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<div><table class="navigation" id="top" width="100%" cellpadding="2" cellspacing="0"><tr><th valign="middle"><p class="title">COGL 0.8.0
Reference Manual</p></th></tr></table></div>
<div><p class="releaseinfo">Version 0.8.0
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<dt><span class="chapter"><a href="ch01.html">COGL - GL Abstraction API</a></span></dt>
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<dt><span class="section"><a href="ch01.html#cogl-intro">About COGL</a></span></dt>
<dt>
<span class="refentrytitle"><a href="cogl-General-API.html">General API</a></span><span class="refpurpose"> — General purpose API</span>
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<dt>
<span class="refentrytitle"><a href="cogl-Primitives.html">Primitives</a></span><span class="refpurpose"> — Functions that draw various primitive shapes and
allow for construction of more complex paths.</span>
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<dt>
<span class="refentrytitle"><a href="cogl-Utility-API.html">Utility API</a></span><span class="refpurpose"></span>
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<dt>
<span class="refentrytitle"><a href="cogl-Textures.html">Textures</a></span><span class="refpurpose"> — Fuctions for creating and manipulating textures</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Shaders-and-Programmable-Pipeline.html">Shaders and Programmable Pipeline</a></span><span class="refpurpose"> — Fuctions for accessing the programmable GL pipeline</span>
</dt>
<dt>
<span class="refentrytitle"><a href="cogl-Offscreen-Buffers.html">Offscreen Buffers</a></span><span class="refpurpose"> — Fuctions for creating and manipulating offscreen
frame buffer objects</span>
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<dt><span class="appendix"><a href="license.html">A. License</a></span></dt>
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