1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185
|
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file LICENSE.rst or https://cmake.org/licensing for details.
# This file sets the basic flags for the C++ language in CMake.
# It also loads the available platform file for the system-compiler
# if it exists.
# It also loads a system - compiler - processor (or target hardware)
# specific file, which is mainly useful for crosscompiling and embedded systems.
include(CMakeLanguageInformation)
# some compilers use different extensions (e.g. sdcc uses .rel)
# so set the extension here first so it can be overridden by the compiler specific file
if(UNIX)
set(CMAKE_CXX_OUTPUT_EXTENSION .o)
else()
set(CMAKE_CXX_OUTPUT_EXTENSION .obj)
endif()
set(_INCLUDED_FILE 0)
# Load compiler-specific information.
if(CMAKE_CXX_COMPILER_ID)
include(Compiler/${CMAKE_CXX_COMPILER_ID}-CXX OPTIONAL)
endif()
set(CMAKE_BASE_NAME)
get_filename_component(CMAKE_BASE_NAME "${CMAKE_CXX_COMPILER}" NAME_WE)
# since the gnu compiler has several names force g++
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_BASE_NAME g++)
endif()
# load a hardware specific file, mostly useful for embedded compilers
if(CMAKE_SYSTEM_PROCESSOR)
if(CMAKE_CXX_COMPILER_ID)
include(Platform/${CMAKE_EFFECTIVE_SYSTEM_NAME}-${CMAKE_CXX_COMPILER_ID}-CXX-${CMAKE_SYSTEM_PROCESSOR} OPTIONAL RESULT_VARIABLE _INCLUDED_FILE)
endif()
if (NOT _INCLUDED_FILE)
include(Platform/${CMAKE_EFFECTIVE_SYSTEM_NAME}-${CMAKE_BASE_NAME}-${CMAKE_SYSTEM_PROCESSOR} OPTIONAL)
endif ()
endif()
# load the system- and compiler specific files
if(CMAKE_CXX_COMPILER_ID)
include(Platform/${CMAKE_EFFECTIVE_SYSTEM_NAME}-${CMAKE_CXX_COMPILER_ID}-CXX OPTIONAL RESULT_VARIABLE _INCLUDED_FILE)
endif()
if (NOT _INCLUDED_FILE)
include(Platform/${CMAKE_EFFECTIVE_SYSTEM_NAME}-${CMAKE_BASE_NAME} OPTIONAL
RESULT_VARIABLE _INCLUDED_FILE)
endif ()
# load any compiler-wrapper specific information
if (CMAKE_CXX_COMPILER_WRAPPER)
__cmake_include_compiler_wrapper(CXX)
endif ()
# We specify the compiler information in the system file for some
# platforms, but this language may not have been enabled when the file
# was first included. Include it again to get the language info.
# Remove this when all compiler info is removed from system files.
if (NOT _INCLUDED_FILE)
include(Platform/${CMAKE_SYSTEM_NAME} OPTIONAL)
endif ()
if(CMAKE_CXX_SIZEOF_DATA_PTR)
foreach(f IN LISTS CMAKE_CXX_ABI_FILES)
include(${f})
endforeach()
unset(CMAKE_CXX_ABI_FILES)
endif()
# This should be included before the _INIT variables are
# used to initialize the cache. Since the rule variables
# have if blocks on them, users can still define them here.
# But, it should still be after the platform file so changes can
# be made to those values.
if(CMAKE_USER_MAKE_RULES_OVERRIDE)
# Save the full path of the file so try_compile can use it.
include(${CMAKE_USER_MAKE_RULES_OVERRIDE} RESULT_VARIABLE _override)
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${_override}")
endif()
if(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX)
# Save the full path of the file so try_compile can use it.
include(${CMAKE_USER_MAKE_RULES_OVERRIDE_CXX} RESULT_VARIABLE _override)
set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX "${_override}")
endif()
# add the flags to the cache based
# on the initial values computed in the platform/*.cmake files
# use _INIT variables so that this only happens the first time
# and you can set these flags in the cmake cache
set(CMAKE_CXX_FLAGS_INIT "$ENV{CXXFLAGS} ${CMAKE_CXX_FLAGS_INIT}")
cmake_initialize_per_config_variable(CMAKE_CXX_FLAGS "Flags used by the CXX compiler")
if(CMAKE_CXX_STANDARD_LIBRARIES_INIT)
set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES_INIT}"
CACHE STRING "Libraries linked by default with all C++ applications.")
