File: SimplePixelShader.hlsl

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cmake 3.25.1-1
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#if !defined(FLAGS_ADDED)
# error FLAGS_ADDED not defined
#endif

struct PixelShaderInput
{
  float4 pos : SV_POSITION;
  float3 color : COLOR0;
};

float4 mainPS(PixelShaderInput input) : SV_TARGET
{
  return float4(input.color,1.0f);
}