File: cogl.xml

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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
               "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
]>
<refentry id="cogl-General-API">
<refmeta>
<refentrytitle role="top_of_page" id="cogl-General-API.top_of_page">General API</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>COGL Library</refmiscinfo>
</refmeta>

<refnamediv>
<refname>General API</refname>
<refpurpose>General purpose API</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>

<refsynopsisdiv id="cogl-General-API.synopsis" role="synopsis">
<title role="synopsis.title">Synopsis</title>

<synopsis>
#define             <link linkend="COGL-PIXEL-FORMAT-24:CAPS">COGL_PIXEL_FORMAT_24</link>
#define             <link linkend="COGL-PIXEL-FORMAT-32:CAPS">COGL_PIXEL_FORMAT_32</link>
#define             <link linkend="COGL-A-BIT:CAPS">COGL_A_BIT</link>
#define             <link linkend="COGL-BGR-BIT:CAPS">COGL_BGR_BIT</link>
#define             <link linkend="COGL-AFIRST-BIT:CAPS">COGL_AFIRST_BIT</link>
#define             <link linkend="COGL-PREMULT-BIT:CAPS">COGL_PREMULT_BIT</link>
#define             <link linkend="COGL-UNORDERED-MASK:CAPS">COGL_UNORDERED_MASK</link>
#define             <link linkend="COGL-UNPREMULT-MASK:CAPS">COGL_UNPREMULT_MASK</link>
enum                <link linkend="CoglPixelFormat">CoglPixelFormat</link>;
enum                <link linkend="CoglBufferTarget">CoglBufferTarget</link>;

<link linkend="void">void</link>                <link linkend="cogl-perspective">cogl_perspective</link>                    (<link linkend="ClutterFixed">ClutterFixed</link> fovy,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> aspect,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_near,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_far);
<link linkend="void">void</link>                <link linkend="cogl-setup-viewport">cogl_setup_viewport</link>                 (<link linkend="guint">guint</link> width,
                                                         <link linkend="guint">guint</link> height,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> fovy,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> aspect,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_near,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_far);
<link linkend="void">void</link>                <link linkend="cogl-get-modelview-matrix">cogl_get_modelview_matrix</link>           (<link linkend="ClutterFixed">ClutterFixed</link> m[16]);
<link linkend="void">void</link>                <link linkend="cogl-get-projection-matrix">cogl_get_projection_matrix</link>          (<link linkend="ClutterFixed">ClutterFixed</link> m[16]);
<link linkend="void">void</link>                <link linkend="cogl-get-viewport">cogl_get_viewport</link>                   (<link linkend="ClutterFixed">ClutterFixed</link> v[4]);

<link linkend="void">void</link>                <link linkend="cogl-push-matrix">cogl_push_matrix</link>                    (void);
<link linkend="void">void</link>                <link linkend="cogl-pop-matrix">cogl_pop_matrix</link>                     (void);
<link linkend="void">void</link>                <link linkend="cogl-scale">cogl_scale</link>                          (<link linkend="ClutterFixed">ClutterFixed</link> x,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> y);
<link linkend="void">void</link>                <link linkend="cogl-translatex">cogl_translatex</link>                     (<link linkend="ClutterFixed">ClutterFixed</link> x,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> y,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z);
<link linkend="void">void</link>                <link linkend="cogl-translate">cogl_translate</link>                      (<link linkend="gint">gint</link> x,
                                                         <link linkend="gint">gint</link> y,
                                                         <link linkend="gint">gint</link> z);
<link linkend="void">void</link>                <link linkend="cogl-rotatex">cogl_rotatex</link>                        (<link linkend="ClutterFixed">ClutterFixed</link> angle,
                                                         <link linkend="gint">gint</link> x,
                                                         <link linkend="gint">gint</link> y,
                                                         <link linkend="gint">gint</link> z);
<link linkend="void">void</link>                <link linkend="cogl-rotate">cogl_rotate</link>                         (<link linkend="gint">gint</link> angle,
                                                         <link linkend="gint">gint</link> x,
                                                         <link linkend="gint">gint</link> y,
                                                         <link linkend="gint">gint</link> z);