mark_as_advanced(CMAKE_CXX_STANDARD_LIBRARIES)
endif()
if(NOT CMAKE_CXX_COMPILER_LAUNCHER AND DEFINED ENV{CMAKE_CXX_COMPILER_LAUNCHER})
set(CMAKE_CXX_COMPILER_LAUNCHER "$ENV{CMAKE_CXX_COMPILER_LAUNCHER}"
CACHE STRING "Compiler launcher for CXX.")
endif()
if(NOT CMAKE_CXX_LINKER_LAUNCHER AND DEFINED ENV{CMAKE_CXX_LINKER_LAUNCHER})
set(CMAKE_CXX_LINKER_LAUNCHER "$ENV{CMAKE_CXX_LINKER_LAUNCHER}"
CACHE STRING "Linker launcher for CXX.")
endif()
include(CMakeCommonLanguageInclude)
_cmake_common_language_platform_flags(CXX)
# now define the following rules:
# CMAKE_CXX_CREATE_SHARED_LIBRARY
# CMAKE_CXX_CREATE_SHARED_MODULE
# CMAKE_CXX_COMPILE_OBJECT
# CMAKE_CXX_LINK_EXECUTABLE
# variables supplied by the generator at use time
# <TARGET>
# <TARGET_BASE> the target without the suffix
# <OBJECTS>
# <OBJECT>
# <LINK_LIBRARIES>
# <FLAGS>
# <LINK_FLAGS>
# CXX compiler information
# <CMAKE_CXX_COMPILER>
# Static library tools
# <CMAKE_AR>
# <CMAKE_RANLIB>
# create a shared C++ library
if(NOT CMAKE_CXX_CREATE_SHARED_LIBRARY)
set(CMAKE_CXX_CREATE_SHARED_LIBRARY
"<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
endif()
# create a c++ shared module copy the shared library rule by default
if(NOT CMAKE_CXX_CREATE_SHARED_MODULE)
set(CMAKE_CXX_CREATE_SHARED_MODULE ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
endif()
# Create a static archive incrementally for large object file counts.
# If CMAKE_CXX_CREATE_STATIC_LIBRARY is set it will override these.
if(NOT DEFINED CMAKE_CXX_ARCHIVE_CREATE)
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qc <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
if(NOT DEFINED CMAKE_CXX_ARCHIVE_APPEND)
set(CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> q <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
if(NOT DEFINED CMAKE_CXX_ARCHIVE_FINISH)
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> <TARGET>")
endif()
# compile a C++ file into an object file
if(NOT CMAKE_CXX_COMPILE_OBJECT)
set(CMAKE_CXX_COMPILE_OBJECT
"<CMAKE_CXX_COMPILER> <DEFINES> <INCLUDES> <FLAGS> -o <OBJECT> -c <SOURCE>")
endif()
if(NOT CMAKE_CXX_LINK_EXECUTABLE)
set(CMAKE_CXX_LINK_EXECUTABLE
"<CMAKE_CXX_COMPILER> <FLAGS> <LINK_FLAGS> <OBJECTS> -o <TARGET> <LINK_LIBRARIES>")
endif()
mark_as_advanced(
CMAKE_VERBOSE_MAKEFILE
)
set(CMAKE_CXX_USE_LINKER_INFORMATION TRUE)
set(CMAKE_CXX_INFORMATION_LOADED 1)
|