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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file LICENSE.rst or https://cmake.org/licensing for details.
# This file sets the basic flags for the Objective-C++ language in CMake.
# It also loads the available platform file for the system-compiler
# if it exists.
# It also loads a system - compiler - processor (or target hardware)
# specific file, which is mainly useful for crosscompiling and embedded systems.
include(CMakeLanguageInformation)
# some compilers use different extensions (e.g. sdcc uses .rel)
# so set the extension here first so it can be overridden by the compiler specific file
set(CMAKE_OBJCXX_OUTPUT_EXTENSION .o)
set(_INCLUDED_FILE 0)
# Load compiler-specific information.
if(CMAKE_OBJCXX_COMPILER_ID)
include(Compiler/${CMAKE_OBJCXX_COMPILER_ID}-OBJCXX OPTIONAL)
endif()
set(CMAKE_BASE_NAME)
get_filename_component(CMAKE_BASE_NAME "${CMAKE_OBJCXX_COMPILER}" NAME_WE)
# since the gnu compiler has several names force g++
if(CMAKE_OBJCXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_BASE_NAME g++)
endif()
# load a hardware specific file, mostly useful for embedded compilers
if(CMAKE_SYSTEM_PROCESSOR)
if(CMAKE_OBJCXX_COMPILER_ID)
include(Platform/${CMAKE_EFFECTIVE_SYSTEM_NAME}-${CMAKE_OBJCXX_COMPILER_ID}-OBJCXX-${CMAKE_SYSTEM_PROCESSOR} OPTIONAL RESULT_VARIABLE _INCLUDED_FILE)
endif()
if (NOT _INCLUDED_FILE)
include(Platform/${CMAKE_EFFECTIVE_SYSTEM_NAME}-${CMAKE_BASE_NAME}-${CMAKE_SYSTEM_PROCESSOR} OPTIONAL)
endif ()
endif()
# load the system- and compiler specific files
if(CMAKE_OBJCXX_COMPILER_ID)
include(Platform/${CMAKE_EFFECTIVE_SYSTEM_NAME}-${CMAKE_OBJCXX_COMPILER_ID}-OBJCXX OPTIONAL RESULT_VARIABLE _INCLUDED_FILE)
endif()
if (NOT _INCLUDED_FILE)
include(Platform/${CMAKE_EFFECTIVE_SYSTEM_NAME}-${CMAKE_BASE_NAME} OPTIONAL
RESULT_VARIABLE _INCLUDED_FILE)
endif ()
# load any compiler-wrapper specific information
if (CMAKE_OBJCXX_COMPILER_WRAPPER)
__cmake_include_compiler_wrapper(OBJCXX)
endif ()
# We specify the compiler information in the system file for some
# platforms, but this language may not have been enabled when the file
# was first included. Include it again to get the language info.
# Remove this when all compiler info is removed from system files.
if (NOT _INCLUDED_FILE)
include(Platform/${CMAKE_SYSTEM_NAME} OPTIONAL)
endif ()
if(CMAKE_OBJCXX_SIZEOF_DATA_PTR)
foreach(f IN LISTS CMAKE_OBJCXX_ABI_FILES)
include(${f})
endforeach()
unset(CMAKE_OBJCXX_ABI_FILES)
endif()
# This should be included before the _INIT variables are
# used to initialize the cache. Since the rule variables
# have if blocks on them, users can still define them here.
# But, it should still be after the platform file so changes can
# be made to those values.
if(CMAKE_USER_MAKE_RULES_OVERRIDE)
# Save the full path of the file so try_compile can use it.
include(${CMAKE_USER_MAKE_RULES_OVERRIDE} RESULT_VARIABLE _override)
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${_override}")
endif()
if(CMAKE_USER_MAKE_RULES_OVERRIDE_OBJCXX)
# Save the full path of the file so try_compile can use it.
include(${CMAKE_USER_MAKE_RULES_OVERRIDE_OBJCXX} RESULT_VARIABLE _override)
set(CMAKE_USER_MAKE_RULES_OVERRIDE_OBJCXX "${_override}")
endif()
# add the flags to the cache based
# on the initial values computed in the platform/*.cmake files
# use _INIT variables so that this only happens the first time
# and you can set these flags in the cmake cache
set(CMAKE_OBJCXX_FLAGS_INIT "$ENV{OBJCXXFLAGS} ${CMAKE_OBJCXX_FLAGS_INIT}")
cmake_initialize_per_config_variable(CMAKE_OBJCXX_FLAGS "Flags used by the Objective-C++ compiler")
if(CMAKE_OBJCXX_STANDARD_LIBRARIES_INIT)
set(CMAKE_OBJCXX_STANDARD_LIBRARIES "${CMAKE_OBJCXX_STANDARD_LIBRARIES_INIT}"
CACHE STRING "Libraries linked by default with all Objective-C++ applications.")