<link linkend="void">void</link>                <link linkend="cogl-clip-set">cogl_clip_set</link>                       (<link linkend="ClutterFixed">ClutterFixed</link> x_offset,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> y_offset,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> width,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> height);
<link linkend="void">void</link>                <link linkend="cogl-clip-unset">cogl_clip_unset</link>                     (void);

<link linkend="void">void</link>                <link linkend="cogl-enable-depth-test">cogl_enable_depth_test</link>              (<link linkend="gboolean">gboolean</link> setting);
<link linkend="void">void</link>                <link linkend="cogl-alpha-func">cogl_alpha_func</link>                     (<link linkend="COGLenum">COGLenum</link> func,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> ref);
<link linkend="void">void</link>                <link linkend="cogl-fog-set">cogl_fog_set</link>                        (const <link linkend="ClutterColor">ClutterColor</link> *fog_color,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> density,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_near,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_far);
</synopsis>
</refsynopsisdiv>









<refsect1 id="cogl-General-API.description" role="desc">
<title role="desc.title">Description</title>
<para>
General utility functions for COGL.</para>
<para>

</para>
</refsect1>

<refsect1 id="cogl-General-API.details" role="details">
<title role="details.title">Details</title>
<refsect2 id="COGL-PIXEL-FORMAT-24:CAPS" role="macro">
<title>COGL_PIXEL_FORMAT_24</title>
<indexterm zone="COGL-PIXEL-FORMAT-24:CAPS"><primary>COGL_PIXEL_FORMAT_24</primary></indexterm><programlisting>#define COGL_PIXEL_FORMAT_24    2
</programlisting>
<para>

</para></refsect2>
<refsect2 id="COGL-PIXEL-FORMAT-32:CAPS" role="macro">
<title>COGL_PIXEL_FORMAT_32</title>
<indexterm zone="COGL-PIXEL-FORMAT-32:CAPS"><primary>COGL_PIXEL_FORMAT_32</primary></indexterm><programlisting>#define COGL_PIXEL_FORMAT_32    3
</programlisting>
<para>

</para></refsect2>
<refsect2 id="COGL-A-BIT:CAPS" role="macro">
<title>COGL_A_BIT</title>
<indexterm zone="COGL-A-BIT:CAPS"><primary>COGL_A_BIT</primary></indexterm><programlisting>#define COGL_A_BIT              (1 &lt;&lt; 4)
</programlisting>
<para>

</para></refsect2>
<refsect2 id="COGL-BGR-BIT:CAPS" role="macro">
<title>COGL_BGR_BIT</title>
<indexterm zone="COGL-BGR-BIT:CAPS"><primary>COGL_BGR_BIT</primary></indexterm><programlisting>#define COGL_BGR_BIT            (1 &lt;&lt; 5)
</programlisting>
<para>

</para></refsect2>
<refsect2 id="COGL-AFIRST-BIT:CAPS" role="macro">
<title>COGL_AFIRST_BIT</title>
<indexterm zone="COGL-AFIRST-BIT:CAPS"><primary>COGL_AFIRST_BIT</primary></indexterm><programlisting>#define COGL_AFIRST_BIT         (1 &lt;&lt; 6)
</programlisting>
<para>

</para></refsect2>
<refsect2 id="COGL-PREMULT-BIT:CAPS" role="macro">
<title>COGL_PREMULT_BIT</title>
<indexterm zone="COGL-PREMULT-BIT:CAPS"><primary>COGL_PREMULT_BIT</primary></indexterm><programlisting>#define COGL_PREMULT_BIT        (1 &lt;&lt; 7)
</programlisting>
<para>

</para></refsect2>
<refsect2 id="COGL-UNORDERED-MASK:CAPS" role="macro">
<title>COGL_UNORDERED_MASK</title>
<indexterm zone="COGL-UNORDERED-MASK:CAPS"><primary>COGL_UNORDERED_MASK</primary></indexterm><programlisting>#define COGL_UNORDERED_MASK     0x0F
</programlisting>
<para>

</para></refsect2>
<refsect2 id="COGL-UNPREMULT-MASK:CAPS" role="macro">
<title>COGL_UNPREMULT_MASK</title>
<indexterm zone="COGL-UNPREMULT-MASK:CAPS"><primary>COGL_UNPREMULT_MASK</primary></indexterm><programlisting>#define COGL_UNPREMULT_MASK     0x7F
</programlisting>
<para>

