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#include <errno.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <GL/glut.h>
extern "C" char prg_name[];
typedef unsigned char uint8;
double* line, * lineoffs;
static pixelpipe[2], keypipe[2], cmdpipe[2];
static double* window;
int rayWin;
int rayWindowHeight;
static int rayWindowWidth;
static int rayWindowy;
static int lineleft;
static int use_color;
#define CLOSEWINDOW 42
static pid_t makePipesAndFork() {
pid_t pid;
if (pipe(pixelpipe)) { perror(prg_name); exit(-1); }
if (pipe(cmdpipe)) { perror(prg_name); exit(-1); }
if (pipe(keypipe)) { perror(prg_name); exit(-1); }
if ((pid = fork()) == -1) { perror(prg_name); exit(-1); }
fcntl(pixelpipe[0], F_SETFL, O_NONBLOCK);
fcntl(cmdpipe[0], F_SETFL, O_NONBLOCK);
return pid;
}
static void SetPixel(int X, int Y, double Red, double Green, double Blue)
{
glColor3d(Red, Green, Blue);
glBegin(GL_POINTS);
glVertex2i(X, Y);
glEnd();
}
static void DisplayCallBack()
{
double* nextRGB, *red, *green, *blue;
int x, y;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFinish();
// This should really be done by using DrawPixels!!!
nextRGB = window;
for (y = 0; y < rayWindowy; y++) {
for (x = 0; x < rayWindowWidth; x++) {
red = nextRGB++; green = nextRGB++; blue = nextRGB++;
SetPixel(x, y, *red, *green, *blue);
}
}
glFinish(); // Force the graphics to the window
// check for errors
GLenum ErrorCode;
while ((ErrorCode = glGetError()) != GL_NO_ERROR) {
fprintf(stderr, "%s\n", gluErrorString(ErrorCode));
}
}
static void KeyboardCallBack(unsigned char Key, int Xmouse, int Ymouse)
{
int ch, notused;
notused = Xmouse = Ymouse;
ch = Key;
write(keypipe[1], &ch, 1 * sizeof(int));
}
static void MouseCallBack(int Button, int State, int Xmouse, int Ymouse)
{
int ch, notused;
notused = Xmouse = Ymouse;
if (Button == GLUT_LEFT_BUTTON && State == GLUT_UP) {
ch = 256;
write(keypipe[1], &ch, 1 * sizeof(int));
}
}
static void IdleCallBack()
{
int st, x;
int cmd;
st = read(cmdpipe[0], &cmd, 1 * sizeof(int));
if (st != -1 && cmd == CLOSEWINDOW) {
exit(0);
}
st = read(pixelpipe[0], lineoffs, lineleft);
if (st == -1) {
if (errno == EAGAIN)
return;
else
perror("Ray tracer");
} else {
lineleft -= st;
lineoffs += st / sizeof(double);
}
if (lineleft == 0) {
lineleft = rayWindowWidth * 3 * sizeof(double);
lineoffs = line;
for (x = 0; x < rayWindowWidth; x++) {
window[rayWindowWidth * rayWindowy * 3 + x * 3 ] = line[x * 3];
window[rayWindowWidth * rayWindowy * 3 + x * 3 + 1] = line[x * 3 + 1];
window[rayWindowWidth * rayWindowy * 3 + x * 3 + 2] = line[x * 3 + 2];
SetPixel(x, rayWindowy, line[x * 3], line[x * 3 + 1], line[x * 3 + 2]);
}
rayWindowy++;
glFinish(); // Force the graphics to the window
}
}
extern "C" int initWindow(char *title, int height, int width, int use_c)
{
pid_t pid;
use_color = use_c;
line = (double*)malloc(width * 3 * sizeof(double));
rayWindowHeight = height;
rayWindowWidth = width;
// Initialize OpenGL to draw individual pixels in an X-window
//
// Create a window with Width x Height pixels which are addressed
// by x = 0,..., Width-1 and y = 0,..., Height-1
//
int argc = 1;
char* argv[1];
argv[0] = prg_name;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH);
glutInitWindowSize(width, height);
rayWin = glutCreateWindow(title);
glClearColor(0.5, 0.6, 0.4, 0.0);
glEnable(GL_DEPTH_TEST);
glClearDepth(1.0);
glDepthFunc(GL_LEQUAL);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Near = 0 and Far = 1 are distances from the viewpoint along the
// negative Z-axis. So Near = 0 and Far = 1 means that the Z-coordinates
// must be in the range [-1, 0]
glOrtho(0.0, GLdouble(width), 0.0, GLdouble(height), 0.0, 1.0);
glTranslated(0.25, 0.25, 0.0); // hack to make both HP and ALPHA work
glViewport(0, 0, GLsizei(width), GLsizei(height));
glutKeyboardFunc(KeyboardCallBack);
glutMouseFunc(MouseCallBack);
glutIdleFunc(IdleCallBack);
glutDisplayFunc(DisplayCallBack);
rayWindowy = 0;
pid = makePipesAndFork();
if (pid == 0) {
line = (double*)malloc(width * 3 * sizeof(double));
lineoffs = line;
lineleft = rayWindowWidth * 3 * sizeof(double);
window = (double*)calloc(width * height * 3, sizeof(double));
glutMainLoop(); // Child process runs glutMainLoop();
// which takes over and relies on the call-back functions
};
return 0; // Parent process simply returns
}
extern "C" void closeWindow() {
int cmd;
cmd = CLOSEWINDOW;
write(cmdpipe[1], &cmd, 1 * sizeof(int));
}
extern "C" void plot(int x, int y, double red, double green, double blue)
{
int notused;
notused = y;
if (!use_color) {
red = green = blue = (red + green + blue) / 3.0;
}
line[x * 3] = red ;
line[x * 3 + 1] = green ;
line[x * 3 + 2] = blue ;
}
extern "C" void refreshLine (int y) {
int st;
if (y != rayWindowy++) {
fprintf(stderr, "Error: refreshLine(%d) called while y = %d\n",
y, rayWindowy);
exit(-1);
}
st = write(pixelpipe[1], line, rayWindowWidth * 3 * sizeof(double));
}
extern "C" int waitKeyOrClick() {
int ch[1];
int st;
if ((st = read(keypipe[0], ch, 1 * sizeof(int))) == -1) {
perror("Ray tracer");
exit(-1);
}
return ch[0];
}
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