mark_as_advanced(CMAKE_OBJCXX_STANDARD_LIBRARIES)
endif()
if(NOT CMAKE_OBJCXX_COMPILER_LAUNCHER AND DEFINED ENV{CMAKE_OBJCXX_COMPILER_LAUNCHER})
set(CMAKE_OBJCXX_COMPILER_LAUNCHER "$ENV{CMAKE_OBJCXX_COMPILER_LAUNCHER}"
CACHE STRING "Compiler launcher for OBJCXX.")
endif()
if(NOT CMAKE_OBJCXX_LINKER_LAUNCHER AND DEFINED ENV{CMAKE_OBJCXX_LINKER_LAUNCHER})
set(CMAKE_OBJCXX_LINKER_LAUNCHER "$ENV{CMAKE_OBJCXX_LINKER_LAUNCHER}"
CACHE STRING "Linker launcher for OBJCXX.")
endif()
include(CMakeCommonLanguageInclude)
_cmake_common_language_platform_flags(OBJCXX)
# now define the following rules:
# CMAKE_OBJCXX_CREATE_SHARED_LIBRARY
# CMAKE_OBJCXX_CREATE_SHARED_MODULE
# CMAKE_OBJCXX_COMPILE_OBJECT
# CMAKE_OBJCXX_LINK_EXECUTABLE
# variables supplied by the generator at use time
# <TARGET>
# <TARGET_BASE> the target without the suffix
# <OBJECTS>
# <OBJECT>
# <LINK_LIBRARIES>
# <FLAGS>
# <LINK_FLAGS>
# Objective-C++ compiler information
# <CMAKE_OBJCXX_COMPILER>
# Static library tools
# <CMAKE_AR>
# <CMAKE_RANLIB>
# create a shared Objective-C++ library
if(NOT CMAKE_OBJCXX_CREATE_SHARED_LIBRARY)
set(CMAKE_OBJCXX_CREATE_SHARED_LIBRARY
"<CMAKE_OBJCXX_COMPILER> <CMAKE_SHARED_LIBRARY_OBJCXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
endif()
# create an Objective-C++ shared module copy the shared library rule by default
if(NOT CMAKE_OBJCXX_CREATE_SHARED_MODULE)
set(CMAKE_OBJCXX_CREATE_SHARED_MODULE ${CMAKE_OBJCXX_CREATE_SHARED_LIBRARY})
endif()
# Create a static archive incrementally for large object file counts.
# If CMAKE_OBJCXX_CREATE_STATIC_LIBRARY is set it will override these.
if(NOT DEFINED CMAKE_OBJCXX_ARCHIVE_CREATE)
set(CMAKE_OBJCXX_ARCHIVE_CREATE "<CMAKE_AR> qc <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
if(NOT DEFINED CMAKE_OBJCXX_ARCHIVE_APPEND)
set(CMAKE_OBJCXX_ARCHIVE_APPEND "<CMAKE_AR> q <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
if(NOT DEFINED CMAKE_OBJCXX_ARCHIVE_FINISH)
set(CMAKE_OBJCXX_ARCHIVE_FINISH "<CMAKE_RANLIB> <TARGET>")
endif()
# compile an Objective-C++ file into an object file
if(NOT CMAKE_OBJCXX_COMPILE_OBJECT)
set(CMAKE_OBJCXX_COMPILE_OBJECT
"<CMAKE_OBJCXX_COMPILER> <DEFINES> <INCLUDES> -x objective-c++ <FLAGS> -o <OBJECT> -c <SOURCE>")
endif()
if(NOT CMAKE_OBJCXX_LINK_EXECUTABLE)
set(CMAKE_OBJCXX_LINK_EXECUTABLE
"<CMAKE_OBJCXX_COMPILER> <FLAGS> <LINK_FLAGS> <OBJECTS> -o <TARGET> <LINK_LIBRARIES>")
endif()
mark_as_advanced(
CMAKE_VERBOSE_MAKEFILE
)
set(CMAKE_OBJCXX_USE_LINKER_INFORMATION TRUE)
set(CMAKE_OBJCXX_INFORMATION_LOADED 1)
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