</para></refsect2>
<refsect2 id="CoglPixelFormat" role="enum">
<title>enum CoglPixelFormat</title>
<indexterm zone="CoglPixelFormat"><primary>CoglPixelFormat</primary></indexterm><programlisting>typedef enum
{
  COGL_PIXEL_FORMAT_ANY           = 0,
  COGL_PIXEL_FORMAT_A_8           = 1 | COGL_A_BIT,

  COGL_PIXEL_FORMAT_RGB_565       = 4,
  COGL_PIXEL_FORMAT_RGBA_4444     = 5 | COGL_A_BIT,
  COGL_PIXEL_FORMAT_RGBA_5551     = 6 | COGL_A_BIT,
  COGL_PIXEL_FORMAT_YUV           = 7,
  COGL_PIXEL_FORMAT_G_8           = 8,
  
  COGL_PIXEL_FORMAT_RGB_888       =  COGL_PIXEL_FORMAT_24,

  COGL_PIXEL_FORMAT_BGR_888       = (COGL_PIXEL_FORMAT_24 |
                                     COGL_BGR_BIT),

  COGL_PIXEL_FORMAT_RGBA_8888     =  COGL_PIXEL_FORMAT_32 |
                                     COGL_A_BIT,

  COGL_PIXEL_FORMAT_BGRA_8888     = (COGL_PIXEL_FORMAT_32 |
                                     COGL_A_BIT           |
                                     COGL_BGR_BIT),

  COGL_PIXEL_FORMAT_ARGB_8888     = (COGL_PIXEL_FORMAT_32 |
                                     COGL_A_BIT           |
                                     COGL_AFIRST_BIT),

  COGL_PIXEL_FORMAT_ABGR_8888     = (COGL_PIXEL_FORMAT_32 |
                                     COGL_A_BIT           |
                                     COGL_BGR_BIT         |
                                     COGL_AFIRST_BIT),

  COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
                                     COGL_A_BIT           |
                                     COGL_PREMULT_BIT),

  COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
                                     COGL_A_BIT           |
                                     COGL_PREMULT_BIT     |
                                     COGL_BGR_BIT),

  COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 |
                                     COGL_A_BIT           |
                                     COGL_PREMULT_BIT     |
                                     COGL_AFIRST_BIT),

  COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 |
                                     COGL_A_BIT           |
                                     COGL_PREMULT_BIT     |
                                     COGL_BGR_BIT         |
                                     COGL_AFIRST_BIT),
  
  COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 |
                                     COGL_A_BIT                  |
                                     COGL_PREMULT_BIT),

  COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 |
                                     COGL_A_BIT                  |
                                     COGL_PREMULT_BIT),
  
  
} CoglPixelFormat;
</programlisting>
<para>
Pixel formats used by COGL.</para>
<para>

</para></refsect2>
<refsect2 id="CoglBufferTarget" role="enum">
<title>enum CoglBufferTarget</title>
<indexterm zone="CoglBufferTarget"><primary>CoglBufferTarget</primary></indexterm><programlisting>typedef enum
{
  COGL_WINDOW_BUFFER      = (1 &lt;&lt; 1),
  COGL_MASK_BUFFER        = (1 &lt;&lt; 2),
  COGL_OFFSCREEN_BUFFER   = (1 &lt;&lt; 3)
  
