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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file LICENSE.rst or https://cmake.org/licensing for details. */
#include "cmFindPathCommand.h"
#include <utility>
#include <cm/memory>
#include "cmsys/Glob.hxx"
#include "cmFindCommon.h"
#include "cmStateTypes.h"
#include "cmStringAlgorithms.h"
#include "cmSystemTools.h"
class cmExecutionStatus;
cmFindPathCommand::cmFindPathCommand(std::string findCommandName,
cmExecutionStatus& status)
: cmFindBase(std::move(findCommandName), status)
{
this->EnvironmentPath = "INCLUDE";
this->IncludeFileInPath = false;
this->VariableDocumentation = "Path to a file.";
this->VariableType = cmStateEnums::PATH;
}
cmFindPathCommand::cmFindPathCommand(cmExecutionStatus& status)
: cmFindPathCommand("find_path", status)
{
}
// cmFindPathCommand
bool cmFindPathCommand::InitialPass(std::vector<std::string> const& argsIn)
{
this->CMakePathName = "INCLUDE";
if (!this->ParseArguments(argsIn)) {
return false;
}
this->FullDebugMode = this->ComputeIfDebugModeWanted(this->VariableName);
if (this->FullDebugMode || !this->ComputeIfImplicitDebugModeSuppressed()) {
this->DebugState = cm::make_unique<cmFindBaseDebugState>(this);
}
if (this->IsFound()) {
this->NormalizeFindResult();
return true;
}
std::string result = this->FindHeader();
this->StoreFindResult(result);
return true;
}
std::string cmFindPathCommand::FindHeader()
{
std::string header;
if (this->SearchFrameworkFirst || this->SearchFrameworkOnly) {
header = this->FindFrameworkHeader();
}
if (header.empty() && !this->SearchFrameworkOnly) {
header = this->FindNormalHeader();
}
if (header.empty() && this->SearchFrameworkLast) {
header = this->FindFrameworkHeader();
}
return header;
}
std::string cmFindPathCommand::FindHeaderInFramework(
std::string const& file, std::string const& dir) const
{
std::string fileName = file;
std::string frameWorkName;
std::string::size_type pos = fileName.find('/');
// if there is a / in the name try to find the header as a framework
// For example bar/foo.h would look for:
// bar.framework/Headers/foo.h
if (pos != std::string::npos) {
// remove the name from the slash;
fileName = fileName.substr(pos + 1);
frameWorkName = file;
frameWorkName =
frameWorkName.substr(0, frameWorkName.size() - fileName.size() - 1);
// if the framework has a path in it then just use the filename
if (frameWorkName.find('/') != std::string::npos) {
fileName = file;
frameWorkName.clear();
}
if (!frameWorkName.empty()) {
std::string fpath = cmStrCat(dir, frameWorkName, ".framework");
std::string intPath = cmStrCat(fpath, "/Headers/", fileName);
if (cmSystemTools::FileExists(intPath) &&
this->Validate(this->IncludeFileInPath ? intPath : fpath)) {
if (this->DebugState) {
this->DebugState->FoundAt(intPath);
}
if (this->IncludeFileInPath) {
return intPath;
}
return fpath;
}
if (this->DebugState) {
this->DebugState->FailedAt(intPath);
}
}
}
// if it is not found yet or not a framework header, then do a glob search
// for all frameworks in the directory: dir/*.framework/Headers/<file>
std::string glob = cmStrCat(dir, "*.framework/Headers/", file);
cmsys::Glob globIt;
globIt.FindFiles(glob);
std::vector<std::string> files = globIt.GetFiles();
if (!files.empty()) {
std::string fheader = cmSystemTools::ToNormalizedPathOnDisk(files[0]);
if (this->DebugState) {
this->DebugState->FoundAt(fheader);
}
if (this->IncludeFileInPath) {
return fheader;
}
fheader.resize(fheader.size() - file.size());
return fheader;
}
// No frameworks matched the glob, so nothing more to add to debug.FailedAt()
return "";
}
std::string cmFindPathCommand::FindNormalHeader()
{
std::string tryPath;
for (std::string const& n : this->Names) {
for (std::string const& sp : this->SearchPaths) {
tryPath = cmStrCat(sp, n);
if (cmSystemTools::FileExists(tryPath) &&
this->Validate(this->IncludeFileInPath ? tryPath : sp)) {
if (this->DebugState) {
this->DebugState->FoundAt(tryPath);
}
if (this->IncludeFileInPath) {
return tryPath;
}
return sp;
}
if (this->DebugState) {
this->DebugState->FailedAt(tryPath);
}
}
}
return "";
}
std::string cmFindPathCommand::FindFrameworkHeader()
{
for (std::string const& n : this->Names) {
for (std::string const& sp : this->SearchPaths) {
std::string fwPath = this->FindHeaderInFramework(n, sp);
if (!fwPath.empty()) {
return fwPath;
}
}
}
return "";
}
bool cmFindPath(std::vector<std::string> const& args,
cmExecutionStatus& status)
{
return cmFindPathCommand(status).InitialPass(args);
}
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