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/*
* Copyright 2025 Andreas Schneider <asn@cryptomilk.org>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file assert_macro_test.c
* @brief Example demonstrating cmocka assertion macros
*
* This example shows how to use cmocka's most common assertion macros:
* - assert_uint_equal() : Compare unsigned integer values
* - assert_string_equal() : Compare string values
* - assert_memory_equal() : Compare memory regions (structs, arrays, etc.)
*
* The example uses a simple game player statistics system to make the tests
* more interesting and relatable.
*
* NOTE: This test is designed to FAIL to demonstrate what happens when
* assertions don't match. The failures are intentional for educational
* purposes.
*/
#include <cmocka.h>
#include <string.h>
#include "assert_macro.h"
/**
* @brief Test player initialization
*
* Demonstrates:
* - assert_uint_equal() for comparing the initial level
* - assert_string_equal() for verifying the username was set correctly
*
* This test PASSES - all assertions match expected values.
*/
static void test_player_init(void **state)
{
struct player_stats player;
(void)state; /* unused */
/* Initialize a new player */
player_init(&player, "DragonSlayer42");
/* Check that the player starts at level 1 */
assert_uint_equal(player_get_level(&player), 1);
/* Verify the username was set correctly */
assert_string_equal(player_get_username(&player), "DragonSlayer42");
}
/**
* @brief Test scoring and level advancement
*
* Demonstrates:
* - assert_uint_equal() for checking level progression
*
* This test FAILS - the player should reach level 3 (requires 250 points),
* but the test incorrectly expects level 4.
*/
static void test_player_scoring(void **state)
{
struct player_stats player;
(void)state; /* unused */
player_init(&player, "LeetHacker");
/* Award some points - should reach level 2 (100+ points) */
player_award_points(&player, 150);
assert_uint_equal(player_get_level(&player), 2);
/* Award more points - should reach level 3 (250+ points total) */
player_award_points(&player, 100);
/* BUG: This assertion will FAIL!
* Player has 250 points (level 3), but we're checking for level 4.
* Level 4 requires 500+ points.
*/
assert_uint_equal(player_get_level(&player), 4);
}
/**
* @brief Test player statistics copying
*
* Demonstrates:
* - assert_memory_equal() for comparing entire structures
*
* This test FAILS - the destination player's score is incorrectly modified
* after copying, causing the memory comparison to fail.
*/
static void test_player_copy(void **state)
{
struct player_stats original;
struct player_stats copy;
(void)state; /* unused */
/* Create an original player with some stats */
player_init(&original, "OriginalPlayer");
player_award_points(&original, 300); /* Should be level 3 */
/* Copy the stats to another player */
player_copy_stats(©, &original);
/* BUG: Accidentally modify the copy's score */
copy.score = 999; /* Oops! This breaks the copy */
/* BUG: This assertion will FAIL!
* The structures are no longer identical because copy.score was changed.
* assert_memory_equal() compares the entire memory region byte-by-byte.
*/
assert_memory_equal(©, &original, sizeof(struct player_stats));
}
/**
* @brief Test username validation
*
* Demonstrates:
* - assert_string_equal() for string comparison
*
* This test FAILS - there's a typo in the expected username.
*/
static void test_player_username(void **state)
{
struct player_stats player;
(void)state; /* unused */
player_init(&player, "NinjaWarrior");
/* BUG: This assertion will FAIL!
* Expected "NinjaWorrior" (typo) but actual is "NinjaWarrior"
*/
assert_string_equal(player_get_username(&player), "NinjaWorrior");
}
int main(void)
{
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_player_init),
cmocka_unit_test(test_player_scoring),
cmocka_unit_test(test_player_copy),
cmocka_unit_test(test_player_username),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}
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