} CoglBufferTarget;
</programlisting>
<para>
</para>
<para>

</para></refsect2>
<refsect2 id="cogl-perspective" role="function">
<title>cogl_perspective ()</title>
<indexterm zone="cogl-perspective"><primary>cogl_perspective</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_perspective                    (<link linkend="ClutterFixed">ClutterFixed</link> fovy,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> aspect,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_near,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_far);</programlisting>
<para>
Multiplies the current set matrix with a projection matrix based
on the provided values.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>fovy</parameter>&nbsp;:</term>
<listitem><simpara> Vertical of view angle in degrees.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>aspect</parameter>&nbsp;:</term>
<listitem><simpara> Aspect ratio of diesplay
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z_near</parameter>&nbsp;:</term>
<listitem><simpara> Nearest visible point
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z_far</parameter>&nbsp;:</term>
<listitem><simpara> Furthest visible point along the z-axis
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-setup-viewport" role="function">
<title>cogl_setup_viewport ()</title>
<indexterm zone="cogl-setup-viewport"><primary>cogl_setup_viewport</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_setup_viewport                 (<link linkend="guint">guint</link> width,
                                                         <link linkend="guint">guint</link> height,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> fovy,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> aspect,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_near,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_far);</programlisting>
<para>
Replaces the current viewport and projection matrix with the given
values. The viewport is placed at the top left corner of the window
with the given width and height. The projection matrix is replaced
with one that has a viewing angle of <parameter>fovy</parameter> along the y-axis and a
view scaled according to <parameter>aspect</parameter> along the x-axis. The view is
clipped according to <parameter>z_near</parameter> and <parameter>z_far</parameter> on the z-axis.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>width</parameter>&nbsp;:</term>
<listitem><simpara> Width of the viewport
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>height</parameter>&nbsp;:</term>
<listitem><simpara> Height of the viewport
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>fovy</parameter>&nbsp;:</term>
<listitem><simpara> Field of view angle in degrees
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>aspect</parameter>&nbsp;:</term>
<listitem><simpara> Aspect ratio to determine the field of view along the x-axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z_near</parameter>&nbsp;:</term>
<listitem><simpara> Nearest visible point along the z-axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z_far</parameter>&nbsp;:</term>
<listitem><simpara> Furthest visible point along the z-axis
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-get-modelview-matrix" role="function">
<title>cogl_get_modelview_matrix ()</title>
<indexterm zone="cogl-get-modelview-matrix"><primary>cogl_get_modelview_matrix</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_get_modelview_matrix           (<link linkend="ClutterFixed">ClutterFixed</link> m[16]);</programlisting>
<para>
Stores the current model-view matrix in <parameter>m</parameter>. The matrix is in
column-major order.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>m</parameter>&nbsp;:</term>
<listitem><simpara> pointer to a 4x4 array of <link linkend="ClutterFixed"><type>ClutterFixed</type></link><!-- -->s to receive the matrix
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-get-projection-matrix" role="function">
<title>cogl_get_projection_matrix ()</title>
<indexterm zone="cogl-get-projection-matrix"><primary>cogl_get_projection_matrix</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_get_projection_matrix          (<link linkend="ClutterFixed">ClutterFixed</link> m[16]);</programlisting>
<para>
Stores the current projection matrix in <parameter>m</parameter>. The matrix is in
column-major order.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>m</parameter>&nbsp;:</term>
<listitem><simpara> pointer to a 4x4 array of <link linkend="ClutterFixed"><type>ClutterFixed</type></link><!-- -->s to receive the matrix
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-get-viewport" role="function">
<title>cogl_get_viewport ()</title>
<indexterm zone="cogl-get-viewport"><primary>cogl_get_viewport</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_get_viewport                   (<link linkend="ClutterFixed">ClutterFixed</link> v[4]);</programlisting>
<para>
Stores the current viewport in <parameter>v</parameter>. <parameter>v</parameter>[0] and <parameter>v</parameter>[1] get the x and y
position of the viewport and <parameter>v</parameter>[2] and <parameter>v</parameter>[3] get the width and
height.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>v</parameter>&nbsp;:</term>
<listitem><simpara> pointer to a 4 element array of <link linkend="ClutterFixed"><type>ClutterFixed</type></link><!-- -->s to
receive the viewport dimensions.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-push-matrix" role="function">
<title>cogl_push_matrix ()</title>
<indexterm zone="cogl-push-matrix"><primary>cogl_push_matrix</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_push_matrix                    (void);</programlisting>
<para>
Store the current model-view matrix on the matrix stack. The matrix
can later be restored with <link linkend="cogl-pop-matrix"><function>cogl_pop_matrix()</function></link>.</para>
<para>

</para></refsect2>
<refsect2 id="cogl-pop-matrix" role="function">
<title>cogl_pop_matrix ()</title>
<indexterm zone="cogl-pop-matrix"><primary>cogl_pop_matrix</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_pop_matrix                     (void);</programlisting>
<para>
Restore the current model-view matrix from the matrix stack.</para>
<para>

