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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
]>
<refentry id="ClutterCloneTexture">
<refmeta>
<refentrytitle id="top_of_page">ClutterCloneTexture</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>CLUTTER Library</refmiscinfo>
</refmeta>
<refnamediv>
<refname>ClutterCloneTexture</refname>
<refpurpose>Actor for cloning existing textures in an
efficient way.</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>
<refsynopsisdiv id="synopsis">
<title id="synopsis.title">Synopsis</title>
<synopsis>
<link linkend="ClutterCloneTexturePrivate">ClutterCloneTexturePrivate</link>;
<link linkend="ClutterCloneTexture-struct">ClutterCloneTexture</link>;
<link linkend="ClutterActor">ClutterActor</link>* <link linkend="clutter-clone-texture-new">clutter_clone_texture_new</link> (<link linkend="ClutterTexture">ClutterTexture</link> *texture);
</synopsis>
</refsynopsisdiv>
<refsect1 id="object_hierarchy">
<title id="object_hierarchy.title">Object Hierarchy</title>
<synopsis>
<link linkend="GObject">GObject</link>
+----<link linkend="ClutterActor">ClutterActor</link>
+----ClutterCloneTexture
</synopsis>
</refsect1>
<refsect1 id="properties">
<title id="properties.title">Properties</title>
<synopsis>
"<link linkend="ClutterCloneTexture--parent-texture">parent-texture</link>" <link linkend="ClutterTexture">ClutterTexture</link> : Read / Write / Construct Only
</synopsis>
</refsect1>
<refsect1 id="desc">
<title id="desc.title">Description</title>
<para>
<link linkend="ClutterCloneTexture"><type>ClutterCloneTexture</type></link> allows the cloning of existing <link linkend="ClutterTexture"><type>ClutterTexture</type></link> based
actors whilst saving underlying graphics resources.</para>
<para>
</para>
</refsect1>
<refsect1 id="details">
<title id="details.title">Details</title>
<refsect2>
<title><anchor id="ClutterCloneTexturePrivate" role="struct"/>ClutterCloneTexturePrivate</title>
<indexterm><primary>ClutterCloneTexturePrivate</primary></indexterm><programlisting>typedef struct _ClutterCloneTexturePrivate ClutterCloneTexturePrivate;</programlisting>
<para>
</para></refsect2>
<refsect2>
<title><anchor id="ClutterCloneTexture-struct" role="struct"/>ClutterCloneTexture</title>
<indexterm><primary>ClutterCloneTexture</primary></indexterm><programlisting>typedef struct _ClutterCloneTexture ClutterCloneTexture;</programlisting>
<para>
</para></refsect2>
<refsect2>
<title><anchor id="clutter-clone-texture-new" role="function"/>clutter_clone_texture_new ()</title>
<indexterm><primary>clutter_clone_texture_new</primary></indexterm><programlisting><link linkend="ClutterActor">ClutterActor</link>* clutter_clone_texture_new (<link linkend="ClutterTexture">ClutterTexture</link> *texture);</programlisting>
<para>
Creates an efficient 'clone' of a pre-existing texture if which it
shares the underlying pixbuf data.</para>
<para>
</para><variablelist role="params">
<varlistentry><term><parameter>texture</parameter> :</term>
<listitem><simpara> a <link linkend="ClutterTexture"><type>ClutterTexture</type></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis> :</term><listitem><simpara> the newly created <link linkend="ClutterCloneTexture"><type>ClutterCloneTexture</type></link>
</simpara></listitem></varlistentry>
</variablelist></refsect2>
</refsect1>
<refsect1 id="property_details">
<title id="property_details.title">Property Details</title>
<refsect2><title><anchor id="ClutterCloneTexture--parent-texture"/>The "<literal>parent-texture</literal>" property</title>
<indexterm><primary>ClutterCloneTexture:parent-texture</primary></indexterm><programlisting> "parent-texture" <link linkend="ClutterTexture">ClutterTexture</link> : Read / Write / Construct Only</programlisting>
<para>The parent texture to clone.</para></refsect2>
</refsect1>
</refentry>
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