle
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>yoff</parameter>&nbsp;:</term>
<listitem><simpara> Y offset of the clip rectangle
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>width</parameter>&nbsp;:</term>
<listitem><simpara> Width of the clip rectangle
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>height</parameter>&nbsp;:</term>
<listitem><simpara> Height of the clip rectangle
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-remove-clip" role="function"/>clutter_actor_remove_clip ()</title>
<indexterm><primary>clutter_actor_remove_clip</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_remove_clip       (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Removes clip area from <parameter>self</parameter>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-set-parent" role="function"/>clutter_actor_set_parent ()</title>
<indexterm><primary>clutter_actor_set_parent</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_set_parent        (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActor">ClutterActor</link> *parent);</programlisting>
<para>
Sets the parent of <parameter>self</parameter> to <parameter>parent</parameter>.
This function should not be used by applications.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>parent</parameter>&nbsp;:</term>
<listitem><simpara> A new <link linkend="ClutterActor"><type>ClutterActor</type></link> parent or NULL
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-parent" role="function"/>clutter_actor_get_parent ()</title>
<indexterm><primary>clutter_actor_get_parent</primary></indexterm><programlisting><link linkend="ClutterActor">ClutterActor</link>* clutter_actor_get_parent      (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Retrieves the parent of <parameter>self</parameter>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> The <link linkend="ClutterActor"><type>ClutterActor</type></link> parent or NULL
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-raise" role="function"/>clutter_actor_raise ()</title>
<indexterm><primary>clutter_actor_raise</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_raise             (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActor">ClutterActor</link> *below);</programlisting>
<para>
Puts <parameter>self</parameter> above <parameter>below</parameter>.
Both actors must have the same parent.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>below</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link> to raise above.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-lower" role="function"/>clutter_actor_lower ()</title>
<indexterm><primary>clutter_actor_lower</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_lower             (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="ClutterActor">ClutterActor</link> *above);</programlisting>
<para>
Puts <parameter>self</parameter> below <parameter>above</parameter>.
Both actors must have the same parent.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>above</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link> to lower below
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-raise-top" role="function"/>clutter_actor_raise_top ()</title>
<indexterm><primary>clutter_actor_raise_top</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_raise_top         (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara>


</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-lower-bottom" role="function"/>clutter_actor_lower_bottom ()</title>
<indexterm><primary>clutter_actor_lower_bottom</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_lower_bottom      (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Lowers <parameter>self</parameter> to the bottom.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> A <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-set-depth" role="function"/>clutter_actor_set_depth ()</title>
<indexterm><primary>clutter_actor_set_depth</primary></indexterm><programlisting><link linkend="void">void</link>        clutter_actor_set_depth         (<link linkend="ClutterActor">ClutterActor</link> *self,
                                             <link linkend="gint">gint</link> depth);</programlisting>
<para>
Sets the Z co-ordinate of <parameter>self</parameter> to <parameter>depth</parameter>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> a <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>depth</parameter>&nbsp;:</term>
<listitem><simpara> Z co-ord
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2>
<title><anchor id="clutter-actor-get-depth" role="function"/>clutter_actor_get_depth ()</title>
<indexterm><primary>clutter_actor_get_depth</primary></indexterm><programlisting><link linkend="gint">gint</link>        clutter_actor_get_depth         (<link linkend="ClutterActor">ClutterActor</link> *self);</programlisting>
<para>
Retrieves the depth of <parameter>self</parameter>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>self</parameter>&nbsp;:</term>
<listitem><simpara> a <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> the depth of a <link linkend="ClutterActor"><type>ClutterActor</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>

</refsect1>
<refsect1 id="property_details">
<title id="property_details.title">Property Details</title>
<refsect2><title><anchor id="ClutterActor--height"/>The &quot;<literal>height</literal>&quot; property</title>
<indexterm><primary>ClutterActor:height</primary></indexterm><programlisting>  &quot;height&quot;               <link linkend="gint">gint</link>                  : Read / Write</programlisting>
<para>Height of actor in pixels.</para><para>Allowed values: &gt;= 0</para>
<para>Default value: 0</para>
</refsect2>
<refsect2><title><anchor id="ClutterActor--opacity"/>The &quot;<literal>opacity</literal>&quot; property</title>
<indexterm><primary>ClutterActor:opacity</primary></indexterm><programlisting>  &quot;opacity&quot;              <link linkend="guchar">guchar</link>                : Read / Write / Construct</programlisting>
<para>Opacity of actor.</para><para>Default value: 255</para>
</refsect2>
<refsect2><title><anchor id="ClutterActor--width"/>The &quot;<literal>width</literal>&quot; property</title>
<indexterm><primary>ClutterActor:width</primary></indexterm><programlisting>  &quot;width&quot;                <link linkend="gint">gint</link>                  : Read / Write</programlisting>
<para>Width of actor in pixels.</para><para>Allowed values: &gt;= 0</para>
<para>Default value: 0</para>
</refsect2>
<refsect2><title><anchor id="ClutterActor--x"/>The &quot;<literal>x</literal>&quot; property</title>
<indexterm><primary>ClutterActor:x</primary></indexterm><programlisting>  &quot;x&quot;                    <link linkend="gint">gint</link>                  : Read / Write</programlisting>
<para>X co-ord of actor.</para><para>Allowed values: &gt;= 0</para>
<para>Default value: 0</para>
</refsect2>
<refsect2><title><anchor id="ClutterActor--y"/>The &quot;<literal>y</literal>&quot; property</title>
<indexterm><primary>ClutterActor:y</primary></indexterm><programlisting>  &quot;y&quot;                    <link linkend="gint">gint</link>                  : Read / Write</programlisting>
<para>Y co-ord of actor.</para><para>Allowed values: &gt;= 0</para>
<para>Default value: 0</para>
</refsect2>

</refsect1>




</refentry>