</para></refsect2>
<refsect2 id="cogl-scale" role="function">
<title>cogl_scale ()</title>
<indexterm zone="cogl-scale"><primary>cogl_scale</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_scale                          (<link linkend="ClutterFixed">ClutterFixed</link> x,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> y);</programlisting>
<para>
Multiplies the current model-view matrix by one that scales the x
and y axes by the given values.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>x</parameter>&nbsp;:</term>
<listitem><simpara> Amount to scale along the x-axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter>&nbsp;:</term>
<listitem><simpara> Amount to scale along the y-axis
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-translatex" role="function">
<title>cogl_translatex ()</title>
<indexterm zone="cogl-translatex"><primary>cogl_translatex</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_translatex                     (<link linkend="ClutterFixed">ClutterFixed</link> x,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> y,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z);</programlisting>
<para>
Multiplies the current model-view matrix by one that translates the
model along all three axes according to the given values.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>x</parameter>&nbsp;:</term>
<listitem><simpara> Distance to translate along the x-axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter>&nbsp;:</term>
<listitem><simpara> Distance to translate along the y-axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z</parameter>&nbsp;:</term>
<listitem><simpara> Distance to translate along the z-axis
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-translate" role="function">
<title>cogl_translate ()</title>
<indexterm zone="cogl-translate"><primary>cogl_translate</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_translate                      (<link linkend="gint">gint</link> x,
                                                         <link linkend="gint">gint</link> y,
                                                         <link linkend="gint">gint</link> z);</programlisting>
<para>
Integer version of <link linkend="cogl-translatex"><function>cogl_translatex()</function></link>. Multiplies the current
model-view matrix by one that translates the model along all three
axes according to the given values.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>x</parameter>&nbsp;:</term>
<listitem><simpara> Distance to translate along the x-axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter>&nbsp;:</term>
<listitem><simpara> Distance to translate along the y-axis
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z</parameter>&nbsp;:</term>
<listitem><simpara> Distance to translate along the z-axis
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-rotatex" role="function">
<title>cogl_rotatex ()</title>
<indexterm zone="cogl-rotatex"><primary>cogl_rotatex</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_rotatex                        (<link linkend="ClutterFixed">ClutterFixed</link> angle,
                                                         <link linkend="gint">gint</link> x,
                                                         <link linkend="gint">gint</link> y,
                                                         <link linkend="gint">gint</link> z);</programlisting>
<para>
Multiplies the current model-view matrix by one that rotates the
model around the vertex specified by <parameter>x</parameter>, <parameter>y</parameter> and <parameter>z</parameter>. The rotation
follows the right-hand thumb rule so for example rotating by 10
degrees about the vertex (0, 0, 1) causes a small counter-clockwise
rotation.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>angle</parameter>&nbsp;:</term>
<listitem><simpara> Angle in degrees to rotate.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>x</parameter>&nbsp;:</term>
<listitem><simpara> X-component of vertex to rotate around.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter>&nbsp;:</term>
<listitem><simpara> Y-component of vertex to rotate around.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z</parameter>&nbsp;:</term>
<listitem><simpara> Z-component of vertex to rotate around.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-rotate" role="function">
<title>cogl_rotate ()</title>
<indexterm zone="cogl-rotate"><primary>cogl_rotate</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_rotate                         (<link linkend="gint">gint</link> angle,
                                                         <link linkend="gint">gint</link> x,
                                                         <link linkend="gint">gint</link> y,
                                                         <link linkend="gint">gint</link> z);</programlisting>
<para>
Integer version of <link linkend="cogl-rotatex"><function>cogl_rotatex()</function></link>. Multiplies the current
model-view matrix by one that rotates the model around the vertex
specified by <parameter>x</parameter>, <parameter>y</parameter> and <parameter>z</parameter>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>angle</parameter>&nbsp;:</term>
<listitem><simpara> Angle in degrees to rotate.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>x</parameter>&nbsp;:</term>
<listitem><simpara> X-component of vertex to rotate around.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y</parameter>&nbsp;:</term>
<listitem><simpara> Y-component of vertex to rotate around.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z</parameter>&nbsp;:</term>
<listitem><simpara> Z-component of vertex to rotate around.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-clip-set" role="function">
<title>cogl_clip_set ()</title>
<indexterm zone="cogl-clip-set"><primary>cogl_clip_set</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_clip_set                       (<link linkend="ClutterFixed">ClutterFixed</link> x_offset,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> y_offset,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> width,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> height);</programlisting>
<para>
Specifies a rectangular clipping area for all subsequent drawing
operations. Any drawing commands that extend outside the rectangle
will be clipped so that only the portion inside the rectangle will
be displayed. The rectangle dimensions are transformed by the
current model-view matrix.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>x_offset</parameter>&nbsp;:</term>
<listitem><simpara> left edge of the clip rectangle
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>y_offset</parameter>&nbsp;:</term>
<listitem><simpara> top edge of the clip rectangle
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>width</parameter>&nbsp;:</term>
<listitem><simpara> width of the clip rectangle
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>height</parameter>&nbsp;:</term>
<listitem><simpara> height of the clip rectangle
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-clip-unset" role="function">
<title>cogl_clip_unset ()</title>
<indexterm zone="cogl-clip-unset"><primary>cogl_clip_unset</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_clip_unset                     (void);</programlisting>
<para>
Removes the current clipping rectangle so that all drawing
operations extend to full size of the viewport again.</para>
<para>

</para></refsect2>
<refsect2 id="cogl-enable-depth-test" role="function">
<title>cogl_enable_depth_test ()</title>
<indexterm zone="cogl-enable-depth-test"><primary>cogl_enable_depth_test</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_enable_depth_test              (<link linkend="gboolean">gboolean</link> setting);</programlisting>
<para>
Sets whether depth testing is enabled. If it is disabled then the
order that actors are layered on the screen depends solely on the
order specified using <link linkend="clutter-actor-raise"><function>clutter_actor_raise()</function></link> and
<link linkend="clutter-actor-lower"><function>clutter_actor_lower()</function></link>, otherwise it will also take into account the
actor's depth. Depth testing is disabled by default.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>setting</parameter>&nbsp;:</term>
<listitem><simpara> <link linkend="TRUE:CAPS"><literal>TRUE</literal></link> to enable depth testing or <link linkend="FALSE:CAPS"><literal>FALSE</literal></link> to disable.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-alpha-func" role="function">
<title>cogl_alpha_func ()</title>
<indexterm zone="cogl-alpha-func"><primary>cogl_alpha_func</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_alpha_func                     (<link linkend="COGLenum">COGLenum</link> func,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> ref);</programlisting>
<para>
Changes the alpha test to use the specified function specified in <parameter>func</parameter>,
comparing with the value in <parameter>ref</parameter>. The default function is CGL_ALWAYS the
initial reference value is 1.0.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>func</parameter>&nbsp;:</term>
<listitem><simpara> the comparison function to use, one of CGL_NEVER, CGL_LESS,
CGL_EQUAL, CGL_LEQUAL, CGL_GREATER, CGL_NOTEQUAL, CGL_GEQUAL and GL_ALWAYS.
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>ref</parameter>&nbsp;:</term>
<listitem><simpara> reference value.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="cogl-fog-set" role="function">
<title>cogl_fog_set ()</title>
<indexterm zone="cogl-fog-set"><primary>cogl_fog_set</primary></indexterm><programlisting><link linkend="void">void</link>                cogl_fog_set                        (const <link linkend="ClutterColor">ClutterColor</link> *fog_color,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> density,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_near,
                                                         <link linkend="ClutterFixed">ClutterFixed</link> z_far);</programlisting>
<para>
Enables fogging. Fogging causes vertices that are further away from
the eye to be rendered with a different color. The color is
linearly interpolated so that vertices at <parameter>z_near</parameter> are drawn fully
with their original color and vertices at <parameter>z_far</parameter> are drawn fully
with <parameter>fog_color</parameter>. Fogging will remain enabled until the next call to
<link linkend="cogl-paint-init"><function>cogl_paint_init()</function></link>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>fog_color</parameter>&nbsp;:</term>
<listitem><simpara> The color of the fog
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>density</parameter>&nbsp;:</term>
<listitem><simpara> Ignored
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z_near</parameter>&nbsp;:</term>
<listitem><simpara> Position along z-axis where no fogging should be applied
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>z_far</parameter>&nbsp;:</term>
<listitem><simpara> Position along z-axes where full fogging should be applied
</simpara></listitem></varlistentry>
</variablelist></refsect2>

</refsect1>




</refentry>